Simple single-color 8x8x8 LED Cube with AVRs
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Led3D.java 6.9KB

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  1. /*
  2. * Led3D.java
  3. *
  4. *
  5. * Copyright 2011 Thomas Buck <xythobuz@me.com>
  6. * Copyright 2011 Max Nuding <max.nuding@gmail.com>
  7. * Copyright 2011 Felix Bäder <baeder.felix@gmail.com>
  8. *
  9. * This file is part of LED-Cube.
  10. *
  11. * LED-Cube is free software: you can redistribute it and/or modify
  12. * it under the terms of the GNU General Public License as published by
  13. * the Free Software Foundation, either version 3 of the License, or
  14. * (at your option) any later version.
  15. *
  16. * LED-Cube is distributed in the hope that it will be useful,
  17. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  18. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  19. * GNU General Public License for more details.
  20. *
  21. * You should have received a copy of the GNU General Public License
  22. * along with LED-Cube. If not, see <http://www.gnu.org/licenses/>.
  23. */
  24. import com.sun.j3d.utils.universe.*;
  25. import com.sun.j3d.utils.geometry.*;
  26. import javax.media.j3d.*;
  27. import javax.vecmath.*;
  28. import com.sun.j3d.utils.behaviors.mouse.*;
  29. /**
  30. * This class is responsible for displaying the 3D View of our Cube.
  31. * @author Thomas Buck
  32. * @author Max Nuding
  33. * @author Felix Bäder
  34. * @version 1.0
  35. */
  36. public class Led3D {
  37. private Canvas3D canvas = null;
  38. private SimpleUniverse universe = null;
  39. private BranchGroup group = null;
  40. private Transform3D trans3D = null;
  41. private BranchGroup inBetween = null;
  42. private TransformGroup transGroup = null;
  43. private Sphere[][][] leds = new Sphere[8][8][8];
  44. private static ColoringAttributes redColor = new ColoringAttributes(new Color3f(1.0f, 0.0f, 0.0f), ColoringAttributes.FASTEST);
  45. private static ColoringAttributes whiteColor = new ColoringAttributes(new Color3f(0.2f, 0.2f, 0.2f), ColoringAttributes.FASTEST);
  46. private static Material whiteMat = new Material(new Color3f(0.2f, 0.2f, 0.2f), new Color3f(0.0f, 0.0f, 0.0f), new Color3f(0.2f, 0.2f, 0.2f), new Color3f(0.2f, 0.2f, 0.2f), 64.0f);
  47. private static Material redMat = new Material(new Color3f(1.0f, 0.0f, 0.0f), new Color3f(1.0f, 0.0f, 0.0f), new Color3f(1.0f, 0.0f, 0.0f), new Color3f(1.0f, 0.0f, 0.0f), 64.0f);
  48. /**
  49. * @param canv The Canvas3D we render our cube in
  50. */
  51. public Led3D(Canvas3D canv) {
  52. canvas = canv;
  53. group = new BranchGroup();
  54. // Position viewer, so we are looking at object
  55. trans3D = new Transform3D();
  56. Matrix4d mat = new Matrix4d();
  57. mat.setRow(0, 0.744, 0.0237, -0.66756, -0.34);
  58. mat.setRow(1, 0.136, -0.9837, 0.117, 3.24);
  59. mat.setRow(2, -0.6536, -0.1785, -0.735, -8.32);
  60. mat.setRow(3, 0.0, 0.0, 0.0, 1.0);
  61. trans3D.set(mat);
  62. transGroup = new TransformGroup(trans3D);
  63. ViewingPlatform viewingPlatform = new ViewingPlatform();
  64. transGroup.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
  65. transGroup.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
  66. transGroup.setCapability(TransformGroup.ALLOW_CHILDREN_EXTEND);
  67. transGroup.setCapability(TransformGroup.ALLOW_CHILDREN_WRITE);
  68. transGroup.setCapability(TransformGroup.ALLOW_CHILDREN_READ);
  69. Viewer viewer = new Viewer(canvas);
  70. universe = new SimpleUniverse(viewingPlatform, viewer);
  71. group.addChild(transGroup);
  72. universe.addBranchGraph(group); // Add group to universe
  73. BoundingBox boundBox = new BoundingBox(new Point3d(-5.0, -5.0, -5.0), new Point3d(13.0, 13.0, 13.0));
  74. // roration with left mouse button
  75. MouseRotate behaviour = new MouseRotate(transGroup);
  76. BranchGroup inBetween = new BranchGroup();
  77. inBetween.setCapability(BranchGroup.ALLOW_CHILDREN_EXTEND);
  78. inBetween.setCapability(BranchGroup.ALLOW_CHILDREN_WRITE);
  79. inBetween.setCapability(BranchGroup.ALLOW_CHILDREN_READ);
  80. inBetween.addChild(behaviour);
  81. transGroup.addChild(inBetween);
  82. behaviour.setSchedulingBounds(boundBox);
  83. // zoom with middle mouse button
  84. MouseZoom beh2 = new MouseZoom(transGroup);
  85. BranchGroup brM2 = new BranchGroup();
  86. brM2.setCapability(BranchGroup.ALLOW_CHILDREN_EXTEND);
  87. brM2.setCapability(BranchGroup.ALLOW_CHILDREN_WRITE);
  88. brM2.setCapability(BranchGroup.ALLOW_CHILDREN_READ);
  89. brM2.addChild(beh2);
  90. inBetween.addChild(brM2);
  91. beh2.setSchedulingBounds(boundBox);
  92. // move with right mouse button
  93. MouseTranslate beh3 = new MouseTranslate(transGroup);
  94. BranchGroup brM3 = new BranchGroup();
  95. brM3.setCapability(BranchGroup.ALLOW_CHILDREN_EXTEND);
  96. brM3.setCapability(BranchGroup.ALLOW_CHILDREN_WRITE);
  97. brM3.setCapability(BranchGroup.ALLOW_CHILDREN_READ);
  98. brM3.addChild(beh3);
  99. inBetween.addChild(brM3);
  100. beh3.setSchedulingBounds(boundBox);
  101. // Add all our led sphares to the universe
  102. for (int x = 0; x < 8; x++) {
  103. for (int y = 0; y < 8; y++) {
  104. for (int z = 0; z < 8; z++) {
  105. Appearance a = new Appearance();
  106. a.setMaterial(whiteMat);
  107. a.setColoringAttributes(whiteColor);
  108. leds[x][y][z] = new Sphere(0.05f, Sphere.ENABLE_APPEARANCE_MODIFY, a);
  109. TransformGroup tg = new TransformGroup();
  110. tg.setCapability(TransformGroup.ALLOW_CHILDREN_EXTEND);
  111. tg.setCapability(TransformGroup.ALLOW_CHILDREN_WRITE);
  112. tg.setCapability(TransformGroup.ALLOW_CHILDREN_READ);
  113. Transform3D transform = new Transform3D();
  114. Vector3f vector = new Vector3f(x, y, z);
  115. transform.setTranslation(vector);
  116. tg.setTransform(transform);
  117. tg.addChild(leds[x][y][z]);
  118. BranchGroup allTheseGroupsScareMe = new BranchGroup();
  119. allTheseGroupsScareMe.setCapability(BranchGroup.ALLOW_CHILDREN_EXTEND);
  120. allTheseGroupsScareMe.setCapability(BranchGroup.ALLOW_CHILDREN_READ);
  121. allTheseGroupsScareMe.setCapability(BranchGroup.ALLOW_CHILDREN_WRITE);
  122. allTheseGroupsScareMe.addChild(tg);
  123. inBetween.addChild(allTheseGroupsScareMe);
  124. }
  125. }
  126. }
  127. // Add an ambient light
  128. Color3f light2Color = new Color3f(1.0f, 1.0f, 1.0f);
  129. AmbientLight light2 = new AmbientLight(light2Color);
  130. BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);
  131. light2.setInfluencingBounds(bounds);
  132. BranchGroup fffuuuuu = new BranchGroup();
  133. light2.setEnable(true);
  134. fffuuuuu.addChild(light2);
  135. inBetween.addChild(fffuuuuu);
  136. }
  137. /**
  138. * Prints the translation matrix that is changed by moving/rotating the 3D Cube with your mouse.
  139. */
  140. public void printTranslationData() {
  141. Matrix4d mat = new Matrix4d();
  142. Transform3D t = new Transform3D();
  143. transGroup.getTransform(t);
  144. t.get(mat);
  145. String s = mat.toString();
  146. System.out.println(s.replaceAll(", ", "\t"));
  147. }
  148. /**
  149. * Sets the data that is displayed by the LEDs
  150. * @param data 64 byte array with the data (8 bits/LEDs per byte)
  151. */
  152. public void setData(short[] data) {
  153. for (int y = 0; y < 8; y++) {
  154. for (int z = 0; z < 8; z++) {
  155. for (int x = 0; x < 8; x++) {
  156. Appearance a = new Appearance();
  157. if ((data[y + (z * 8)] & (1 << x)) != 0) {
  158. // Activate led
  159. a.setColoringAttributes(redColor);
  160. a.setMaterial(redMat);
  161. } else {
  162. // Deactivate led
  163. a.setColoringAttributes(whiteColor);
  164. a.setMaterial(whiteMat);
  165. }
  166. leds[x][y][z].setAppearance(a);
  167. }
  168. }
  169. }
  170. }
  171. }