Max Nuding db78ce29e3 Fixed bug in fullscreenplayer, renamed animationfileextension to .cube | 12 yıl önce | |
---|---|---|
AudioFirmware | 12 yıl önce | |
CubeControl | 12 yıl önce | |
CubeFirmware | 12 yıl önce | |
Hardware | 12 yıl önce | |
HardwareEmulator | 12 yıl önce | |
.gitignore | 12 yıl önce | |
COPYING | 12 yıl önce | |
Example.cube | 12 yıl önce | |
Protokoll.pdf | 12 yıl önce | |
README.md | 12 yıl önce | |
SAP.cube | 12 yıl önce |
8x8x8 Single Color LED Cube built with an AtMega32.
You can find the schematic as png and Eagle file in this directory.
The firmware of the Controller is yet to be tested… It uses Peter Fleury’s TWI Library.
We also build a software to create and load animations into the cube. This software is written in Java and C and should work on Windows and Unix. It’s source is in the “Cube Control” directory.
There is a makefile in every source code directory. Running make inside CubeControl should produce a file called CubeControlMac.jar, CubeControlLinux.jar or CubeControlWin.jar. If not, you should take a look at the makefile. Hard-Coded include directorys are probably different than on your system… You obviously need a working JDK and a C Compiler Environment (we use gcc). CubeControls makefile will autodetect a Windows Host and compile a Windows Version accordingly. If it is not on Windows, it will check uname and compile a Mac Version if Darwin is reported as OS name. A Linux Version will be compiled if no Darwin OS was detected.
The same goes for AudioFirmware and CubeFirmware. You need avr-gcc to compile these projects.