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- /*
- * cubeWorker.java
- *
- * Copyright 2011 Thomas Buck <xythobuz@me.com>
- * Copyright 2011 Max Nuding <max.nuding@gmail.com>
- * Copyright 2011 Felix Bäder <baeder.felix@gmail.com>
- *
- * This file is part of LED-Cube.
- *
- * LED-Cube is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * LED-Cube is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with LED-Cube. If not, see <http://www.gnu.org/licenses/>.
- */
-
- /*
- * This class handles one animation file. This file can contain
- * many animations, but has to be only 1Mbit in size (128*1024 Byte).
- */
- import java.util.ArrayList;
- import java.util.List;
- import java.util.StringTokenizer;
- import java.util.Collections;
-
- /**
- * This class holds all Data of the Application. Additionally it performs the
- * transmission of animation data to/from the cube and saves/loads animations
- * in/from a file.
- *
- * @author Thomas Buck
- * @author Felix Bäder
- * @author Max Nuding
- * @version 1.0
- */
-
- public class cubeWorker {
-
- private final int framesRemaining = 2016; // (128 * 1024) / 65 = 2016,...
- private boolean changedState = false;
- private Frame parentFrame;
- private Animation[] animations = new Animation[1];
-
- /**
- * Creates a worker with one animation, containing an empty frame.
- */
- public cubeWorker(Frame parent) {
- animations[0] = new Animation();
- parentFrame = parent;
- }
-
- public cubeWorker(Animation[] anims, Frame parent) {
- animations = anims;
- parentFrame = parent;
- }
-
- /**
- * Returns number of frames in this cubeWorker.
- *
- * @return number of frames.
- */
- public int completeNumOfFrames() {
- int c = 0;
- for (int i = 0; i < size(); i++) {
- c += getAnimation(i).size();
- }
- return c;
- }
-
- // --------------------
- // Misc. Methods
- // --------------------
-
- /**
- * Get the number of animations in this worker.
- *
- * @return number of animations
- */
- public int size() {
- return animations.length;
- }
-
- /**
- * Get the number of frames you can add until the Cubes memory is full.
- *
- * @return number of frames remaining
- */
- public int memoryRemaining() {
- return framesRemaining - completeNumOfFrames();
- }
-
- /**
- * Add an animation. It has an initial empty frame
- *
- * @return Index of new animation, or -1 if not enough space remaining.
- */
- public int addAnimation() {
- changedState = true;
- if (memoryRemaining() <= 0) {
- return -1;
- } else {
- extendArray();
- animations[animations.length - 1] = new Animation();
- return animations.length - 1;
- }
- }
-
- /**
- * Remove an animation.
- *
- * @param i the animation you want to delete
- */
- public void removeAnimation(int i) {
- changedState = true;
- shiftOver(i);
- shrinkArray();
- }
-
- /**
- * Move an animation up.
- * @param i the animation you want to move
- */
- public void moveAnimationUp(int i) {
- if (i > 0) {
- Animation tmp = animations[i];
- animations[i] = animations[i - 1];
- animations[i - 1] = tmp;
- }
- }
-
- /**
- * Move an animation down.
- * @param i the animation you want to move
- */
- public void moveAnimationDown(int i) {
- if (i < (animations.length - 1)) {
- Animation tmp = animations[i];
- animations[i] = animations[i + 1];
- animations[i + 1] = tmp;
- }
- }
-
- public Animation getAnimation(int i) {
- if (i < animations.length) {
- return animations[i];
- } else {
- return null;
- }
- }
-
- public void setAnimation(Animation a, int i) {
- changedState = true;
- if (i < animations.length) {
- animations[i] = a;
- }
- }
-
- /**
- * Loads an animation file into this worker.
- *
- * @param path Path of file to load
- * @return 0 on success, -1 on error.
- */
- public int loadState(String path) {
- changedState = false;
- try {
- animations = AnimationUtility.readFile(path);
- } catch (Exception e) {
- System.out.println("Did not load!");
- e.printStackTrace(System.out);
- return -1;
- }
- int size = 0;
- for (int i = 0; i < animations.length; i++) {
- size += animations[i].size();
- }
- if (size > framesRemaining) {
- return -1;
- }
- return 0;
- }
-
- /**
- * Save the state of this object into a file.
- *
- * @param path Path to save file in
- * @return 0 on success, -1 on error
- */
- public int saveState(String path) {
- changedState = false;
- AnimationUtility.writeFile(path, animations);
- if (AnimationUtility.getLastError() != null) {
- System.out.println(AnimationUtility.getLastError());
- return -1;
- }
- return 0;
- }
-
- /**
- * Check if something changed after loading/saving.
- *
- * @return TRUE if something changed, FALSE otherwise
- */
- public boolean changedStateSinceSave() {
- return changedState;
- }
-
- /**
- * Get the array of animations in this worker.
- * @return animation array
- */
- public Animation[] getAnimationArray() {
- return animations;
- }
-
- /**
- * Send all animations to the cube.
- *
- * @param port Name of serial port to use
- * @return 0 on success, -1 on error
- */
- public int cubeSendState(String port) {
- int a, f;
- short[] d;
-
- if (HelperUtility.openPort(port) == false) {
- error("Could not open Port!");
- return -1;
- }
-
- // Send command
- d = new short[1];
- d[0] = 's';
- if (HelperUtility.writeData(d, 1) == false) {
- error("Could not write to port!");
- HelperUtility.closePort();
- return -1;
- }
-
- // Recieve ack
- d = HelperUtility.readData(1);
- if (d.length == 0) {
- error("Could not read from port!");
- HelperUtility.closePort();
- return -1;
- }
- if (d[0] != 0x42) {
- error("Cube not OK!");
- HelperUtility.closePort();
- return -1;
- }
-
- System.out.println("Command sent!");
-
- // Send animation count
- d = new short[1];
- if (animations.length >= 255) {
- error("Too many animations");
- return -1;
- }
- d[0] = (short)animations.length;
- if (HelperUtility.writeData(d, 1) == false) {
- error("Could not write to port!");
- HelperUtility.closePort();
- return -1;
- }
-
- // Recieve ack
- d = HelperUtility.readData(1);
- if (d.length == 0) {
- error("Could not read from port!");
- HelperUtility.closePort();
- return -1;
- }
- if (d[0] != 0x42) {
- error("Cube not OK!");
- HelperUtility.closePort();
- return -1;
- }
-
- System.out.println("Animation count sent (" + animations.length + ")!");
-
- for (a = 0; a < animations.length; a++) {
- // Send frame count
- d = new short[1];
- if (animations[a].size() >= 255) {
- error("Too many frames!");
- HelperUtility.closePort();
- return -1;
- }
- d[0] = (short)animations[a].size();
- if (HelperUtility.writeData(d, 1) == false) {
- error("Could not write to port!");
- HelperUtility.closePort();
- return -1;
- }
-
- // Recieve ack
- d = HelperUtility.readData(1);
- if (d.length == 0) {
- error("Could not read from port!");
- HelperUtility.closePort();
- return -1;
- }
- if (d[0] != 0x42) {
- error("Cube not OK!");
- HelperUtility.closePort();
- return -1;
- }
-
- System.out.println("Frame count sent (" + animations[a].size() + ")!");
-
- for (f = 0; f < animations[a].size(); f++) {
- // Send duration
- d = new short[1];
- d[0] = animations[a].getFrame(f).getTime();
- if (HelperUtility.writeData(d, 1) == false) {
- error("Could not write to port!");
- HelperUtility.closePort();
- return -1;
- }
-
- // Recieve ack
- d = HelperUtility.readData(1);
- if (d.length == 0) {
- error("Could not read from port!");
- HelperUtility.closePort();
- return -1;
- }
- if (d[0] != 0x42) {
- error("Cube not OK!");
- HelperUtility.closePort();
- return -1;
- }
-
- System.out.println("Duration sent (" + animations[a].getFrame(f).getTime() + ")!");
-
- // Send data
- d = animations[a].getFrame(f).getData();
- if (HelperUtility.writeData(d, 64) == false) {
- error("Could not write to port!");
- HelperUtility.closePort();
- return -1;
- }
-
- // Recieve ack
- d = HelperUtility.readData(1);
- if (d.length == 0) {
- error("Could not read from port!");
- HelperUtility.closePort();
- return -1;
- }
- if (d[0] != 0x42) {
- error("Cube not OK!");
- HelperUtility.closePort();
- return -1;
- }
-
- System.out.println("Data sent");
- }
- }
-
- // Send finish sequence
- d = new short[4];
- d[0] = 0x42;
- d[1] = 0x42;
- d[2] = 0x42;
- d[3] = 0x42;
- if (HelperUtility.writeData(d, 4) == false) {
- error("Could not write to port!");
- HelperUtility.closePort();
- return -1;
- }
-
- // Recieve ack
- d = HelperUtility.readData(1);
- if (d.length == 0) {
- error("Could not read from port!");
- HelperUtility.closePort();
- return -1;
- }
- if (d[0] != 0x42) {
- error("Cube not OK!");
- HelperUtility.closePort();
- return -1;
- }
-
- System.out.println("Uploaded animations!");
-
- return 0;
- }
-
- /**
- * Get all animations from the cube, place it in this object
- *
- * @param port Name of serial port to use
- * @return 0 on success, -1 on error
- */
- // We generate error messages in here
- public int cubeGetState(String port) {
- return -1;
- }
-
- /**
- * Try to speak with the cube.
- *
- * @return TRUE if cube responds
- * @param port Name of serial port
- */
- public boolean cubeProbeConnected(String port) {
- if (HelperUtility.openPort(port) == false) {
- error("Could not open Port!");
- return false;
- }
-
- short[] d = new short[1];
- d[0] = 0x42;
- if (HelperUtility.writeData(d, 1) == false) {
- error("Could not write to port!");
- HelperUtility.closePort();
- return false;
- }
-
- d = HelperUtility.readData(1);
- if (d.length == 0) {
- error("Could not read from port!");
- HelperUtility.closePort();
- return false;
- }
-
- HelperUtility.closePort();
-
- if (d[0] != 0x42) {
- error("Answer was not OK");
- return false;
- } else {
- System.out.println("Got probe response!");
- return true;
- }
-
- }
-
- private void error(String s) {
- System.out.println(s);
- parentFrame.errorMessage("Serial Error", s);
- }
-
- private void extendArray() {
- Animation newArray[] = new Animation[animations.length + 1];
- for (int i = 0; i < animations.length; i++) {
- newArray[i] = animations[i];
- }
- animations = newArray;
- }
-
- private void shrinkArray() {
- Animation newArray[] = new Animation[animations.length - 1];
- for (int i = 0; i < newArray.length; i++) {
- newArray[i] = animations[i];
- }
- animations = newArray;
- }
-
- private void shiftOver(int toForget) {
- for (int i = (toForget + 1); i < animations.length; i++) {
- animations[i - 1] = animations[i];
- }
- }
- }
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