Simple single-color 8x8x8 LED Cube with AVRs
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Thomas Buck 521b36d7fe Storing frames no longer corrupts them! 12 年前
AudioFirmware Can now cycle through different audio visualizations with button. 12 年前
CubeControl removed axis 12 年前
CubeFirmware Storing frames no longer corrupts them! 12 年前
Hardware Fucked up file access rights. 12 年前
HardwareEmulator Fucked up file access rights. 12 年前
UploadTest Uploading animations with up to 4 frames works. 12 年前
.gitignore Fucked up file access rights. 12 年前
COPYING aaah 12 年前
README.md Removed Debug build 12 年前
lookUp.c Improved Visualizer. 12 年前
showoff.cube Finished hardcoding animation and deleted the ugly part of it 12 年前

README.md

8x8x8 LED Cube

8x8x8 Single Color LED Cube built with an AtMega32.

Hardware

You can find the schematic as png and Eagle file in this directory.

Firmware

2 Firmwares, for the AtMega8 TWI Slave and for the Atmega32. Currently in development.

Cube Control

We also build a software to create and load animations into the cube. This software is written in Java and C and should work on Windows and Unix. It’s source is in the “Cube Control” directory.

Build instructions

There is a makefile in every source code directory. Running make inside CubeControl should produce a file called CubeControlMac.jar, CubeControlLinux.jar or CubeControlWin.jar. If not, you should take a look at the makefile. Hard-Coded include directorys are probably different than on your system… You obviously need a working JDK and a C Compiler Environment (we use gcc). CubeControls makefile will autodetect a Windows Host and compile a Windows Version accordingly. If it is not on Windows, it will check uname and compile a Mac Version if Darwin is reported as OS name. A Linux Version will be compiled if no Darwin OS was detected.

The same goes for AudioFirmware and CubeFirmware. You need avr-gcc to compile these projects.