Simple single-color 8x8x8 LED Cube with AVRs
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cube.c 3.5KB

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  1. /*
  2. * cube.c
  3. *
  4. * Copyright 2011 Thomas Buck <xythobuz@me.com>
  5. * Copyright 2011 Max Nuding <max.nuding@gmail.com>
  6. * Copyright 2011 Felix Bäder <baeder.felix@gmail.com>
  7. *
  8. * This file is part of LED-Cube.
  9. *
  10. * LED-Cube is free software: you can redistribute it and/or modify
  11. * it under the terms of the GNU General Public License as published by
  12. * the Free Software Foundation, either version 3 of the License, or
  13. * (at your option) any later version.
  14. *
  15. * LED-Cube is distributed in the hope that it will be useful,
  16. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  17. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  18. * GNU General Public License for more details.
  19. *
  20. * You should have received a copy of the GNU General Public License
  21. * along with LED-Cube. If not, see <http://www.gnu.org/licenses/>.
  22. */
  23. // Uses Timer 1!
  24. #include <avr/io.h>
  25. #include <avr/interrupt.h>
  26. #include <stdlib.h>
  27. #include <util/atomic.h>
  28. #ifdef DEBUG
  29. #include "serial.h"
  30. #endif
  31. #include "cube.h"
  32. #ifndef F_CPU
  33. #define F_CPU 16000000L
  34. #endif
  35. // Should be 41666
  36. #define COUNT 41666
  37. /*
  38. * We have:
  39. * Fosc / prescaler / fps / interruptsPerFrame = interruptCount
  40. * 16000000 / 1 / 24 / 8 = 83333 (round-a-bout)
  41. * That means, 192 Interrupts per second, 1920 after 10 secs!
  42. *
  43. * Small Study: Interrupt count after 10 seconds
  44. *
  45. * |-------------------------------|
  46. * | COUNT | 1 | 41666 | |
  47. * |----------|------|-------|-----|
  48. * | intcount | 2451 | 2451 | |
  49. * |-------------------------------|
  50. *
  51. * Haha, what's up with that?
  52. */
  53. volatile uint8_t imgBuffer[8][8];
  54. volatile uint8_t changedFlag = 0;
  55. volatile uint8_t imgFlag = 0;
  56. volatile uint8_t layer = 0;
  57. inline void isrCall(void);
  58. volatile uint32_t timesTriggered = 0;
  59. uint32_t getTriggerCount(void) {
  60. return timesTriggered;
  61. }
  62. void setImage(uint8_t *img) {
  63. uint8_t i, j;
  64. ATOMIC_BLOCK(ATOMIC_RESTORESTATE) {
  65. changedFlag = 1;
  66. imgFlag = 0;
  67. for (i = 0; i < 8; i++) {
  68. for (j = 0; j < 8; j++) {
  69. imgBuffer[i][j] = ~(img[j + (i * 8)]);
  70. }
  71. }
  72. }
  73. }
  74. void fillBuffer(uint8_t val) {
  75. uint8_t i, j;
  76. ATOMIC_BLOCK(ATOMIC_RESTORESTATE) {
  77. changedFlag = 1;
  78. imgFlag = 0;
  79. for (i = 0; i < 8; i++) {
  80. for (j = 0; j < 8; j++) {
  81. imgBuffer[i][j] = ~(val);
  82. }
  83. }
  84. }
  85. }
  86. uint8_t isFinished(void) {
  87. return imgFlag;
  88. }
  89. void initCube(void) {
  90. TCCR1A |= (1 << WGM12); // CTC Mode
  91. TCCR1B |= (1 << CS10); // Prescaler: 1
  92. OCR1A = COUNT;
  93. TIMSK = (1 << OCIE1A); // Enable Output Compare Interrupt
  94. }
  95. void close(void) {
  96. TIMSK &= ~(1 << OCIE1A); // Disable interrupt
  97. }
  98. ISR(TIMER1_COMPA_vect) {
  99. isrCall();
  100. timesTriggered++;
  101. }
  102. // Data is sent to 8 Fet bits...
  103. inline void setFet(uint8_t data) {
  104. PORTD = (data & ~(3)); // Doesn't interfere with serial communication...
  105. PORTB = (PORTB & ~(24)) | ((data << 3) & 24);
  106. }
  107. // Give id of latch, 0 - 7
  108. inline void selectLatch(uint8_t latchNr) {
  109. PORTC = 0;
  110. if (latchNr < 8) {
  111. PORTC = 1 << latchNr;
  112. }
  113. }
  114. inline void setLatch(uint8_t latchNr, uint8_t data) {
  115. selectLatch(latchNr); // Activate current latch
  116. PORTA = data; // Put latch data
  117. asm volatile("nop"::); // Wait for latch
  118. }
  119. inline void isrCall(void) {
  120. uint8_t latchCtr = 0;
  121. if (changedFlag != 0) {
  122. // The picture changed. Restart!
  123. layer = 0;
  124. changedFlag = 0;
  125. }
  126. // setFet(0);
  127. for (; latchCtr < 8; latchCtr++) {
  128. setLatch(latchCtr, imgBuffer[layer][latchCtr]); // Put out all the data
  129. }
  130. setFet(1 << layer);
  131. // Select next layer
  132. if (layer < 7) {
  133. layer++;
  134. } else {
  135. layer = 0;
  136. imgFlag++; // Finished
  137. }
  138. }