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- Led3D
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- Class Led3D</H2>
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- java.lang.Object
- <IMG SRC="./resources/inherit.gif" ALT="extended by "><B>Led3D</B>
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- <DT><PRE>public class <B>Led3D</B><DT>extends java.lang.Object</DL>
- </PRE>
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- This class is responsible for displaying the 3D View of our Cube.
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- <TD><CODE><B><A HREF="Led3D.html#Led3D(javax.media.j3d.Canvas3D)">Led3D</A></B>(javax.media.j3d.Canvas3D canv)</CODE>
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- <CODE> void</CODE></FONT></TD>
- <TD><CODE><B><A HREF="Led3D.html#printTranslationData()">printTranslationData</A></B>()</CODE>
-
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- Prints the translation matrix that is changed by moving/rotating the 3D Cube with your mouse.</TD>
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- <CODE> void</CODE></FONT></TD>
- <TD><CODE><B><A HREF="Led3D.html#setData(short[])">setData</A></B>(short[] data)</CODE>
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- Sets the data that is displayed by the LEDs</TD>
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- Led3D</H3>
- <PRE>
- public <B>Led3D</B>(javax.media.j3d.Canvas3D canv)</PRE>
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- <DT><B>Parameters:</B><DD><CODE>canv</CODE> - The Canvas3D we render our cube in</DL>
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- printTranslationData</H3>
- <PRE>
- public void <B>printTranslationData</B>()</PRE>
- <DL>
- <DD>Prints the translation matrix that is changed by moving/rotating the 3D Cube with your mouse.
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- <DD><DL>
- </DL>
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- <A NAME="setData(short[])"><!-- --></A><H3>
- setData</H3>
- <PRE>
- public void <B>setData</B>(short[] data)</PRE>
- <DL>
- <DD>Sets the data that is displayed by the LEDs
- <P>
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- <DT><B>Parameters:</B><DD><CODE>data</CODE> - 64 byte array with the data (8 bits/LEDs per byte)</DL>
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