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- /*
- * animations.c
- *
- * Copyright 2011 Thomas Buck <xythobuz@me.com>
- * Copyright 2011 Max Nuding <max.nuding@gmail.com>
- * Copyright 2011 Felix Bäder <baeder.felix@gmail.com>
- *
- * This file is part of LED-Cube.
- *
- * LED-Cube is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * LED-Cube is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with LED-Cube. If not, see <http://www.gnu.org/licenses/>.
- */
- #include <stdint.h>
- #include <stdlib.h>
- #include <avr/io.h>
- #include <avr/wdt.h>
-
- #include <buffhelp.h>
- #include <cube.h>
-
- /*
- HOW TO Write a new Animation
-
- A) Think of a name, create a function Prototype right below this comment.
- B) Increment NUMOFANIMATION by the number of animations you are going to add.
- C) Put a function pointer to your new animation into the animations[] Array.
- D) Implement your animation!
- --> Get a buffer with buffNew(); Display it with setImage(); Free Buffer after usage!
- --> Return desired duration until the next animation is called, in frames (24fps)
- */
-
- // Prototypes for all animations
- void upWave(uint8_t i);
- void downWave(uint8_t i);
- void xWave1(uint8_t i);
- void xWave2(uint8_t i);
- void zWave1(uint8_t i);
- void zWave2(uint8_t i);
-
- // Array of animation functions
- #define NUMOFANIMATIONS 0
- uint8_t (*animations[NUMOFANIMATIONS])(void) = { };
-
- #define WAVELENGTH 2
-
- uint8_t numOfAnimations(void) {
- return NUMOFANIMATIONS + 24;
- }
-
- uint8_t executeAnimation(uint8_t id) {
- if (id < (6*4)) {
- if (id < 4) {
- upWave(id);
- } else if (id < 8) {
- downWave(id - 4);
- } else if (id < 12) {
- xWave1(id - 8);
- } else if (id < 16) {
- xWave2(id - 12);
- } else if (id < 20) {
- zWave1(id - 16);
- } else {
- zWave2(id - 20);
- }
- return 1;
- } else if ((id - (6*4)) < NUMOFANIMATIONS) {
- return animations[id - (6*4)](); // Call animation
- }
- return 1;
- }
-
- void upWave(uint8_t i) {
- uint8_t *buff;
- int8_t x, y, z;
-
- buff = buffNew();
- // Up-wave
- for(y = (i * 2); y < ((i * 2) + 2); y++) {
- for(x = 0; x < 8; x++) {
- for(z = 0; z < 8; z++) {
- buffSetPixel(buff, x, y, z);
- }
- }
- setImage(buff);
- while(isFinished() < WAVELENGTH) {
- wdt_reset();
- }
- buffClearAllPixels(buff);
- }
- free(buff);
- }
-
- void downWave(uint8_t i) {
- uint8_t *buff;
- int8_t x, y, z;
-
- buff = buffNew();
- // Down-wave (Frames 9-15 of showoff.cube)
- for(y = (7 - (2 * i)); y >= ((7 - (2 * i)) - 1); y--) {
- for(x = 0; x < 8; x++) {
- for(z = 0; z < 8; z++) {
- buffSetPixel(buff, x, y, z);
- }
- }
- setImage(buff);
- while(isFinished() < WAVELENGTH) {
- wdt_reset();
- }
- buffClearAllPixels(buff);
- }
- free(buff);
- }
-
- void xWave1(uint8_t i) {
- uint8_t *buff;
- int8_t x, y, z;
-
- buff = buffNew();
- // x-axis wave
- for(x = (i * 2); x < ((i * 2) + 2); x++) {
- for(y = 0; y < 8; y++) {
- for(z = 0; z < 8; z++) {
- buffSetPixel(buff, x, y, z);
- }
- }
- setImage(buff);
- while(isFinished() < WAVELENGTH) {
- wdt_reset();
- }
- buffClearAllPixels(buff);
- }
- free(buff);
- }
-
- void xWave2(uint8_t i) {
- uint8_t *buff;
- int8_t x, y, z;
-
- buff = buffNew();
- for(x = (7 - (2 * i)); x >= ((7 - (2 * i)) - 1); x--) {
- for(y = 0; y < 8; y++) {
- for(z = 0; z < 8; z++) {
- buffSetPixel(buff, x, y, z);
- }
- }
- setImage(buff);
- while(isFinished() < WAVELENGTH) {
- wdt_reset();
- }
- buffClearAllPixels(buff);
- }
- free(buff);
- }
-
- void zWave1(uint8_t i) {
- uint8_t *buff;
- int8_t x, y, z;
-
- buff = buffNew();
- // z-axis-wave
- for(z = (i * 2); z < ((i * 2) + 2); z++) {
- for(y = 0; y < 8; y++) {
- for(x = 0; x < 8; x++) {
- buffSetPixel(buff, x, y, z);
- }
- }
- setImage(buff);
- while(isFinished() < WAVELENGTH) {
- wdt_reset();
- }
- buffClearAllPixels(buff);
- }
- free(buff);
- }
-
- void zWave2(uint8_t i) {
- uint8_t *buff;
- int8_t x, y, z;
-
- buff = buffNew();
- for(z = (7 - (2 * i)); z >= ((7 - (2 * i)) - 1); z--) {
- for(x = 0; x < 8; x++) {
- for(y = 0; y < 8; y++) {
- buffSetPixel(buff, x, y, z);
- }
- }
- setImage(buff);
- while(isFinished() < WAVELENGTH) {
- wdt_reset();
- }
- buffClearAllPixels(buff);
- }
- free(buff);
- }
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