Simple single-color 8x8x8 LED Cube with AVRs
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animations.c 5.7KB

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  1. /*
  2. * animations.c
  3. *
  4. * Copyright 2011 Thomas Buck <xythobuz@me.com>
  5. * Copyright 2011 Max Nuding <max.nuding@gmail.com>
  6. * Copyright 2011 Felix Bäder <baeder.felix@gmail.com>
  7. *
  8. * This file is part of LED-Cube.
  9. *
  10. * LED-Cube is free software: you can redistribute it and/or modify
  11. * it under the terms of the GNU General Public License as published by
  12. * the Free Software Foundation, either version 3 of the License, or
  13. * (at your option) any later version.
  14. *
  15. * LED-Cube is distributed in the hope that it will be useful,
  16. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  17. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  18. * GNU General Public License for more details.
  19. *
  20. * You should have received a copy of the GNU General Public License
  21. * along with LED-Cube. If not, see <http://www.gnu.org/licenses/>.
  22. */
  23. #include <stdint.h>
  24. #include <stdlib.h>
  25. #include <avr/io.h>
  26. #include <avr/wdt.h>
  27. #include <buffhelp.h>
  28. #include <cube.h>
  29. /*
  30. HOW TO Write a new Animation
  31. A) Think of a name, create a function Prototype right below this comment.
  32. B) Increment NUMOFANIMATION by the number of animations you are going to add.
  33. C) Put a function pointer to your new animation into the animations[] Array.
  34. D) Implement your animation!
  35. --> Get a buffer with buffNew(); Display it with setImage(); Free Buffer after usage!
  36. */
  37. // Prototypes for all animations
  38. void simpleAnimationA(void);
  39. void simpleAnimationB(void);
  40. void simpleAnimationC(void);
  41. void simpleAnimationD(void);
  42. void simpleAnimationE(void);
  43. void simpleAnimationF(void);
  44. void simpleAnimationG(void);
  45. // Array of animation functions
  46. #define NUMOFANIMATIONS 7
  47. void (*animations[NUMOFANIMATIONS])(void) = { &simpleAnimationA, &simpleAnimationB,
  48. &simpleAnimationC, &simpleAnimationD, &simpleAnimationE,
  49. &simpleAnimationF, &simpleAnimationG };
  50. #define WAVELENGTH 2
  51. uint8_t numOfAnimations(void) {
  52. return NUMOFANIMATIONS;
  53. }
  54. void executeAnimation(uint8_t id) {
  55. if (id < NUMOFANIMATIONS) {
  56. animations[id](); // Call animation
  57. }
  58. }
  59. void simpleAnimationA(void) {
  60. uint8_t *buff;
  61. int8_t x, y, z;
  62. buff = buffNew();
  63. // Up-wave
  64. for(y = 0; y < 8; y++) {
  65. for(x = 0; x < 8; x++) {
  66. for(z = 0; z < 8; z++) {
  67. buffSetPixel(buff, x, y, z);
  68. }
  69. }
  70. setImage(buff);
  71. while(isFinished() < WAVELENGTH) {
  72. wdt_reset();
  73. }
  74. buffClearAllPixels(buff);
  75. }
  76. free(buff);
  77. }
  78. void simpleAnimationB(void) {
  79. uint8_t *buff;
  80. int8_t x, y, z;
  81. buff = buffNew();
  82. // Down-wave (Frames 9-15 of showoff.cube)
  83. for(y = 7; y >= 0; y--) {
  84. for(x = 0; x < 8; x++) {
  85. for(z = 0; z < 8; z++) {
  86. buffSetPixel(buff, x, y, z);
  87. }
  88. }
  89. setImage(buff);
  90. while(isFinished() < WAVELENGTH) {
  91. wdt_reset();
  92. }
  93. buffClearAllPixels(buff);
  94. }
  95. free(buff);
  96. }
  97. void simpleAnimationC(void) {
  98. uint8_t *buff;
  99. int8_t x, y, z;
  100. buff = buffNew();
  101. // x-axis wave
  102. for(x = 0; x < 8; x++) {
  103. for(y = 0; y < 8; y++) {
  104. for(z = 0; z < 8; z++) {
  105. buffSetPixel(buff, x, y, z);
  106. }
  107. }
  108. setImage(buff);
  109. while(isFinished() < WAVELENGTH) {
  110. wdt_reset();
  111. }
  112. buffClearAllPixels(buff);
  113. }
  114. free(buff);
  115. }
  116. void simpleAnimationD(void) {
  117. uint8_t *buff;
  118. int8_t x, y, z;
  119. buff = buffNew();
  120. for(x = 7; x >= 0; x--) {
  121. for(y = 0; y < 8; y++) {
  122. for(z = 0; z < 8; z++) {
  123. buffSetPixel(buff, x, y, z);
  124. }
  125. }
  126. setImage(buff);
  127. while(isFinished() < WAVELENGTH) {
  128. wdt_reset();
  129. }
  130. buffClearAllPixels(buff);
  131. }
  132. free(buff);
  133. }
  134. void simpleAnimationE(void) {
  135. uint8_t *buff;
  136. int8_t x, y, z;
  137. buff = buffNew();
  138. // z-axis-wave
  139. for(z = 0; z < 8; z++) {
  140. for(y = 0; y < 8; y++) {
  141. for(x = 0; x < 8; x++) {
  142. buffSetPixel(buff, x, y, z);
  143. }
  144. }
  145. setImage(buff);
  146. while(isFinished() < WAVELENGTH) {
  147. wdt_reset();
  148. }
  149. buffClearAllPixels(buff);
  150. }
  151. free(buff);
  152. }
  153. void simpleAnimationF(void) {
  154. uint8_t *buff;
  155. int8_t x, y, z;
  156. buff = buffNew();
  157. for(z = 7; z >= 0; z--) {
  158. for(x = 0; x < 8; x++) {
  159. for(y = 0; y < 8; y++) {
  160. buffSetPixel(buff, x, y, z);
  161. }
  162. }
  163. setImage(buff);
  164. while(isFinished() < WAVELENGTH) {
  165. wdt_reset();
  166. }
  167. buffClearAllPixels(buff);
  168. }
  169. free(buff);
  170. }
  171. void simpleAnimationG(void) {
  172. uint8_t *buff;
  173. int8_t x, y, z;
  174. buff = buffNew();
  175. //Cube_1
  176. buffSetPixel(buff, 3, 3, 3);
  177. buffSetPixel(buff, 4, 3, 3);
  178. buffSetPixel(buff, 4, 4, 3);
  179. buffSetPixel(buff, 4, 4, 4);
  180. setImage(buff);
  181. while(isFinished() < WAVELENGTH) {
  182. wdt_reset();
  183. }
  184. buffClearAllPixels(buff);
  185. //Cube_2
  186. for(x = 2; x < 6; x++) {
  187. for(y = 2; y < 6; y++) {
  188. buffSetPixel(buff, x, y, 2);
  189. buffSetPixel(buff, x, y, 5);
  190. }
  191. }
  192. for(y = 2; y < 6; y++) {
  193. for(z = 2; z < 6; z++) {
  194. buffSetPixel(buff, 2, y, z);
  195. buffSetPixel(buff, 5, y, z);
  196. }
  197. }
  198. for(x = 2; x < 6; x++) {
  199. for(z = 2; z < 6; z++) {
  200. buffSetPixel(buff, x, 2, z);
  201. buffSetPixel(buff, x, 5, z);
  202. }
  203. }
  204. setImage(buff);
  205. while(isFinished() < WAVELENGTH) {
  206. wdt_reset();
  207. }
  208. buffClearAllPixels(buff);
  209. //Cube_3
  210. for(x = 1; x < 7; x++){
  211. for(y = 1; y < 7; y++) {
  212. buffSetPixel(buff, x, y, 1);
  213. buffSetPixel(buff, x, y, 6);
  214. }
  215. }
  216. for(y = 1; y < 7; y++){
  217. for(z = 1; z < 7; z++) {
  218. buffSetPixel(buff, 1, y, z);
  219. buffSetPixel(buff, 6, y, z);
  220. }
  221. }
  222. for(x = 1; x < 7; x++){
  223. for(z = 1; z < 7; z++) {
  224. buffSetPixel(buff, x, 1, z);
  225. buffSetPixel(buff, x, 6, z);
  226. }
  227. }
  228. setImage(buff);
  229. while(isFinished() < WAVELENGTH) {
  230. wdt_reset();
  231. }
  232. buffClearAllPixels(buff);
  233. //Cube_4
  234. for(x = 0; x < 8; x++){
  235. for(y = 0; y < 8; y++) {
  236. buffSetPixel(buff, x, y, 0);
  237. buffSetPixel(buff, x, y, 7);
  238. }
  239. }
  240. for(y = 0; y < 8; y++){
  241. for(z = 0; z < 8; z++) {
  242. buffSetPixel(buff, 0, y, z);
  243. buffSetPixel(buff, 8, y, z);
  244. }
  245. }
  246. for(x = 0; x < 8; x++){
  247. for(z = 0; z < 8; z++) {
  248. buffSetPixel(buff, x, 0, z);
  249. buffSetPixel(buff, x, 8, z);
  250. }
  251. }
  252. setImage(buff);
  253. while(isFinished() < WAVELENGTH) {
  254. wdt_reset();
  255. }
  256. buffClearAllPixels(buff);
  257. free(buff);
  258. }