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- /*
- * animations.c
- *
- * Copyright 2011 Thomas Buck <xythobuz@me.com>
- * Copyright 2011 Max Nuding <max.nuding@gmail.com>
- * Copyright 2011 Felix Bäder <baeder.felix@gmail.com>
- *
- * This file is part of LED-Cube.
- *
- * LED-Cube is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * LED-Cube is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with LED-Cube. If not, see <http://www.gnu.org/licenses/>.
- */
- #include <stdint.h>
- #include <stdlib.h>
- #include <avr/io.h>
- #include <avr/wdt.h>
-
- #include <buffhelp.h>
- #include <cube.h>
-
- /*
- HOW TO Write a new Animation
-
- A) Think of a name, create a function Prototype right below this comment.
- B) Increment NUMOFANIMATION by the number of animations you are going to add.
- C) Put a function pointer to your new animation into the animations[] Array.
- D) Implement your animation!
- --> Get a buffer with buffNew(); Display it with setImage(); Free Buffer after usage!
- */
-
- // Prototypes for all animations
- void upWave(void);
- void downWave(void);
- void xWave1(void);
- void xWave2(void);
- void zWave1(void);
- void zWave2(void);
- void tinyCube(void);
- void smallCube(void);
- void bigCube(void);
- void fullCube(void);
-
-
- // Array of animation functions
- #define NUMOFANIMATIONS 10
- void (*animations[NUMOFANIMATIONS])(void) = { &upWave, &downWave,
- &xWave1, &xWave2, &zWave1,
- &zWave2, &tinyCube, &smallCube, &bigCube, &fullCube };
-
- #define WAVELENGTH 2
-
- uint8_t numOfAnimations(void) {
- return NUMOFANIMATIONS;
- }
-
- void executeAnimation(uint8_t id) {
- if (id < NUMOFANIMATIONS) {
- animations[id](); // Call animation
- }
- }
-
- void upWave(void) {
- uint8_t *buff;
- int8_t x, y, z;
-
- buff = buffNew();
- // Up-wave
- for(y = 0; y < 8; y++) {
- for(x = 0; x < 8; x++) {
- for(z = 0; z < 8; z++) {
- buffSetPixel(buff, x, y, z);
- }
- }
- setImage(buff);
- while(isFinished() < WAVELENGTH) {
- wdt_reset();
- }
- buffClearAllPixels(buff);
- }
- free(buff);
- }
-
- void downWave(void) {
- uint8_t *buff;
- int8_t x, y, z;
-
- buff = buffNew();
- // Down-wave (Frames 9-15 of showoff.cube)
- for(y = 7; y >= 0; y--) {
- for(x = 0; x < 8; x++) {
- for(z = 0; z < 8; z++) {
- buffSetPixel(buff, x, y, z);
- }
- }
- setImage(buff);
- while(isFinished() < WAVELENGTH) {
- wdt_reset();
- }
- buffClearAllPixels(buff);
- }
- free(buff);
- }
-
- void xWave1(void) {
- uint8_t *buff;
- int8_t x, y, z;
-
- buff = buffNew();
- // x-axis wave
- for(x = 0; x < 8; x++) {
- for(y = 0; y < 8; y++) {
- for(z = 0; z < 8; z++) {
- buffSetPixel(buff, x, y, z);
- }
- }
- setImage(buff);
- while(isFinished() < WAVELENGTH) {
- wdt_reset();
- }
- buffClearAllPixels(buff);
- }
- free(buff);
- }
-
- void xWave2(void) {
- uint8_t *buff;
- int8_t x, y, z;
-
- buff = buffNew();
- for(x = 7; x >= 0; x--) {
- for(y = 0; y < 8; y++) {
- for(z = 0; z < 8; z++) {
- buffSetPixel(buff, x, y, z);
- }
- }
- setImage(buff);
- while(isFinished() < WAVELENGTH) {
- wdt_reset();
- }
- buffClearAllPixels(buff);
- }
- free(buff);
- }
-
- void zWave1(void) {
- uint8_t *buff;
- int8_t x, y, z;
-
- buff = buffNew();
- // z-axis-wave
- for(z = 0; z < 8; z++) {
- for(y = 0; y < 8; y++) {
- for(x = 0; x < 8; x++) {
- buffSetPixel(buff, x, y, z);
- }
- }
- setImage(buff);
- while(isFinished() < WAVELENGTH) {
- wdt_reset();
- }
- buffClearAllPixels(buff);
- }
- free(buff);
- }
-
- void zWave2(void) {
- uint8_t *buff;
- int8_t x, y, z;
-
- buff = buffNew();
- for(z = 7; z >= 0; z--) {
- for(x = 0; x < 8; x++) {
- for(y = 0; y < 8; y++) {
- buffSetPixel(buff, x, y, z);
- }
- }
- setImage(buff);
- while(isFinished() < WAVELENGTH) {
- wdt_reset();
- }
- buffClearAllPixels(buff);
- }
- free(buff);
- }
-
- void tinyCube(void) {
- uint8_t *buff;
-
- buff = buffNew();
-
- //Cube_1
- buffSetPixel(buff, 3, 3, 3);
- buffSetPixel(buff, 4, 3, 3);
- buffSetPixel(buff, 4, 4, 3);
- buffSetPixel(buff, 4, 4, 4);
- setImage(buff);
- while(isFinished() < WAVELENGTH) {
- wdt_reset();
- }
- buffClearAllPixels(buff);
-
- free(buff);
- }
-
- void smallCube (void){
- uint8_t *buff;
- int8_t x, y, z;
-
- buff = buffNew();
-
- //Cube_2
- for(x = 2; x < 6; x++) {
- for(y = 2; y < 6; y++) {
- buffSetPixel(buff, x, y, 2);
- buffSetPixel(buff, x, y, 5);
- }
- }
- for(y = 2; y < 6; y++) {
- for(z = 2; z < 6; z++) {
- buffSetPixel(buff, 2, y, z);
- buffSetPixel(buff, 5, y, z);
- }
- }
- for(x = 2; x < 6; x++) {
- for(z = 2; z < 6; z++) {
- buffSetPixel(buff, x, 2, z);
- buffSetPixel(buff, x, 5, z);
- }
- }
- setImage(buff);
- while(isFinished() < WAVELENGTH) {
- wdt_reset();
- }
- buffClearAllPixels(buff);
- free(buff);
- }
-
- void bigCube (void) {
- uint8_t *buff;
- int8_t x, y, z;
-
- buff = buffNew();
-
- //Cube_3
- for(x = 1; x < 7; x++){
- for(y = 1; y < 7; y++) {
- buffSetPixel(buff, x, y, 1);
- buffSetPixel(buff, x, y, 6);
- }
- }
- for(y = 1; y < 7; y++){
- for(z = 1; z < 7; z++) {
- buffSetPixel(buff, 1, y, z);
- buffSetPixel(buff, 6, y, z);
- }
- }
- for(x = 1; x < 7; x++){
- for(z = 1; z < 7; z++) {
- buffSetPixel(buff, x, 1, z);
- buffSetPixel(buff, x, 6, z);
- }
- }
- setImage(buff);
- while(isFinished() < WAVELENGTH) {
- wdt_reset();
- }
- buffClearAllPixels(buff);
-
- free(buff);
- }
-
- void fullCube (void) {
- uint8_t *buff;
- int8_t x, y, z;
-
- buff = buffNew();
-
- //Cube_4
- for(x = 0; x < 8; x++){
- for(y = 0; y < 8; y++) {
- buffSetPixel(buff, x, y, 0);
- buffSetPixel(buff, x, y, 7);
- }
- }
- for(y = 0; y < 8; y++){
- for(z = 0; z < 8; z++) {
- buffSetPixel(buff, 0, y, z);
- buffSetPixel(buff, 8, y, z);
- }
- }
- for(x = 0; x < 8; x++){
- for(z = 0; z < 8; z++) {
- buffSetPixel(buff, x, 0, z);
- buffSetPixel(buff, x, 8, z);
- }
- }
- setImage(buff);
- while(isFinished() < WAVELENGTH) {
- wdt_reset();
- }
- buffClearAllPixels(buff);
-
- free(buff);
- }
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