/* * animations.c * * Copyright 2011 Thomas Buck * Copyright 2011 Max Nuding * Copyright 2011 Felix Bäder * * This file is part of LED-Cube. * * LED-Cube is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * LED-Cube is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with LED-Cube. If not, see . */ #include #include #include #include #include #include /* HOW TO Write a new Animation A) Think of a name, create a function Prototype right below this comment. B) Increment NUMOFANIMATION by the number of animations you are going to add. C) Put a function pointer to your new animation into the animations[] Array. D) Implement your animation! --> Get a buffer with buffNew(); Display it with setImage(); Free Buffer after usage! */ // Prototypes for all animations void upWave(void); void downWave(void); void xWave1(void); void xWave2(void); void zWave1(void); void zWave2(void); void tinyCube(void); void smallCube(void); void bigCube(void); void fullCube(void); // Array of animation functions #define NUMOFANIMATIONS 10 void (*animations[NUMOFANIMATIONS])(void) = { &upWave, &downWave, &xWave1, &xWave2, &zWave1, &zWave2, &tinyCube, &smallCube, &bigCube, &fullCube }; #define WAVELENGTH 2 uint8_t numOfAnimations(void) { return NUMOFANIMATIONS; } void executeAnimation(uint8_t id) { if (id < NUMOFANIMATIONS) { animations[id](); // Call animation } } void upWave(void) { uint8_t *buff; int8_t x, y, z; buff = buffNew(); // Up-wave for(y = 0; y < 8; y++) { for(x = 0; x < 8; x++) { for(z = 0; z < 8; z++) { buffSetPixel(buff, x, y, z); } } setImage(buff); while(isFinished() < WAVELENGTH) { wdt_reset(); } buffClearAllPixels(buff); } free(buff); } void downWave(void) { uint8_t *buff; int8_t x, y, z; buff = buffNew(); // Down-wave (Frames 9-15 of showoff.cube) for(y = 7; y >= 0; y--) { for(x = 0; x < 8; x++) { for(z = 0; z < 8; z++) { buffSetPixel(buff, x, y, z); } } setImage(buff); while(isFinished() < WAVELENGTH) { wdt_reset(); } buffClearAllPixels(buff); } free(buff); } void xWave1(void) { uint8_t *buff; int8_t x, y, z; buff = buffNew(); // x-axis wave for(x = 0; x < 8; x++) { for(y = 0; y < 8; y++) { for(z = 0; z < 8; z++) { buffSetPixel(buff, x, y, z); } } setImage(buff); while(isFinished() < WAVELENGTH) { wdt_reset(); } buffClearAllPixels(buff); } free(buff); } void xWave2(void) { uint8_t *buff; int8_t x, y, z; buff = buffNew(); for(x = 7; x >= 0; x--) { for(y = 0; y < 8; y++) { for(z = 0; z < 8; z++) { buffSetPixel(buff, x, y, z); } } setImage(buff); while(isFinished() < WAVELENGTH) { wdt_reset(); } buffClearAllPixels(buff); } free(buff); } void zWave1(void) { uint8_t *buff; int8_t x, y, z; buff = buffNew(); // z-axis-wave for(z = 0; z < 8; z++) { for(y = 0; y < 8; y++) { for(x = 0; x < 8; x++) { buffSetPixel(buff, x, y, z); } } setImage(buff); while(isFinished() < WAVELENGTH) { wdt_reset(); } buffClearAllPixels(buff); } free(buff); } void zWave2(void) { uint8_t *buff; int8_t x, y, z; buff = buffNew(); for(z = 7; z >= 0; z--) { for(x = 0; x < 8; x++) { for(y = 0; y < 8; y++) { buffSetPixel(buff, x, y, z); } } setImage(buff); while(isFinished() < WAVELENGTH) { wdt_reset(); } buffClearAllPixels(buff); } free(buff); } void tinyCube(void) { uint8_t *buff; buff = buffNew(); //Cube_1 buffSetPixel(buff, 3, 3, 3); buffSetPixel(buff, 4, 3, 3); buffSetPixel(buff, 4, 4, 3); buffSetPixel(buff, 4, 4, 4); setImage(buff); while(isFinished() < WAVELENGTH) { wdt_reset(); } buffClearAllPixels(buff); free(buff); } void smallCube (void){ uint8_t *buff; int8_t x, y, z; buff = buffNew(); //Cube_2 for(x = 2; x < 6; x++) { for(y = 2; y < 6; y++) { buffSetPixel(buff, x, y, 2); buffSetPixel(buff, x, y, 5); } } for(y = 2; y < 6; y++) { for(z = 2; z < 6; z++) { buffSetPixel(buff, 2, y, z); buffSetPixel(buff, 5, y, z); } } for(x = 2; x < 6; x++) { for(z = 2; z < 6; z++) { buffSetPixel(buff, x, 2, z); buffSetPixel(buff, x, 5, z); } } setImage(buff); while(isFinished() < WAVELENGTH) { wdt_reset(); } buffClearAllPixels(buff); free(buff); } void bigCube (void) { uint8_t *buff; int8_t x, y, z; buff = buffNew(); //Cube_3 for(x = 1; x < 7; x++){ for(y = 1; y < 7; y++) { buffSetPixel(buff, x, y, 1); buffSetPixel(buff, x, y, 6); } } for(y = 1; y < 7; y++){ for(z = 1; z < 7; z++) { buffSetPixel(buff, 1, y, z); buffSetPixel(buff, 6, y, z); } } for(x = 1; x < 7; x++){ for(z = 1; z < 7; z++) { buffSetPixel(buff, x, 1, z); buffSetPixel(buff, x, 6, z); } } setImage(buff); while(isFinished() < WAVELENGTH) { wdt_reset(); } buffClearAllPixels(buff); free(buff); } void fullCube (void) { uint8_t *buff; int8_t x, y, z; buff = buffNew(); //Cube_4 for(x = 0; x < 8; x++){ for(y = 0; y < 8; y++) { buffSetPixel(buff, x, y, 0); buffSetPixel(buff, x, y, 7); } } for(y = 0; y < 8; y++){ for(z = 0; z < 8; z++) { buffSetPixel(buff, 0, y, z); buffSetPixel(buff, 8, y, z); } } for(x = 0; x < 8; x++){ for(z = 0; z < 8; z++) { buffSetPixel(buff, x, 0, z); buffSetPixel(buff, x, 8, z); } } setImage(buff); while(isFinished() < WAVELENGTH) { wdt_reset(); } buffClearAllPixels(buff); free(buff); }