/* * cubeWorker.java * * Copyright 2011 Thomas Buck * Copyright 2011 Max Nuding * Copyright 2011 Felix Bäder * * This file is part of LED-Cube. * * LED-Cube is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * LED-Cube is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with LED-Cube. If not, see . */ /* * This class handles one animation file. This file can contain * many animations, but has to be only 1Mbit in size (128*1024 Byte). */ import java.util.ArrayList; import java.util.List; import java.util.StringTokenizer; import java.util.Collections; /** * This class holds all Data of the Application. Additionally it performs the * transmission of animation data to/from the cube and saves/loads animations * in/from a file. * * @author Thomas Buck * @author Felix Bäder * @author Max Nuding * @version 1.0 */ public class cubeWorker { private final int framesRemaining = 2016; // (128 * 1024) / 65 = 2016,... private boolean changedState = false; private Frame parentFrame; private Animation[] animations = new Animation[1]; /** * Creates a worker with one animation, containing an empty frame. */ public cubeWorker(Frame parent) { animations[0] = new Animation(); parentFrame = parent; } public cubeWorker(Animation[] anims, Frame parent) { animations = anims; parentFrame = parent; } /** * Returns number of frames in this cubeWorker. * * @return number of frames. */ public int completeNumOfFrames() { int c = 0; for (int i = 0; i < size(); i++) { c += getAnimation(i).size(); } return c; } // -------------------- // Misc. Methods // -------------------- /** * Get the number of animations in this worker. * * @return number of animations */ public int size() { return animations.length; } /** * Get the number of frames you can add until the Cubes memory is full. * * @return number of frames remaining */ public int memoryRemaining() { return framesRemaining - completeNumOfFrames(); } /** * Add an animation. It has an initial empty frame * * @return Index of new animation, or -1 if not enough space remaining. */ public int addAnimation() { changedState = true; if (memoryRemaining() <= 0) { return -1; } else { extendArray(); animations[animations.length - 1] = new Animation(); return animations.length - 1; } } /** * Remove an animation. * * @param i the animation you want to delete */ public void removeAnimation(int i) { changedState = true; shiftOver(i); shrinkArray(); } /** * Move an animation up. * @param i the animation you want to move */ public void moveAnimationUp(int i) { if (i > 0) { Animation tmp = animations[i]; animations[i] = animations[i - 1]; animations[i - 1] = tmp; } } /** * Move an animation down. * @param i the animation you want to move */ public void moveAnimationDown(int i) { if (i < (animations.length - 1)) { Animation tmp = animations[i]; animations[i] = animations[i + 1]; animations[i + 1] = tmp; } } public Animation getAnimation(int i) { if (i < animations.length) { return animations[i]; } else { return null; } } public void setAnimation(Animation a, int i) { changedState = true; if (i < animations.length) { animations[i] = a; } } /** * Loads an animation file into this worker. * * @param path Path of file to load * @return 0 on success, -1 on error. */ public int loadState(String path) { changedState = false; try { animations = AnimationUtility.readFile(path); } catch (Exception e) { System.out.println("Did not load!"); e.printStackTrace(System.out); return -1; } int size = 0; for (int i = 0; i < animations.length; i++) { size += animations[i].size(); } if (size > framesRemaining) { return -1; } return 0; } /** * Save the state of this object into a file. * * @param path Path to save file in * @return 0 on success, -1 on error */ public int saveState(String path) { changedState = false; AnimationUtility.writeFile(path, animations); if (AnimationUtility.getLastError() != null) { System.out.println(AnimationUtility.getLastError()); return -1; } return 0; } /** * Check if something changed after loading/saving. * * @return TRUE if something changed, FALSE otherwise */ public boolean changedStateSinceSave() { return changedState; } /** * Send all animations to the cube. * * @param port Name of serial port to use * @return 0 on success, -1 on error */ public int cubeSendState(String port) { try { SerialHelper sh = new SerialHelper(port, parentFrame); int ret = sh.sendAnimationsToCube(this); sh.closeSerialPort(); return ret; } catch (Exception e) { return -1; } } /** * Get the array of animations in this worker. * @return animation array */ public Animation[] getAnimationArray() { return animations; } /** * Get all animations from the cube, place it in this object * * @param port Name of serial port to use * @return 0 on success, -1 on error */ public int cubeGetState(String port) { try { SerialHelper sh = new SerialHelper(port, parentFrame); cubeWorker ret = sh.getAnimationsFromCube(); sh.closeSerialPort(); if (ret == null) { return -1; } else { changedState = true; animations = ret.getAnimationArray(); return 0; } } catch (Exception e) { return -1; } } /** * Try to speak with the cube. * * @return TRUE if cube responds * @param port Name of serial port */ public boolean cubeProbeConnected(String port) { try { SerialHelper sh = new SerialHelper(port, parentFrame); boolean response = sh.probeForCube(); sh.closeSerialPort(); return response; } catch (Exception e) { return false; } } private void extendArray() { Animation newArray[] = new Animation[animations.length + 1]; for (int i = 0; i < animations.length; i++) { newArray[i] = animations[i]; } animations = newArray; } private void shrinkArray() { Animation newArray[] = new Animation[animations.length - 1]; for (int i = 0; i < newArray.length; i++) { newArray[i] = animations[i]; } animations = newArray; } private void shiftOver(int toForget) { for (int i = (toForget + 1); i < animations.length; i++) { animations[i - 1] = animations[i]; } } }