Mac OS X ambilight
Você não pode selecionar mais de 25 tópicos Os tópicos devem começar com uma letra ou um número, podem incluir traços ('-') e podem ter até 35 caracteres.

DisplayBacklight.xcscheme 3.3KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091
  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <Scheme
  3. LastUpgradeVersion = "0720"
  4. version = "1.3">
  5. <BuildAction
  6. parallelizeBuildables = "YES"
  7. buildImplicitDependencies = "YES">
  8. <BuildActionEntries>
  9. <BuildActionEntry
  10. buildForTesting = "YES"
  11. buildForRunning = "YES"
  12. buildForProfiling = "YES"
  13. buildForArchiving = "YES"
  14. buildForAnalyzing = "YES">
  15. <BuildableReference
  16. BuildableIdentifier = "primary"
  17. BlueprintIdentifier = "E9F13DFD1C28B3D3004C6B95"
  18. BuildableName = "DisplayBacklight.app"
  19. BlueprintName = "DisplayBacklight"
  20. ReferencedContainer = "container:DisplayBacklight.xcodeproj">
  21. </BuildableReference>
  22. </BuildActionEntry>
  23. </BuildActionEntries>
  24. </BuildAction>
  25. <TestAction
  26. buildConfiguration = "Debug"
  27. selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
  28. selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
  29. shouldUseLaunchSchemeArgsEnv = "YES">
  30. <Testables>
  31. </Testables>
  32. <MacroExpansion>
  33. <BuildableReference
  34. BuildableIdentifier = "primary"
  35. BlueprintIdentifier = "E9F13DFD1C28B3D3004C6B95"
  36. BuildableName = "DisplayBacklight.app"
  37. BlueprintName = "DisplayBacklight"
  38. ReferencedContainer = "container:DisplayBacklight.xcodeproj">
  39. </BuildableReference>
  40. </MacroExpansion>
  41. <AdditionalOptions>
  42. </AdditionalOptions>
  43. </TestAction>
  44. <LaunchAction
  45. buildConfiguration = "Debug"
  46. selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
  47. selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
  48. launchStyle = "0"
  49. useCustomWorkingDirectory = "NO"
  50. ignoresPersistentStateOnLaunch = "NO"
  51. debugDocumentVersioning = "YES"
  52. debugServiceExtension = "internal"
  53. allowLocationSimulation = "YES">
  54. <BuildableProductRunnable
  55. runnableDebuggingMode = "0">
  56. <BuildableReference
  57. BuildableIdentifier = "primary"
  58. BlueprintIdentifier = "E9F13DFD1C28B3D3004C6B95"
  59. BuildableName = "DisplayBacklight.app"
  60. BlueprintName = "DisplayBacklight"
  61. ReferencedContainer = "container:DisplayBacklight.xcodeproj">
  62. </BuildableReference>
  63. </BuildableProductRunnable>
  64. <AdditionalOptions>
  65. </AdditionalOptions>
  66. </LaunchAction>
  67. <ProfileAction
  68. buildConfiguration = "Release"
  69. shouldUseLaunchSchemeArgsEnv = "YES"
  70. savedToolIdentifier = ""
  71. useCustomWorkingDirectory = "NO"
  72. debugDocumentVersioning = "YES">
  73. <BuildableProductRunnable
  74. runnableDebuggingMode = "0">
  75. <BuildableReference
  76. BuildableIdentifier = "primary"
  77. BlueprintIdentifier = "E9F13DFD1C28B3D3004C6B95"
  78. BuildableName = "DisplayBacklight.app"
  79. BlueprintName = "DisplayBacklight"
  80. ReferencedContainer = "container:DisplayBacklight.xcodeproj">
  81. </BuildableReference>
  82. </BuildableProductRunnable>
  83. </ProfileAction>
  84. <AnalyzeAction
  85. buildConfiguration = "Debug">
  86. </AnalyzeAction>
  87. <ArchiveAction
  88. buildConfiguration = "Release"
  89. revealArchiveInOrganizer = "YES">
  90. </ArchiveAction>
  91. </Scheme>