Simple single-color 8x8x8 LED Cube with AVRs
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cube.c 5.9KB

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  1. /*
  2. * cube.c
  3. *
  4. * Copyright 2011 Thomas Buck <xythobuz@me.com>
  5. * Copyright 2011 Max Nuding <max.nuding@gmail.com>
  6. * Copyright 2011 Felix Bäder <baeder.felix@gmail.com>
  7. *
  8. * This file is part of LED-Cube.
  9. *
  10. * LED-Cube is free software: you can redistribute it and/or modify
  11. * it under the terms of the GNU General Public License as published by
  12. * the Free Software Foundation, either version 3 of the License, or
  13. * (at your option) any later version.
  14. *
  15. * LED-Cube is distributed in the hope that it will be useful,
  16. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  17. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  18. * GNU General Public License for more details.
  19. *
  20. * You should have received a copy of the GNU General Public License
  21. * along with LED-Cube. If not, see <http://www.gnu.org/licenses/>.
  22. */
  23. // Uses Timer 1!
  24. #include <avr/io.h>
  25. #include <avr/interrupt.h>
  26. #include <stdlib.h>
  27. #include <util/atomic.h>
  28. #ifdef DEBUG
  29. #include "serial.h"
  30. #include "strings.h"
  31. #endif
  32. #include "cube.h"
  33. #ifndef F_CPU
  34. #define F_CPU 16000000L
  35. #endif
  36. /*
  37. * 24 fps, 8 layers => 192 Interrupts per second
  38. * We are at 16MHz, so we count to:
  39. * 16000000 / 192 = 83333,33...
  40. * We can only count to 2^16, therefore we have a second counter
  41. * COUNT * (COUNT2 + 1) = Realcount
  42. * 41666 * 2 = 83332
  43. * This is flickering really hard.
  44. *
  45. * COUNT2 set to 0 on the other hand, thus producing 48fps,
  46. * works flicker-free. Now we just return imgFlag / 2 as isFinished(),
  47. * so we still fake 24fps for the main program...
  48. */
  49. #define COUNT 41666
  50. #define COUNT2 0
  51. volatile uint8_t imgBuffer[8][8];
  52. volatile uint8_t changedFlag = 0;
  53. volatile uint8_t imgFlag = 0;
  54. volatile uint8_t layer = 0;
  55. volatile uint8_t toggleFlag = 0;
  56. inline void isrCall(void);
  57. volatile uint32_t timesTriggered = 0;
  58. volatile uint8_t warningDisplayed = 0;
  59. uint8_t lookUp[] = { 0, 64, 128, 192, 16, 80, 144, 208, 32, 96, 160,
  60. 224, 48, 112, 176, 240, 4, 68, 132, 196, 20,
  61. 84, 148, 212, 36, 100, 164, 228, 52, 116, 180,
  62. 244, 8, 72, 136, 200, 24, 88, 152, 216, 40,
  63. 104, 168, 232, 56, 120, 184, 248, 12, 76, 140,
  64. 204, 28, 92, 156, 220, 44, 108, 172, 236, 60,
  65. 124, 188, 252, 1, 65, 129, 193, 17, 81, 145,
  66. 209, 33, 97, 161, 225, 49, 113, 177, 241, 5,
  67. 69, 133, 197, 21, 85, 149, 213, 37, 101, 165,
  68. 229, 53, 117, 181, 245, 9, 73, 137, 201, 25,
  69. 89, 153, 217, 41, 105, 169, 233, 57, 121, 185,
  70. 249, 13, 77, 141, 205, 29, 93, 157, 221, 45,
  71. 109, 173, 237, 61, 125, 189, 253, 2, 66, 130,
  72. 194, 18, 82, 146, 210, 34, 98, 162, 226, 50,
  73. 114, 178, 242, 6, 70, 134, 198, 22, 86, 150,
  74. 214, 38, 102, 166, 230, 54, 118, 182, 246, 10,
  75. 74, 138, 202, 26, 90, 154, 218, 42, 106, 170,
  76. 234, 58, 122, 186, 250, 14, 78, 142, 206, 30,
  77. 94, 158, 222, 46, 110, 174, 238, 62, 126, 190,
  78. 254, 3, 67, 131, 195, 19, 83, 147, 211, 35,
  79. 99, 163, 227, 51, 115, 179, 243, 7, 71, 135,
  80. 199, 23, 87, 151, 215, 39, 103, 167, 231, 55,
  81. 119, 183, 247, 11, 75, 139, 203, 27, 91, 155,
  82. 219, 43, 107, 171, 235, 59, 123, 187, 251, 15,
  83. 79, 143, 207, 31, 95, 159, 223, 47, 111, 175,
  84. 239, 63, 127, 191, 255 };
  85. ISR(TIMER1_COMPA_vect) {
  86. if (toggleFlag >= COUNT2) {
  87. isrCall();
  88. toggleFlag = 0;
  89. timesTriggered++;
  90. } else {
  91. toggleFlag++;
  92. }
  93. }
  94. uint32_t getTriggerCount(void) {
  95. return timesTriggered;
  96. }
  97. uint8_t bitSwitch(uint8_t d) {
  98. return lookUp[d];
  99. }
  100. void setImage(uint8_t *img) {
  101. uint8_t i, j;
  102. ATOMIC_BLOCK(ATOMIC_RESTORESTATE) {
  103. changedFlag = 1;
  104. imgFlag = 0;
  105. toggleFlag = 0;
  106. for (i = 0; i < 8; i++) {
  107. for (j = 0; j < 8; j++) {
  108. imgBuffer[j][i] = ~(bitSwitch(img[j + (i * 8)]));
  109. }
  110. }
  111. }
  112. }
  113. void fillBuffer(uint8_t val) {
  114. uint8_t i, j;
  115. ATOMIC_BLOCK(ATOMIC_RESTORESTATE) {
  116. changedFlag = 1;
  117. imgFlag = 0;
  118. toggleFlag = 0;
  119. for (i = 0; i < 8; i++) {
  120. for (j = 0; j < 8; j++) {
  121. imgBuffer[i][j] = ~(val);
  122. }
  123. }
  124. }
  125. }
  126. uint8_t isFinished(void) {
  127. return (imgFlag / 2);
  128. }
  129. void initCube(void) {
  130. uint8_t x, y;
  131. TCCR1B |= (1 << CS10) | (1 << WGM12); // Prescaler: 1, CTC Mode
  132. OCR1A = COUNT;
  133. TIMSK = (1 << OCIE1A); // Enable Output Compare Interrupt
  134. fillBuffer(0); // Clear memory
  135. sei(); // Enable interrupts
  136. // Show test animation
  137. for (x = 0; x < 8; x++) {
  138. for (y = 0; y < 8; y++) {
  139. ATOMIC_BLOCK(ATOMIC_RESTORESTATE) {
  140. imgBuffer[x][y] &= ~(0xFF); // Set a pixel
  141. changedFlag = 1;
  142. imgFlag = 0;
  143. toggleFlag = COUNT2; // Ensure next interrupts starts displaying
  144. }
  145. while(imgFlag < 1); // Wait for frame to display
  146. /* ATOMIC_BLOCK(ATOMIC_RESTORESTATE) {
  147. imgBuffer[x][y] |= (0xFF); // Clear pixel
  148. } */
  149. }
  150. }
  151. cli(); // Disable interrupts
  152. timesTriggered = 0;
  153. imgFlag = 0;
  154. toggleFlag = 0;
  155. }
  156. void close(void) {
  157. TIMSK &= ~(1 << OCIE1A); // Disable interrupt
  158. }
  159. // Data is sent to 8 Fet bits...
  160. inline void setFet(uint8_t data) {
  161. PORTD = (data & ~(3)); // Doesn't interfere with serial communication...
  162. PORTB = (PORTB & ~(24)) | ((data << 3) & 24);
  163. }
  164. // Give id of latch, 0 - 7
  165. inline void selectLatch(uint8_t latchNr) {
  166. // Disable all latches
  167. PORTC &= ~(0xFC); // 2 - 7
  168. PORTB &= ~(6); // 0 & 1
  169. // Enable desired latch
  170. if (latchNr > 1) {
  171. PORTC |= (1 << latchNr);
  172. } else {
  173. PORTB |= (1 << (latchNr + 1));
  174. }
  175. }
  176. inline void setLatch(uint8_t latchNr, uint8_t data) {
  177. selectLatch(latchNr); // Activate current latch
  178. PORTA = data; // Put latch data
  179. asm volatile("nop"::); // Wait for latch
  180. }
  181. inline void isrCall(void) {
  182. uint8_t latchCtr = 0;
  183. if (changedFlag != 0) {
  184. // The picture changed. Restart!
  185. layer = 0;
  186. changedFlag = 0;
  187. }
  188. setFet(0);
  189. for (; latchCtr < 8; latchCtr++) {
  190. setLatch(latchCtr, imgBuffer[layer][latchCtr]); // Put out all the data
  191. }
  192. setFet(1 << layer);
  193. // Select next layer
  194. if (layer < 7) {
  195. layer++;
  196. } else {
  197. layer = 0;
  198. imgFlag++; // Finished
  199. }
  200. }