Simple single-color 8x8x8 LED Cube with AVRs
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cubeWorker.java 11KB

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  1. /*
  2. * cubeWorker.java
  3. *
  4. * Copyright 2011 Thomas Buck <xythobuz@me.com>
  5. * Copyright 2011 Max Nuding <max.nuding@gmail.com>
  6. * Copyright 2011 Felix Bäder <baeder.felix@gmail.com>
  7. *
  8. * This file is part of LED-Cube.
  9. *
  10. * LED-Cube is free software: you can redistribute it and/or modify
  11. * it under the terms of the GNU General Public License as published by
  12. * the Free Software Foundation, either version 3 of the License, or
  13. * (at your option) any later version.
  14. *
  15. * LED-Cube is distributed in the hope that it will be useful,
  16. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  17. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  18. * GNU General Public License for more details.
  19. *
  20. * You should have received a copy of the GNU General Public License
  21. * along with LED-Cube. If not, see <http://www.gnu.org/licenses/>.
  22. */
  23. /*
  24. * This class handles one animation file. This file can contain
  25. * many animations, but has to be only 1Mbit in size (128*1024 Byte).
  26. */
  27. import java.util.ArrayList;
  28. import java.util.List;
  29. import java.util.StringTokenizer;
  30. /**
  31. * This class holds all Data of the Application. Additionally it performs the
  32. * transmission of animation data to/from the cube and saves/loads animations
  33. * in/from a file.
  34. *
  35. * @author Thomas Buck
  36. * @author Felix Bäder
  37. * @author Max Nuding
  38. * @version 1.0
  39. */
  40. public class cubeWorker {
  41. // --------------------
  42. // Definitions
  43. // --------------------
  44. final int UP = 0;
  45. final int DOWN = 1;
  46. // --------------------
  47. // Fields
  48. // --------------------
  49. private List<Animation> animations = new ArrayList<Animation>();
  50. private final int framesRemaining = 2016; // (128 * 1024) / 65 = 2016,...
  51. private boolean changedState = false;
  52. // --------------------
  53. /**
  54. * Creates a worker with one animation, containing an empty frame.
  55. */
  56. cubeWorker() {
  57. animations.add(new Animation());
  58. animations.get(0).setName("Animation 1");
  59. animations.get(0).add(0);
  60. animations.get(0).get(0).setName("Frame 1");
  61. }
  62. /**
  63. * Creates a worker from the given animation list
  64. *
  65. * @param anims List of animations
  66. */
  67. cubeWorker(List<Animation> anims) {
  68. animations = anims;
  69. }
  70. /**
  71. * Returns number of frames in this cubeWorker.
  72. *
  73. * @return number of frames.
  74. */
  75. public int completeNumOfFrames() {
  76. int count = 0;
  77. for (int i = 0; i < numOfAnimations(); i++) {
  78. count += numOfFrames(i);
  79. }
  80. return count;
  81. }
  82. // --------------------
  83. // Misc. Methods
  84. // --------------------
  85. /**
  86. * Get the number of animations in this worker.
  87. *
  88. * @return number of animations
  89. */
  90. public int numOfAnimations() {
  91. return animations.size();
  92. }
  93. /**
  94. * Get the number of frames in an animation.
  95. *
  96. * @param selectedAnimation the animation you want to check
  97. * @return number of frames in this animation
  98. */
  99. public int numOfFrames(int selectedAnimation) {
  100. return animations.get(selectedAnimation).size();
  101. }
  102. /**
  103. * Get the number of frames you can add until the Cubes memory is full.
  104. *
  105. * @return number of frames remaining
  106. */
  107. public int framesRemaining() {
  108. return framesRemaining - completeNumOfFrames();
  109. }
  110. // --------------------
  111. // Animation Specific
  112. // --------------------
  113. /**
  114. * Add an animation.
  115. *
  116. * @return Index of new animation, or -1 if not enough space remaining.
  117. */
  118. public int addAnimation() {
  119. changedState = true;
  120. if (framesRemaining() <= 0) {
  121. return -1;
  122. } else {
  123. int s = animations.size();
  124. animations.add(s, new Animation());
  125. animations.get(s).setName("Animation " + animations.size());
  126. return s;
  127. }
  128. }
  129. /**
  130. * Remove an animation.
  131. *
  132. * @param selectedAnimation the animation you want to delete
  133. */
  134. public void removeAnimation(int selectedAnimation) {
  135. changedState = true;
  136. animations.remove(selectedAnimation);
  137. }
  138. /**
  139. * Get the name of an animation
  140. *
  141. * @return The name
  142. * @param selectedAnimation The animation you want to get the name from
  143. */
  144. public String getAnimationName(int selectedAnimation) {
  145. return animations.get(selectedAnimation).getName();
  146. }
  147. /**
  148. * Set the name of an animation  @param s New name
  149. *
  150. * @param selectedAnimation Index of the animation you want to change
  151. */
  152. public void setAnimationName(String s, int selectedAnimation) {
  153. changedState = true;
  154. animations.get(selectedAnimation).setName(s);
  155. }
  156. /**
  157. * Move an animation UP or DOWN.
  158. *
  159. * @param dir Direction. Use UP and DOWN defined in cubeWorker
  160. * @param selectedAnimation Animation you want to move
  161. */
  162. public void moveAnimation(int dir, int selectedAnimation) {
  163. changedState = true;
  164. if (dir == UP) {
  165. // animation moved up
  166. if (selectedAnimation > 0) {
  167. Animation tmp = animations.get(selectedAnimation);
  168. animations.set(selectedAnimation,
  169. animations.get(selectedAnimation - 1));
  170. animations.set(selectedAnimation - 1, tmp);
  171. }
  172. } else if (dir == DOWN) {
  173. // animation moved down
  174. if (selectedAnimation < (animations.size() - 1)) {
  175. Animation tmp = animations.get(selectedAnimation);
  176. animations.set(selectedAnimation,
  177. animations.get(selectedAnimation + 1));
  178. animations.set(selectedAnimation + 1, tmp);
  179. }
  180. }
  181. }
  182. // --------------------
  183. // Frame Specific
  184. // --------------------
  185. /**
  186. * Get the name of a frame.
  187. *
  188. * @param anim Animation the frame is in
  189. * @param frame Index of the frame
  190. */
  191. public String getFrameName(int anim, int frame) {
  192. return animations.get(anim).get(frame).getName();
  193. }
  194. /**
  195. * Set the name of a frame.
  196. *
  197. * @param s New name
  198. * @param anim Animation Index
  199. * @param frame Frame Index
  200. */
  201. public void setFrameName(String s, int anim, int frame) {
  202. changedState = true;
  203. animations.get(anim).get(frame).setName(s);
  204. }
  205. /**
  206. * Add a Frame to an animation.
  207. *
  208. * @return Index of new Frame or -1 if not enough space
  209. * @param anim Animation Index
  210. */
  211. public int addFrame(int anim) {
  212. changedState = true;
  213. if (framesRemaining() <= 0) {
  214. return -1;
  215. }
  216. int s = animations.get(anim).size();
  217. animations.get(anim).add(s);
  218. animations.get(anim).get(s)
  219. .setName("Frame " + animations.get(anim).size());
  220. return s;
  221. }
  222. /**
  223. * Remove a frame.
  224. *
  225. * @param anim Animation Index
  226. * @param frame Frame you want to remove
  227. */
  228. public void removeFrame(int anim, int frame) {
  229. changedState = true;
  230. animations.get(anim).remove(frame);
  231. }
  232. /**
  233. * Get the data of a frame.
  234. *
  235. * @param anim Animation Index  @param frame Frame Index
  236. * @return 64 byte array with data (8 bits per byte => 512 bits)
  237. */
  238. public short[] getFrame(int anim, int frame) {
  239. return animations.get(anim).get(frame).getData();
  240. }
  241. /**
  242. * Set the data of a frame
  243. *
  244. * @param data 64 byte array with data
  245. * @param anim Animation Index
  246. * @param frame Frame Index
  247. * @see cubeWorker#getFrame(int, int) getFrame()
  248. */
  249. public void setFrame(short[] data, int anim, int frame) {
  250. changedState = true;
  251. animations.get(anim).get(frame).setData(data);
  252. }
  253. /**
  254. * Get frame duration.
  255. *
  256. * @param anim Animation Index
  257. * @param frame Frame Index
  258. * @return Duration. 0 means 1/24th of a second.
  259. */
  260. public short getFrameTime(int anim, int frame) {
  261. return animations.get(anim).get(frame).getTime();
  262. }
  263. /**
  264. * Set the frames duration.
  265. *
  266. * @param time New duration
  267. * @param anim Animation Index
  268. * @param frame Frame Index
  269. * @see cubeWorker#getFrameTime(int, int) getFrameTime()
  270. */
  271. public void setFrameTime(short time, int anim, int frame) {
  272. changedState = true;
  273. animations.get(anim).get(frame).setTime(time);
  274. }
  275. /**
  276. * Move a frame.
  277. *
  278. * @param dir Direction to move. Use UP and DOWN from cubeWorker
  279. * @param anim Animation Index
  280. * @param frame Frame Index
  281. * @see cubeWorker#moveAnimation(int, int) moveAnimation()
  282. */
  283. public void moveFrame(int dir, int anim, int frame) {
  284. changedState = true;
  285. if (dir == UP) {
  286. // frame moved up
  287. if (frame > 0) {
  288. AFrame tmp = animations.get(anim).frames.get(frame);
  289. animations.get(anim).frames.set(frame,
  290. animations.get(anim).frames.get(frame - 1));
  291. animations.get(anim).frames.set(frame - 1, tmp);
  292. }
  293. } else if (dir == DOWN) {
  294. // frame moved down
  295. if (frame < (animations.get(anim).size() - 1)) {
  296. AFrame tmp = animations.get(anim).frames.get(frame);
  297. animations.get(anim).frames.set(frame,
  298. animations.get(anim).frames.get(frame + 1));
  299. animations.get(anim).frames.set(frame + 1, tmp);
  300. }
  301. }
  302. }
  303. // --------------------
  304. // File Specific
  305. // --------------------
  306. /**
  307. * Loads an animation file into this worker.
  308. *
  309. * @param path Path of file to load
  310. * @return 0 on success, -1 on error.
  311. */
  312. public int loadState(String path) {
  313. changedState = false;
  314. try {
  315. animations = AnimationUtility.readFile(path);
  316. } catch (Exception e) {
  317. System.out.println("Did not load!");
  318. e.printStackTrace(System.out);
  319. return -1;
  320. }
  321. int size = 0;
  322. for (int i = 0; i < animations.size(); i++) {
  323. size += animations.get(i).size();
  324. }
  325. if (size > 2016) {
  326. return -1;
  327. }
  328. return 0;
  329. }
  330. /**
  331. * Save the state of this object into a file.
  332. *
  333. * @param path Path to save file in
  334. * @return 0 on success, -1 on error
  335. */
  336. public int saveState(String path) {
  337. changedState = false;
  338. AnimationUtility.writeFile(path, animations);
  339. if (AnimationUtility.getLastError() != null) {
  340. System.out.println(AnimationUtility.getLastError());
  341. return -1;
  342. }
  343. return 0;
  344. }
  345. /**
  346. * Check if something changed after loading/saving.
  347. *
  348. * @return TRUE if something changed, FALSE otherwise
  349. */
  350. public boolean changedStateSinceSave() {
  351. return changedState;
  352. }
  353. // --------------------
  354. // Serial Port Specific
  355. // --------------------
  356. /**
  357. * Send all animations to the cube.
  358. *
  359. * @param port Name of serial port to use
  360. * @return 0 on success, -1 on error
  361. */
  362. public int uploadState(String port) {
  363. return -1;
  364. }
  365. /**
  366. * Get all animations from the cube, place it in this object
  367. *
  368. * @param port Name of serial port to use  @return 0 on success, -1 on error
  369. */
  370. public int downloadState(String port) {
  371. return -1;
  372. }
  373. /**
  374. * Try to speak with the cube.
  375. *
  376. * @return TRUE if cube responds
  377. * @param port Name of serial port
  378. */
  379. public boolean probeCubeConnected(String port) {
  380. return false;
  381. }
  382. /**
  383. * Get the names of all available serial ports.
  384. *
  385. * @return Array of port names. First entry is "Select serial port..." if no
  386. * others
  387. */
  388. public String[] getSerialPorts() {
  389. String[] ports = { "Select serial port..." };
  390. String portLines = HelperUtility.getPorts();
  391. if (portLines == null) {
  392. return ports;
  393. }
  394. StringTokenizer sT = new StringTokenizer(portLines, "\n");
  395. int size = sT.countTokens();
  396. ports = new String[size];
  397. for (int i = 0; i < size; i++) {
  398. ports[i] = sT.nextToken();
  399. }
  400. return ports;
  401. }
  402. // --------------------
  403. }