Simple single-color 8x8x8 LED Cube with AVRs
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cube.c 3.5KB

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  1. /*
  2. * cube.c
  3. *
  4. * Copyright 2011 Thomas Buck <xythobuz@me.com>
  5. * Copyright 2011 Max Nuding <max.nuding@gmail.com>
  6. * Copyright 2011 Felix Bäder <baeder.felix@gmail.com>
  7. *
  8. * This file is part of LED-Cube.
  9. *
  10. * LED-Cube is free software: you can redistribute it and/or modify
  11. * it under the terms of the GNU General Public License as published by
  12. * the Free Software Foundation, either version 3 of the License, or
  13. * (at your option) any later version.
  14. *
  15. * LED-Cube is distributed in the hope that it will be useful,
  16. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  17. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  18. * GNU General Public License for more details.
  19. *
  20. * You should have received a copy of the GNU General Public License
  21. * along with LED-Cube. If not, see <http://www.gnu.org/licenses/>.
  22. */
  23. // Uses Timer 1!
  24. #include <avr/io.h>
  25. #include <avr/interrupt.h>
  26. #include <stdlib.h>
  27. #include <util/atomic.h>
  28. #include "serial.h"
  29. #include "cube.h"
  30. #ifndef F_CPU
  31. #define F_CPU 16000000L
  32. #endif
  33. // Should be 41666
  34. #define FIRSTCOUNT 41666
  35. // Time one latch is active in ns, should be 63
  36. #define LATCHDELAY 63
  37. volatile uint8_t **imgBuffer = NULL; // imgBuffer[8][8]
  38. volatile uint8_t changedFlag = 0;
  39. volatile uint8_t imgFlag = 0;
  40. volatile uint8_t layer = 0;
  41. inline void delay_ns(int16_t ns);
  42. inline void isrCall(void);
  43. void setImage(uint8_t **img) {
  44. uint8_t i, j;
  45. ATOMIC_BLOCK(ATOMIC_RESTORESTATE) {
  46. changedFlag = 1;
  47. imgFlag = 0;
  48. for (i = 0; i < 8; i++) {
  49. for (j = 0; j < 8; j++) {
  50. imgBuffer[i][j] = img[i][j];
  51. }
  52. }
  53. }
  54. }
  55. void fillBuffer(uint8_t val) {
  56. uint8_t i, j;
  57. ATOMIC_BLOCK(ATOMIC_RESTORESTATE) {
  58. changedFlag = 1;
  59. imgFlag = 0;
  60. for (i = 0; i < 8; i++) {
  61. for (j = 0; j < 8; j++) {
  62. imgBuffer[i][j] = val;
  63. }
  64. }
  65. }
  66. }
  67. uint8_t isFinished(void) {
  68. return imgFlag;
  69. }
  70. void initCube(void) {
  71. uint8_t ctr = 0;
  72. TCCR1A |= (1 << WGM12); // CTC Mode
  73. TCCR1B |= (1 << CS10); // Prescaler: 1
  74. OCR1A = FIRSTCOUNT;
  75. TIMSK = (1 << OCIE1A); // Enable Output Compare Interrupt
  76. // We just assume this works, because after reset,
  77. // enough Memory should be available...
  78. imgBuffer = malloc(8 * sizeof(uint8_t*));
  79. for(ctr = 0; ctr < 8; ctr++) {
  80. // Same reasoning here...
  81. imgBuffer[ctr] = malloc(8 * sizeof(uint8_t));
  82. }
  83. }
  84. void close(void) {
  85. uint8_t ctr = 0;
  86. for (; ctr < 8; ctr++) {
  87. free((uint8_t *)imgBuffer[ctr]);
  88. }
  89. free(imgBuffer);
  90. TIMSK &= ~(1 << OCIE1A); // Disable interrupt
  91. }
  92. // Count to FIRSTCOUNT SECONDCOUNT times...
  93. ISR(TIMER1_COMPA_vect) {
  94. isrCall();
  95. }
  96. // Data is sent to 8 Fet bits...
  97. inline void setFet(uint8_t data) {
  98. PORTD = (data & ~(3)); // Doesn't interfere with serial communication...
  99. PORTB = (PORTB & ~(24)) | ((data << 3) & 24);
  100. }
  101. // Give id of latch, 0 - 7
  102. inline void selectLatch(uint8_t latchNr) {
  103. PORTC = 0;
  104. if (latchNr < 8) {
  105. PORTC = 1 << latchNr;
  106. }
  107. }
  108. inline void setLatch(uint8_t latchNr, uint8_t data) {
  109. selectLatch(latchNr); // Activate current latch
  110. PORTA = data; // Put latch data
  111. delay_ns(LATCHDELAY); // Wait for latch
  112. }
  113. inline void isrCall(void) {
  114. uint8_t latchCtr = 0;
  115. if (changedFlag != 0) {
  116. // The picture changed. Restart!
  117. layer = 0;
  118. changedFlag = 0;
  119. }
  120. setFet(0);
  121. for (; latchCtr < 8; latchCtr++) {
  122. setLatch(latchCtr, imgBuffer[layer][latchCtr]); // Put out all the data
  123. }
  124. setFet(1 << layer);
  125. // Select next layer
  126. if (layer < 7) {
  127. layer++;
  128. } else {
  129. layer = 0;
  130. imgFlag++; // Finished
  131. }
  132. }
  133. inline void delay_ns(int16_t ns) {
  134. // minimum 63 nanoseconds (= 1 tick)
  135. for (;ns > 0; ns -= 63)
  136. asm volatile("nop"::);
  137. }