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Fixed pivot point and x and z axis of legs

unknown 12 years ago
parent
commit
a1b4234543
1 changed files with 6 additions and 6 deletions
  1. 6
    6
      CubeControl/Led3D.java

+ 6
- 6
CubeControl/Led3D.java View File

@@ -133,21 +133,21 @@ public class Led3D extends MouseAdapter {
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 					TransformGroup tg = new TransformGroup();
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 					Transform3D transform = new Transform3D();
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-					Vector3f vector = new Vector3f(x - 4, y - 4, z - 4);
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+					Vector3f vector = new Vector3f(x - 3.5f, y -3.5f, z-3.5f);
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 					transform.setTranslation(vector);
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 					tg.setTransform(transform);
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 					tg.addChild(leds[x][y][z]);
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 					transGroup.addChild(tg);
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-					drawLedFeetVertical((double) x - 4, y - 3.5, (double) z-4, 0.9f, 0.01f);
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+					drawLedFeetVertical((double) x - 3.5, y - 3.5, (double) z-3.5, 0.9f, 0.01f);
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 					if (x < 7)
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-						drawLedFeetHorizontal(x - 3.5, (double) y - 4, (double) z - 4, 0.9f, 0.01f, 0);
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+						drawLedFeetHorizontal(x - 3, (double) y - 3.5, (double) z - 3.5, 0.9f, 0.01f, 0);
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 				}
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 			}
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 			// 8 times, use x as y
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-				for(int i = 0; i > -8; i--){
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-					drawLedFeetHorizontal(i+3, (double) x-4, -0.5, 7.0f, 0.02f, 90);
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-				}
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+			for(int i = 0; i > -8; i--){
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+				drawLedFeetHorizontal(i+3.5, (double) x, 0, 7.0f, 0.02f, 90);
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+			}
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 		}
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153 153
 		// Add an ambient light

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