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#import "Serial.h"
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#import "Screenshot.h"
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+// This defined the update-speed of the Ambilight, in seconds.
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+// With a baudrate of 115200 and 156 LEDs and 14-bytes Magic-Word,
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+// theoretically you could transmit:
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+// 115200 / (14 + (156 * 3) * 8) =~ 30 Frames per Second
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+// Inserting (1.0 / 30.0) here would try to reach these 30FPS,
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+// but will probably cause high CPU-Usage.
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+// (Run-Time of the algorithm is ignored here, so real speed will be
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+// slightly lower.)
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+#define DISPLAY_DELAY (1.0 / 30.0)
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+
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+// Magic identifying string used to differntiate start of packets.
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+// Has to be the same here and in the Arduino Sketch.
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+#define MAGIC_WORD @"xythobuzRGBled"
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+
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// These are the values stored persistently in the preferences
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#define PREF_SERIAL_PORT @"SerialPort"
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#define PREF_BRIGHTNESS @"Brightness"
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-
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-#define DISPLAY_DELAY (1.0 / 10.0)
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+#define PREF_TURNED_ON @"IsEnabled"
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@interface AppDelegate ()
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@@ -51,12 +64,14 @@
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NSUserDefaults *store = [NSUserDefaults standardUserDefaults];
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NSMutableDictionary *appDefaults = [NSMutableDictionary dictionaryWithObject:@"" forKey:PREF_SERIAL_PORT];
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[appDefaults setObject:[NSNumber numberWithFloat:50.0] forKey:PREF_BRIGHTNESS];
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+ [appDefaults setObject:[NSNumber numberWithBool:NO] forKey:PREF_TURNED_ON];
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[store registerDefaults:appDefaults];
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[store synchronize];
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// Load existing configuration values
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NSString *savedPort = [store stringForKey:PREF_SERIAL_PORT];
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float brightness = [store floatForKey:PREF_BRIGHTNESS];
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+ BOOL ambilightIsOn = [store boolForKey:PREF_TURNED_ON];
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// Prepare status bar menu
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statusImage = [NSImage imageNamed:@"MenuIcon"];
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@@ -71,7 +86,7 @@
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[brightnessLabel setTitle:[NSString stringWithFormat:@"Value: %.0f%%", brightness]];
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// Prepare serial port menu
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- BOOL startTimer = NO;
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+ BOOL foundPort = NO;
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NSArray *ports = [Serial listSerialPorts];
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if ([ports count] > 0) {
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[menuPorts removeAllItems];
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// Set Enabled if it was used the last time
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if ((savedPort != nil) && [[ports objectAtIndex:i] isEqualToString:savedPort]) {
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- [[menuPorts itemAtIndex:i] setState:NSOnState];
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-
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// Try to open serial port
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[serial setPortName:savedPort];
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- if ([serial openPort]) {
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- // Unselect it when an error occured opening the port
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- [[menuPorts itemAtIndex:i] setState:NSOffState];
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- } else {
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- startTimer = YES;
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+ if (![serial openPort]) {
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+ foundPort = YES;
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+ [[menuPorts itemAtIndex:i] setState:NSOnState];
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}
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}
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}
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- if (!startTimer) {
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- // TODO try to find out new UART port name for controller
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+ if (!foundPort) {
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+ // I'm using a cheap chinese Arduino Nano clone with a CH340 chipset.
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+ // This driver creates device-files in /dev/cu.* that don't correspond
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+ // to the chip-id and change every time the adapter is re-enumerated.
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+ // That means we may have to try and find the device again after the
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+ // stored name does no longer exist. In this case, we simply try the first
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+ // device that starts with /dev/cu.wchusbserial*...
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+ for (int i = 0; i < [ports count]; i++) {
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+ if ([[ports objectAtIndex:i] hasPrefix:@"/dev/cu.wchusbserial"]) {
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+ // Try to open serial port
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+ [serial setPortName:savedPort];
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+ if (![serial openPort]) {
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+ [[menuPorts itemAtIndex:i] setState:NSOnState];
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+
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+ // Reattempt next matching device when opening this one fails.
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+ break;
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+ }
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+ }
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+ }
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}
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}
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[Screenshot init:self];
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lastDisplayIDs = [Screenshot listDisplays];
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- if (startTimer) {
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- timer = [NSTimer scheduledTimerWithTimeInterval:DISPLAY_DELAY target:self selector:@selector(visualizeDisplay:) userInfo:nil repeats:YES];
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+ if (ambilightIsOn) {
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+ timer = [NSTimer scheduledTimerWithTimeInterval:DISPLAY_DELAY target:self selector:@selector(visualizeDisplay:) userInfo:nil repeats:NO];
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[buttonAmbilight setState:NSOnState];
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}
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[timer invalidate];
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timer = nil;
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}
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+
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+ [self sendNullFrame];
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+
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+ // Store state
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+ NSUserDefaults *store = [NSUserDefaults standardUserDefaults];
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+ [store setObject:[NSNumber numberWithBool:NO] forKey:PREF_TURNED_ON];
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+ [store synchronize];
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} else {
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[sender setState:NSOnState];
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- timer = [NSTimer scheduledTimerWithTimeInterval:DISPLAY_DELAY target:self selector:@selector(visualizeDisplay:) userInfo:nil repeats:YES];
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+ timer = [NSTimer scheduledTimerWithTimeInterval:DISPLAY_DELAY target:self selector:@selector(visualizeDisplay:) userInfo:nil repeats:NO];
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+
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+ // Store state
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+ NSUserDefaults *store = [NSUserDefaults standardUserDefaults];
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+ [store setObject:[NSNumber numberWithBool:YES] forKey:PREF_TURNED_ON];
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+ [store synchronize];
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}
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}
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@@ -214,7 +254,7 @@
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restartAmbilight = NO;
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[buttonAmbilight setState:NSOnState];
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- timer = [NSTimer scheduledTimerWithTimeInterval:DISPLAY_DELAY target:self selector:@selector(visualizeDisplay:) userInfo:nil repeats:YES];
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+ timer = [NSTimer scheduledTimerWithTimeInterval:DISPLAY_DELAY target:self selector:@selector(visualizeDisplay:) userInfo:nil repeats:NO];
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}
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}
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[application orderFrontStandardAboutPanel:self];
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}
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+// ----------------------------------------------------
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+// ------------ 'Ambilight' Visualizations ------------
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+// ----------------------------------------------------
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+
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+// ToDo: add support for display names or IDs here, so we can distinguish
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+// between multiple displays with the same resolution
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+struct DisplayAssignment {
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+ int width, height;
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+};
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+
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+struct LEDStrand {
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+ int idMin, idMax;
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+ int display;
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+ int startX, startY;
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+ int direction;
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+ int size;
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+};
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+
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+#define DIR_LEFT 0
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+#define DIR_RIGHT 1
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+#define DIR_UP 2
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+#define DIR_DOWN 3
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+
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+// ----------------------- Config starts here -----------------------
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+
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+// The idea behind this algorithm is very simple. It assumes that each LED strand
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+// follows one edge of one of your displays. So one of the two coordinates should
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+// always be zero or the width / height of your display.
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+
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+// Define the amount of LEDs in your strip here
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+#define LED_COUNT 156
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+
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+// This defined how large the averaging-boxes should be in the dimension perpendicular
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+// to the strand. So eg. for a bottom strand, how high the box should be in px.
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+#define COLOR_AVERAGE_OTHER_DIMENSION_SIZE 150
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+
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+// Identify your displays here. Currently they're only distinguished by their resolution.
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+// The ID will be the index in the list, so the first entry is display 0 and so on.
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+struct DisplayAssignment displays[] = {
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+ { 1920, 1080 },
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+ { 900, 1600 }
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+};
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+
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+// This defined the orientation and placement of your strands and is the most important part.
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+// It begins with the LED IDs this strand includes, starting with ID 0 up to LED_COUNT - 1.
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+// The third item is the display ID, defined by the previous struct.
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+// The fourth and fifth items are the starting X and Y coordinates of the strand.
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+// As described above, one should always be zero or the display width / height.
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+// The sixth element is the direction the strand goes (no diagonals supported yet).
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+// The last element is the size of the averaging-box for each LED, moving with the strand.
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+// So, if your strand contains 33 LEDs and spans 1920 pixels, this should be (1920 / 33).
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+struct LEDStrand strands[] = {
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+ { 0, 32, 0, 1920, 1080, DIR_LEFT, 1920 / 33 },
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+ { 33, 51, 0, 0, 1080, DIR_UP, 1080 / 19 },
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+ { 52, 84, 0, 0, 0, DIR_RIGHT, 1920 / 33 },
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+ { 85, 89, 1, 0, 250, DIR_UP, 250 / 5 },
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+ { 90, 106, 1, 0, 0, DIR_RIGHT, 900 / 17 },
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+ { 107, 134, 1, 900, 0, DIR_DOWN, 1600 / 28 },
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+ { 135, 151, 1, 900, 1600, DIR_LEFT, 900 / 17 },
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+ { 152, 155, 1, 0, 1600, DIR_UP, 180 / 4 }
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+};
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+
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+// ------------------------ Config ends here ------------------------
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+
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+UInt8 ledColorData[LED_COUNT * 3];
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+
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- (UInt32)calculateAverage:(unsigned char *)data Width:(NSInteger)width Height:(NSInteger)height SPP:(NSInteger)spp Alpha:(BOOL)alpha StartX:(NSInteger)startX StartY:(NSInteger)startY EndX:(NSInteger)endX EndY:(NSInteger)endY {
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int redC = 0, greenC = 1, blueC = 2;
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if (alpha) {
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green /= count;
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blue /= count;
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+ red *= [brightnessSlider floatValue] / 100.0f;
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+ green *= [brightnessSlider floatValue] / 100.0f;
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+ blue *= [brightnessSlider floatValue] / 100.0f;
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+
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return ((UInt32)red << 16) | ((UInt32)green << 8) | ((UInt32)blue);
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}
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-struct DisplayAssignment {
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- int n;
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- int width, height;
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-};
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-
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-struct LEDStrand {
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- int idMin, idMax;
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- int display;
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- int startX, startY;
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- int direction;
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- int size;
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-};
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-
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-#define DIR_LEFT 0
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-#define DIR_RIGHT 1
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-#define DIR_UP 2
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-#define DIR_DOWN 3
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-
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-// TODO remove first
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-struct DisplayAssignment displays[] = {
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- { 0, 1920, 1080 },
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- { 1, 900, 1600 }
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-};
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-
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-struct LEDStrand strands[] = {
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- { 0, 32, 0, 1920, 1080, DIR_LEFT, 1920 / 33 },
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- { 33, 51, 0, 0, 1080, DIR_UP, 1080 / 19 },
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- { 52, 84, 0, 0, 0, DIR_RIGHT, 1920 / 33 },
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- { 85, 89, 1, 0, 250, DIR_UP, 250 / 5 },
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- { 90, 106, 1, 0, 0, DIR_RIGHT, 900 / 17 },
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- { 107, 134, 1, 900, 0, DIR_DOWN, 1600 / 28 },
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- { 135, 151, 1, 900, 1600, DIR_LEFT, 900 / 17 },
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- { 152, 155, 1, 0, 1600, DIR_UP, 180 / 4 }
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-};
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-
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-UInt8 ledColorData[156 * 3];
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-
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-#define COLOR_AVERAGE_OTHER_DIMENSION_SIZE 150
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-
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- (void)visualizeSingleDisplay:(NSInteger)disp Data:(unsigned char *)data Width:(unsigned long)width Height:(unsigned long)height SPP:(NSInteger)spp Alpha:(BOOL)alpha {
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for (int i = 0; i < (sizeof(strands) / sizeof(strands[0])); i++) {
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if (strands[i].display == disp) {
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@@ -406,11 +477,13 @@ UInt8 ledColorData[156 * 3];
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}
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[self sendLEDFrame];
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+
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+ timer = [NSTimer scheduledTimerWithTimeInterval:DISPLAY_DELAY target:self selector:@selector(visualizeDisplay:) userInfo:nil repeats:NO];
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}
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- (void)sendLEDFrame {
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if ([serial isOpen]) {
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- [serial sendString:@"xythobuzRGBled"];
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+ [serial sendString:MAGIC_WORD];
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[serial sendData:(char *)ledColorData withLength:(sizeof(ledColorData) / sizeof(ledColorData[0]))];
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}
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}
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@@ -422,9 +495,4 @@ UInt8 ledColorData[156 * 3];
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[self sendLEDFrame];
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}
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-+ (double)map:(double)val FromMin:(double)fmin FromMax:(double)fmax ToMin:(double)tmin ToMax:(double)tmax {
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- double norm = (val - fmin) / (fmax - fmin);
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- return (norm * (tmax - tmin)) + tmin;
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-}
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-
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@end
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