Simple single-color 8x8x8 LED Cube with AVRs
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Led3D.html 9.3KB

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  7. Led3D
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  76. <H2>
  77. Class Led3D</H2>
  78. <PRE>
  79. java.lang.Object
  80. <IMG SRC="./resources/inherit.gif" ALT="extended by "><B>Led3D</B>
  81. </PRE>
  82. <HR>
  83. <DL>
  84. <DT><PRE>public class <B>Led3D</B><DT>extends java.lang.Object</DL>
  85. </PRE>
  86. <P>
  87. This class is responsible for displaying the 3D View of our Cube.
  88. <P>
  89. <P>
  90. <HR>
  91. <P>
  92. <!-- ======== CONSTRUCTOR SUMMARY ======== -->
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  97. <B>Constructor Summary</B></FONT></TH>
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  100. <TD><CODE><B><A HREF="Led3D.html#Led3D(javax.media.j3d.Canvas3D)">Led3D</A></B>(javax.media.j3d.Canvas3D&nbsp;canv)</CODE>
  101. <BR>
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  114. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  115. <CODE>&nbsp;void</CODE></FONT></TD>
  116. <TD><CODE><B><A HREF="Led3D.html#printTranslationData()">printTranslationData</A></B>()</CODE>
  117. <BR>
  118. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Prints the translation matrix that is changed by moving/rotating the 3D Cube with your mouse.</TD>
  119. </TR>
  120. <TR BGCOLOR="white" CLASS="TableRowColor">
  121. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  122. <CODE>&nbsp;void</CODE></FONT></TD>
  123. <TD><CODE><B><A HREF="Led3D.html#setData(short[])">setData</A></B>(short[]&nbsp;data)</CODE>
  124. <BR>
  125. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the data that is displayed by the LEDs</TD>
  126. </TR>
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  131. <TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
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  133. <TR BGCOLOR="white" CLASS="TableRowColor">
  134. <TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
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  137. &nbsp;
  138. <P>
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  144. <B>Constructor Detail</B></FONT></TH>
  145. </TR>
  146. </TABLE>
  147. <A NAME="Led3D(javax.media.j3d.Canvas3D)"><!-- --></A><H3>
  148. Led3D</H3>
  149. <PRE>
  150. public <B>Led3D</B>(javax.media.j3d.Canvas3D&nbsp;canv)</PRE>
  151. <DL>
  152. <DL>
  153. <DT><B>Parameters:</B><DD><CODE>canv</CODE> - The Canvas3D we render our cube in</DL>
  154. </DL>
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  163. <A NAME="printTranslationData()"><!-- --></A><H3>
  164. printTranslationData</H3>
  165. <PRE>
  166. public void <B>printTranslationData</B>()</PRE>
  167. <DL>
  168. <DD>Prints the translation matrix that is changed by moving/rotating the 3D Cube with your mouse.
  169. <P>
  170. <DD><DL>
  171. </DL>
  172. </DD>
  173. </DL>
  174. <HR>
  175. <A NAME="setData(short[])"><!-- --></A><H3>
  176. setData</H3>
  177. <PRE>
  178. public void <B>setData</B>(short[]&nbsp;data)</PRE>
  179. <DL>
  180. <DD>Sets the data that is displayed by the LEDs
  181. <P>
  182. <DD><DL>
  183. <DT><B>Parameters:</B><DD><CODE>data</CODE> - 64 byte array with the data (8 bits/LEDs per byte)</DL>
  184. </DD>
  185. </DL>
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