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@@ -47,104 +47,110 @@ void executeAnimation(uint8_t id) {
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void simpleAnimation(void) {
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uint8_t *buff;
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- int8_t x, y, z;
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+ int8_t x, y, z, i;
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buff = buffNew();
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//Up-wave
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- for(y = 0; y < 8; y++) {
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- for(x = 0; x < 8; x++) {
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- for(z = 0; z < 8; z++) {
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- buffSetPixel(buff, x, y, z);
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+ for(i = 0; i < 3; i++) { //Display frame 3/24 seconds
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+ for(y = 0; y < 8; y++) {
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+ for(x = 0; x < 8; x++) {
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+ for(z = 0; z < 8; z++) {
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+ buffSetPixel(buff, x, y, z);
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+ }
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}
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- }
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- setImage(buff);
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- while(!isFinished()) {
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- wdt_reset();
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- }
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+ setImage(buff);
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+ while(!isFinished()) {
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+ wdt_reset();
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+ }
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- buffClearAllPixels(buff);
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+ buffClearAllPixels(buff);
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+ }
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}
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-
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// Down-wave (Frames 9-15 of showoff.cube)
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- for(y = 7; y >= 0; y--) {
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- for(x = 0; x < 8; x++) {
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- for(z = 0; z < 8; z++) {
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- buffSetPixel(buff, x, y, z);
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+ for(i = 0; i < 3; i++) {
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+ for(y = 7; y >= 0; y--) {
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+ for(x = 0; x < 8; x++) {
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+ for(z = 0; z < 8; z++) {
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+ buffSetPixel(buff, x, y, z);
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+ }
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}
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- }
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-
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- setImage(buff);
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- while(!isFinished()) {
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- wdt_reset();
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- }
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- buffClearAllPixels(buff);
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- }
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-
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- //x-axis wave
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- for(x = 0; x < 8; x++) {
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- for(y = 0; y < 8; y++) {
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- for(z = 0; z < 8; z++) {
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- buffSetPixel(buff, x, y, z);
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+ setImage(buff);
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+ while(!isFinished()) {
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+ wdt_reset();
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}
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- }
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-
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- setImage(buff);
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- while(!isFinished()) {
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- wdt_reset();
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- }
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- buffClearAllPixels(buff);
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+ buffClearAllPixels(buff);
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+ }
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}
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-
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- for(x = 7; x >= 0; x--) {
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+
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+ //x-axis wave
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+ for(i = 0; i < 3; i++){
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+ for(x = 0; x < 8; x++) {
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for(y = 0; y < 8; y++) {
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for(z = 0; z < 8; z++) {
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buffSetPixel(buff, x, y, z);
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+ }
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}
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+
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+ setImage(buff);
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+ while(!isFinished()) {
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+ wdt_reset();
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+ }
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+
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+ buffClearAllPixels(buff);
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}
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-
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- setImage(buff);
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- while(!isFinished()) {
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- wdt_reset();
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- }
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+
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+ for(x = 7; x >= 0; x--) {
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+ for(y = 0; y < 8; y++) {
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+ for(z = 0; z < 8; z++) {
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+ buffSetPixel(buff, x, y, z);
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+ }
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+ }
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- buffClearAllPixels(buff);
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+ setImage(buff);
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+ while(!isFinished()) {
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+ wdt_reset();
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+ }
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+
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+ buffClearAllPixels(buff);
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+ }
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}
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//z-axis-wave
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- for(z = 0; z < 8; z++) {
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- for(y = 0; y < 8; y++) {
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- for(x = 0; x < 8; x++) {
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- buffSetPixel(buff, x, y, z);
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+ for(i = 0; i < 3; i++) {
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+ for(z = 0; z < 8; z++) {
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+ for(y = 0; y < 8; y++) {
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+ for(x = 0; x < 8; x++) {
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+ buffSetPixel(buff, x, y, z);
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+ }
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}
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- }
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-
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- setImage(buff);
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- while(!isFinished()) {
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- wdt_reset();
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+
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+ setImage(buff);
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+ while(!isFinished()) {
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+ wdt_reset();
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+ }
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+
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+ buffClearAllPixels(buff);
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}
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- buffClearAllPixels(buff);
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- }
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+ for(z = 7; z >= 0; z--) {
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+ for(x = 0; x < 8; x++) {
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+ for(y = 0; y < 8; y++) {
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+ buffSetPixel(buff, x, y, z);
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+ }
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+ }
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- for(z = 7; z >= 0; z--) {
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- for(x = 0; x < 8; x++) {
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- for(y = 0; y < 8; y++) {
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- buffSetPixel(buff, x, y, z);
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+ setImage(buff);
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+ while(!isFinished()) {
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+ wdt_reset();
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}
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+
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+ buffClearAllPixels(buff);
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}
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-
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- setImage(buff);
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- while(!isFinished()) {
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- wdt_reset();
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- }
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-
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- buffClearAllPixels(buff);
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}
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-
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}
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void anotherAnimation(void) {
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