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-
- #include <stdint.h>
- #include <stdlib.h>
- #include <avr/io.h>
- #include <avr/wdt.h>
-
- #include <buffhelp.h>
- #include <cube.h>
-
-
-
-
- void upWave(uint8_t i);
- void downWave(uint8_t i);
- void zWave1(uint8_t i);
- void zWave2(uint8_t i);
-
-
- #define NUMOFANIMATIONS 0
- uint8_t (*animations[NUMOFANIMATIONS])(void) = { };
-
- #define WAVELENGTH 1
-
- uint8_t numOfAnimations(void) {
- return NUMOFANIMATIONS + (4*4);
- }
-
- uint8_t executeAnimation(uint8_t id) {
- if (id < (4*4)) {
- if (id < 4) {
- zWave1(id);
- } else if (id < 8) {
- zWave2(id - 4);
- } else if (id < 12) {
- upWave(id - 8);
- } else if (id < 16) {
- downWave(id - 12);
- }
- return 1;
- } else if ((id - (4*4)) < NUMOFANIMATIONS) {
- return animations[id - (4*4)]();
- }
- return 1;
- }
-
- void upWave(uint8_t i) {
- uint8_t *buff;
- int8_t x, y, z;
-
- buff = buffNew();
-
- for(y = (i * 2); y < ((i * 2) + 2); y++) {
- for(x = 0; x < 8; x++) {
- for(z = 0; z < 8; z++) {
- buffSetPixel(buff, x, y, z);
- }
- }
- setImage(buff);
- while(isFinished() < WAVELENGTH) {
- wdt_reset();
- }
- buffClearAllPixels(buff);
- }
- free(buff);
- }
-
- void downWave(uint8_t i) {
- uint8_t *buff;
- int8_t x, y, z;
-
- buff = buffNew();
-
- for(y = (7 - (2 * i)); y >= ((7 - (2 * i)) - 1); y--) {
- for(x = 0; x < 8; x++) {
- for(z = 0; z < 8; z++) {
- buffSetPixel(buff, x, y, z);
- }
- }
- setImage(buff);
- while(isFinished() < WAVELENGTH) {
- wdt_reset();
- }
- buffClearAllPixels(buff);
- }
- free(buff);
- }
-
- void zWave1(uint8_t i) {
- uint8_t *buff;
- int8_t x, y, z;
-
- buff = buffNew();
-
- for(z = (i * 2); z < ((i * 2) + 2); z++) {
- for(y = 0; y < 8; y++) {
- for(x = 0; x < 8; x++) {
- buffSetPixel(buff, x, y, z);
- }
- }
- setImage(buff);
- while(isFinished() < WAVELENGTH) {
- wdt_reset();
- }
- buffClearAllPixels(buff);
- }
- free(buff);
- }
-
- void zWave2(uint8_t i) {
- uint8_t *buff;
- int8_t x, y, z;
-
- buff = buffNew();
- for(z = (7 - (2 * i)); z >= ((7 - (2 * i)) - 1); z--) {
- for(x = 0; x < 8; x++) {
- for(y = 0; y < 8; y++) {
- buffSetPixel(buff, x, y, z);
- }
- }
- setImage(buff);
- while(isFinished() < WAVELENGTH) {
- wdt_reset();
- }
- buffClearAllPixels(buff);
- }
- free(buff);
- }
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