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@@ -1,3 +1,4 @@
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+<<<<<<< HEAD
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/*
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* Led3D.java
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*
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@@ -337,3 +338,362 @@ public class Led3D extends MouseAdapter {
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transGroup.setTransform(trans3D);
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}
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}
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+=======
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+/*
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+ * Led3D.java
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+ *
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+ *
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+ * Copyright 2011 Thomas Buck <xythobuz@me.com>
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+ * Copyright 2011 Max Nuding <max.nuding@gmail.com>
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+ * Copyright 2011 Felix Bäder <baeder.felix@gmail.com>
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+ *
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+ * This file is part of LED-Cube.
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+ *
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+ * LED-Cube is free software: you can redistribute it and/or modify
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+ * it under the terms of the GNU General Public License as published by
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+ * the Free Software Foundation, either version 3 of the License, or
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+ * (at your option) any later version.
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+ *
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+ * LED-Cube is distributed in the hope that it will be useful,
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+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
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+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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+ * GNU General Public License for more details.
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+ *
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+ * You should have received a copy of the GNU General Public License
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+ * along with LED-Cube. If not, see <http://www.gnu.org/licenses/>.
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+ */
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+import com.sun.j3d.utils.universe.*;
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+import com.sun.j3d.utils.geometry.*;
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367
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+import javax.media.j3d.*;
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368
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+import javax.vecmath.*;
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369
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+import com.sun.j3d.utils.behaviors.mouse.*;
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+import com.sun.j3d.utils.image.TextureLoader;
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+import java.awt.Toolkit;
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+import com.sun.j3d.utils.picking.*;
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+import java.awt.event.*;
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+
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+/**
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+ * This class is responsible for displaying the 3D View of our Cube.
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+ *
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+ * @author Thomas Buck
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+ * @author Max Nuding
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+ * @author Felix Bäder
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+ * @version 1.0
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+ */
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+
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+public class Led3D extends MouseAdapter {
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+ private Canvas3D canvas = null;
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+ private PickCanvas pickCanvas = null;
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+ private SimpleUniverse universe = null;
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+ private BranchGroup group = null;
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+ private Transform3D trans3D = null;
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+ private TransformGroup transGroup = null;
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+ private Matrix4d mat = null;
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+ private Matrix4d fullScreenMat = null;
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+ private Frame parentFrame = null;
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+
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+ private Sphere[][][] leds = new Sphere[8][8][8];
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+ private static ColoringAttributes redColor = new ColoringAttributes(
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+ new Color3f(1.0f, 0.0f, 0.0f), ColoringAttributes.FASTEST);
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+ private static ColoringAttributes whiteColor = new ColoringAttributes(
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+ new Color3f(0.2f, 0.2f, 0.2f), ColoringAttributes.FASTEST);
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+ private static Material whiteMat = new Material(new Color3f(0.2f, 0.2f,
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+ 0.2f), new Color3f(0.0f, 0.0f, 0.0f),
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+ new Color3f(0.2f, 0.2f, 0.2f), new Color3f(0.2f, 0.2f, 0.2f), 64.0f);
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+ private static Material redMat = new Material(
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+ new Color3f(1.0f, 0.0f, 0.0f), new Color3f(1.0f, 0.0f, 0.0f),
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+ new Color3f(1.0f, 0.0f, 0.0f), new Color3f(1.0f, 0.0f, 0.0f), 64.0f);
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+ private Background background;
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+
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+ /**
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+ * @param canv The Canvas3D we render our cube in
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+ */
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+ public Led3D(Canvas3D canv, Frame f) {
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+
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+ canvas = canv;
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+ parentFrame = f;
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+ group = new BranchGroup();
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+ // Position viewer, so we are looking at object
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+ trans3D = new Transform3D();
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+ mat = new Matrix4d();
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+ mat.setRow(0, 0.7597, -0.0204, 0.64926, 0.56);
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+ mat.setRow(1, -0.08, -0.995, 0.061, 0.02);
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+ mat.setRow(2, 0.64473, -0.09786, -0.758, -14.68);
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+ mat.setRow(3, 0.0, 0.0, 0.0, 1.0);
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+
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+ fullScreenMat = new Matrix4d();
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+ fullScreenMat.setRow(0, 0.7597, -0.0204, 0.64926, 0.56);
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+ fullScreenMat.setRow(1, -0.08, -0.995, 0.061, 0.02);
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+ fullScreenMat.setRow(2, 0.64473, -0.09786, -0.758, -14.68);
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+ fullScreenMat.setRow(3, 0.0, 0.0, 0.0, 1.0);
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+
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+
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+ trans3D.set(mat);
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+
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+ transGroup = new TransformGroup(trans3D);
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+ transGroup.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
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+ transGroup.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
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+ ViewingPlatform viewingPlatform = new ViewingPlatform();
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+ Viewer viewer = new Viewer(canvas);
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+ universe = new SimpleUniverse(viewingPlatform, viewer);
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+
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+ BoundingBox boundBox = new BoundingBox(new Point3d(-5.0, -5.0, -5.0),
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+ new Point3d(13.0, 13.0, 13.0));
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+ // roration with left mouse button
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+ MouseRotate behaviour = new MouseRotate(transGroup);
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+ behaviour.setSchedulingBounds(boundBox);
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+ transGroup.addChild(behaviour);
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+
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+ // zoom with middle mouse button
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+ MouseZoom beh2 = new MouseZoom(transGroup);
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+ beh2.setSchedulingBounds(boundBox);
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+ transGroup.addChild(beh2);
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+
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+ // move with right mouse button
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+ MouseTranslate beh3 = new MouseTranslate(transGroup);
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+ beh3.setSchedulingBounds(boundBox);
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+ transGroup.addChild(beh3);
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+
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+
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+ group.setCapability(BranchGroup.ALLOW_CHILDREN_READ);
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+ group.setCapability(BranchGroup.ALLOW_CHILDREN_WRITE);
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+ group.setCapability(BranchGroup.ALLOW_DETACH);
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+ background = createBackground();
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+ group.addChild(background);
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+
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+ // Add all our led sphares to the universe
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+ for (int x = 0; x < 8; x++) {
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+ for (int y = 0; y < 8; y++) {
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+ for (int z = 0; z < 8; z++) {
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+ Appearance a = new Appearance();
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+ a.setMaterial(whiteMat);
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+ a.setColoringAttributes(whiteColor);
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+
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+ leds[x][y][z] = new Sphere(0.08f,
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+ Sphere.ENABLE_APPEARANCE_MODIFY, a);
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+
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+ TransformGroup tg = new TransformGroup();
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+ Transform3D transform = new Transform3D();
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+ Vector3f vector = new Vector3f(x - 3.5f, y -3.5f, z-3.5f);
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+ transform.setTranslation(vector);
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+ tg.setTransform(transform);
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+ tg.addChild(leds[x][y][z]);
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+ transGroup.addChild(tg);
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+
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+ drawLedFeetVertical((double) x - 3.5, y - 3, (double) z-3.5, 0.9f, 0.01f);
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+ if (x < 7)
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+ drawLedFeetHorizontal(x - 3, (double) y - 3.5, (double) z - 3.5, 0.9f, 0.01f, 0);
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+ }
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+ }
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+ // 8 times, use x as y
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+ for(int i = 0; i > -8; i--){
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+ drawLedFeetHorizontal(i+3.5, (double) x-3.5, 0, 7.0f, 0.02f, 90);
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+ }
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+ }
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+
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+ drawLedFeetVertical(0, 0, 0, 10, 0.01f); //
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+ drawLedFeetHorizontal(0, 0, 0, 10, 0.01f, 0); // x, y, and z axis
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+
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+ Appearance c = new Appearance();
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+ c.setMaterial(redMat);
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+ c.setColoringAttributes(redColor);
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+
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+
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+ Sphere center = new Sphere(0.04f, Sphere.ENABLE_APPEARANCE_MODIFY, c);
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+ TransformGroup tg = new TransformGroup();
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+ Transform3D transform = new Transform3D();
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+ Vector3f vector = new Vector3f(0, 0, 0);
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+ transform.setTranslation(vector);
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+ tg.setTransform(transform);
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+ tg.addChild(center);
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+ transGroup.addChild(tg);
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+
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+
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+ // Add an ambient light
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+ Color3f light2Color = new Color3f(1.0f, 1.0f, 1.0f);
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+ AmbientLight light2 = new AmbientLight(light2Color);
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+ BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0),
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+ 100.0);
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+ light2.setInfluencingBounds(bounds);
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+ light2.setEnable(true);
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+ transGroup.addChild(light2);
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+ group.addChild(transGroup);
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+ universe.addBranchGraph(group); // Add group to universe
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+
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+ // Mouse-Selectable objects
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+ pickCanvas = new PickCanvas(canvas, group);
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+ pickCanvas.setMode(PickCanvas.BOUNDS);
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+ canvas.addMouseListener(this);
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+ }
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+
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+ /**
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+ * Listen for mouse events so the user can click on LEDs.
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+ * @param e MouseEvent generated by the user
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+ */
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+ public void mouseClicked(MouseEvent e) {
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+ pickCanvas.setShapeLocation(e);
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+ PickResult result = pickCanvas.pickClosest();
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+ if (result != null) {
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+ // User clicked near something
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+ Primitive p = (Primitive)result.getNode(PickResult.PRIMITIVE);
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+ if (p != null) {
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+ // p is now a Primitive that the user clicked
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+ if (p.getClass().getName().equals("com.sun.j3d.utils.geometry.Sphere")) {
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+ // p is a Cylinder. Our LEDs are Spheres, so p.equals(led[x][y][z]) does not find anything...
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+ for (int x = 0; x < 8; x++) {
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+ for (int y = 0; y < 8; y++) {
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+ for (int z = 0; z < 8; z++) {
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+ if (p.equals(leds[x][y][z])) {
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+ // Clicked led found!
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+ System.out.println("Clicked LED found: " + x + " " + y + " " + z);
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+ parentFrame.toggleLED(x, y, z);
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+
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+ x = 8;
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+ y = 8;
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+ z = 8;
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+ }
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+ }
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+ }
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+ }
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+ } else {
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+ System.out.println("Clicked, but not a sphere. Clicked object: " + p.getClass().getName());
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+ if(p.getClass().getName().equals("com.sun.j3d.utils.geometry.Cylinder")){
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+
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+ }
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+ }
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+ }
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+ } else {
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+ System.out.println("Clicked, but hit nothing");
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+ }
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+ }
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+
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+ private void drawLedFeetVertical(double x, double y, double z,
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+ float length, float rad) {
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+ // draw Feet going down
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+ Appearance feetApp = new Appearance();
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+ feetApp.setMaterial(whiteMat);
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+ feetApp.setColoringAttributes(whiteColor);
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+ Cylinder c = new Cylinder(rad, length, feetApp);
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+
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+ TransformGroup tg = new TransformGroup();
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+ Transform3D transform = new Transform3D();
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+ Vector3d vector = new Vector3d(x, y, z);
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+ transform.setTranslation(vector);
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+ tg.setTransform(transform);
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+ tg.addChild(c);
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+
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+ transGroup.addChild(tg);
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+ }
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+
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+ private void drawLedFeetHorizontal(double x, double y, double z,
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+ float length, float rad, int deg) {
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+ // draw Feet going down
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+ Appearance feetApp = new Appearance();
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592
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+ feetApp.setMaterial(whiteMat);
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593
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+ feetApp.setColoringAttributes(whiteColor);
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+ Cylinder c = new Cylinder(rad, length, feetApp);
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+
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596
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+ TransformGroup tg = new TransformGroup();
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+ Transform3D transform = new Transform3D();
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+ Vector3d vector = new Vector3d(x, y, z);
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+ transform.rotZ(Math.toRadians(90));
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+ if (deg != 0)
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+ transform.rotX(Math.toRadians(deg));
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+ transform.setTranslation(vector);
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+ tg.setTransform(transform);
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+ tg.addChild(c);
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+
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+ transGroup.addChild(tg);
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+ }
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+
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609
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+ /**
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610
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+ * Rotate the cube back to its initial position.
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+ */
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+ public void resetView() {
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+ Matrix4d mat = new Matrix4d();
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+ mat.setRow(0, 0.744, 0.0237, -0.66756, -0.34);
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+ mat.setRow(1, 0.136, -0.9837, 0.117, 3.24);
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+ mat.setRow(2, -0.6536, -0.1785, -0.735, -8.32);
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+ mat.setRow(3, 0.0, 0.0, 0.0, 1.0);
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+ trans3D.set(mat);
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+ transGroup.setTransform(trans3D);
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+ }
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+
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622
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+ /**
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623
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+ * Prints the translation matrix that is changed by moving/rotating the 3D
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+ * Cube with your mouse.
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+ */
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626
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+ public void printTranslationData() {
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627
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+ Matrix4d mat = new Matrix4d();
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628
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+ Transform3D t = new Transform3D();
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+ transGroup.getTransform(t);
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+ t.get(mat);
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631
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+ String s = mat.toString();
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+ System.out.println(s.replaceAll(", ", "\t"));
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633
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+ }
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+
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635
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+ /**
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636
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+ * Sets the data that is displayed by the LEDs
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637
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+ *
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638
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+ * @param data 64 byte array with the data (8 bits/LEDs per byte)
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639
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+ */
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640
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+ public void setData(short[] data) {
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641
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+ for (int y = 0; y < 8; y++) {
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+ for (int z = 0; z < 8; z++) {
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643
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+ for (int x = 0; x < 8; x++) {
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+ Appearance a = new Appearance();
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+ if ((data[y + (z * 8)] & (1 << x)) != 0) {
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646
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+ // Activate led
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647
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+ a.setColoringAttributes(redColor);
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648
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+ a.setMaterial(redMat);
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649
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+ } else {
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650
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+ // Deactivate led
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651
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+ a.setColoringAttributes(whiteColor);
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652
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+ a.setMaterial(whiteMat);
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653
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+ }
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654
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+ leds[x][y][z].setAppearance(a);
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655
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+ }
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656
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+ }
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657
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+ }
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658
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+ }
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659
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+
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660
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+ // create nice background
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661
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+ private Background createBackground() {
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|
662
|
+ Background bg = new Background(0.0f, 0.0f, 1.0f);
|
|
663
|
+ int radius = canvas.getWidth();
|
|
664
|
+ bg.setApplicationBounds(new BoundingSphere(new Point3d(0.0, 0.0, 0.0), radius));
|
|
665
|
+ return bg;
|
|
666
|
+ }
|
|
667
|
+
|
|
668
|
+ /**
|
|
669
|
+ * Create new background to reflect changed Canvas size.
|
|
670
|
+ */
|
|
671
|
+ private void toggleFullscreen() {
|
|
672
|
+ group.detach();
|
|
673
|
+ if(group.indexOfChild(background) != -1){
|
|
674
|
+ group.removeChild(background);
|
|
675
|
+ }
|
|
676
|
+ background = createBackground();
|
|
677
|
+ group.addChild(background);
|
|
678
|
+ universe.addBranchGraph(group);
|
|
679
|
+ }
|
|
680
|
+
|
|
681
|
+ /**
|
|
682
|
+ * Create new background and adjust view.
|
|
683
|
+ */
|
|
684
|
+ public void enterFullscreen() {
|
|
685
|
+ toggleFullscreen();
|
|
686
|
+ trans3D.set(fullScreenMat);
|
|
687
|
+ transGroup.setTransform(trans3D);
|
|
688
|
+ }
|
|
689
|
+
|
|
690
|
+ /**
|
|
691
|
+ * Create new background and adjust view.
|
|
692
|
+ */
|
|
693
|
+ public void leaveFullscreen() {
|
|
694
|
+ toggleFullscreen();
|
|
695
|
+ trans3D.set(mat);
|
|
696
|
+ transGroup.setTransform(trans3D);
|
|
697
|
+ }
|
|
698
|
+}
|
|
699
|
+>>>>>>> Fixed levs, added axis and center point
|