Simple single-color 8x8x8 LED Cube with AVRs
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Thomas Buck 690c102d75 Implemented Audio Mode again. před 12 roky
AudioFirmware Can now cycle through different audio visualizations with button. před 12 roky
CubeControl Prettier fullscreen and nicer default-view in fullscreenmode (now all LEDs are displayed) před 12 roky
CubeFirmware Implemented Audio Mode again. před 12 roky
Hardware Fucked up file access rights. před 12 roky
HardwareEmulator Fucked up file access rights. před 12 roky
UploadTest CubeFirmware major rewrite. před 12 roky
.gitignore Fucked up file access rights. před 12 roky
COPYING aaah před 13 roky
README.md Removed Debug build před 12 roky
lookUp.c Built new LED Cube, implemented Lookup Table to compensate for shitty connections. před 12 roky
showoff.cube Finished hardcoding animation and deleted the ugly part of it před 12 roky

README.md

8x8x8 LED Cube

8x8x8 Single Color LED Cube built with an AtMega32.

Hardware

You can find the schematic as png and Eagle file in this directory.

Firmware

2 Firmwares, for the AtMega8 TWI Slave and for the Atmega32. Currently in development.

Cube Control

We also build a software to create and load animations into the cube. This software is written in Java and C and should work on Windows and Unix. It’s source is in the “Cube Control” directory.

Build instructions

There is a makefile in every source code directory. Running make inside CubeControl should produce a file called CubeControlMac.jar, CubeControlLinux.jar or CubeControlWin.jar. If not, you should take a look at the makefile. Hard-Coded include directorys are probably different than on your system… You obviously need a working JDK and a C Compiler Environment (we use gcc). CubeControls makefile will autodetect a Windows Host and compile a Windows Version accordingly. If it is not on Windows, it will check uname and compile a Mac Version if Darwin is reported as OS name. A Linux Version will be compiled if no Darwin OS was detected.

The same goes for AudioFirmware and CubeFirmware. You need avr-gcc to compile these projects.