Simple single-color 8x8x8 LED Cube with AVRs
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
Max Nuding 4d4b6e6e13 Fixed coordinate axis 12 years ago
AudioFirmware CubeFirmware debug mode improvements. 12 years ago
CubeControl Fixed coordinate axis 12 years ago
CubeFirmware Cube now flicker free. 12 years ago
Hardware Debugging. 12 years ago
HardwareEmulator Added Protocol description as pdf. 12 years ago
.gitignore aaah 12 years ago
COPYING aaah 12 years ago
Example.cube Fixed bug in fullscreenplayer, renamed animationfileextension to .cube 12 years ago
Protokoll.pdf Added Protocol description as pdf. 12 years ago
README.md Replaced serial Library. 12 years ago
SAP.cube Fixed bug in fullscreenplayer, renamed animationfileextension to .cube 12 years ago

README.md

8x8x8 LED Cube

8x8x8 Single Color LED Cube built with an AtMega32.

Hardware

You can find the schematic as png and Eagle file in this directory.

Firmware

The firmware of the Controller is yet to be tested… It uses Peter Fleury’s TWI Library.

Cube Control

We also build a software to create and load animations into the cube. This software is written in Java and C and should work on Windows and Unix. It’s source is in the “Cube Control” directory.

Build instructions

There is a makefile in every source code directory. Running make inside CubeControl should produce a file called CubeControlMac.jar, CubeControlLinux.jar or CubeControlWin.jar. If not, you should take a look at the makefile. Hard-Coded include directorys are probably different than on your system… You obviously need a working JDK and a C Compiler Environment (we use gcc). CubeControls makefile will autodetect a Windows Host and compile a Windows Version accordingly. If it is not on Windows, it will check uname and compile a Mac Version if Darwin is reported as OS name. A Linux Version will be compiled if no Darwin OS was detected.

The same goes for AudioFirmware and CubeFirmware. You need avr-gcc to compile these projects.