Simple single-color 8x8x8 LED Cube with AVRs
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

cubeWorker.java 11KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408
  1. /*
  2. * cubeWorker.java
  3. *
  4. * Copyright 2011 Thomas Buck <xythobuz@me.com>
  5. * Copyright 2011 Max Nuding <max.nuding@gmail.com>
  6. * Copyright 2011 Felix Bäder <baeder.felix@gmail.com>
  7. *
  8. * This file is part of LED-Cube.
  9. *
  10. * LED-Cube is free software: you can redistribute it and/or modify
  11. * it under the terms of the GNU General Public License as published by
  12. * the Free Software Foundation, either version 3 of the License, or
  13. * (at your option) any later version.
  14. *
  15. * LED-Cube is distributed in the hope that it will be useful,
  16. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  17. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  18. * GNU General Public License for more details.
  19. *
  20. * You should have received a copy of the GNU General Public License
  21. * along with LED-Cube. If not, see <http://www.gnu.org/licenses/>.
  22. */
  23. /*
  24. * This class handles one animation file. This file can contain
  25. * many animations, but has to be only 1Mbit in size (128*1024 Byte).
  26. */
  27. import java.util.ArrayList;
  28. import java.util.List;
  29. import java.util.Collections;
  30. import java.util.StringTokenizer;
  31. /**
  32. * This class holds all Data of the Application. Additionally it performs the transmission of animation data to/from the cube and saves/loads animations in/from a file.
  33. * @author Thomas Buck
  34. * @author Felix Bäder
  35. * @author Max Nuding
  36. * @version 1.0
  37. */
  38. public class cubeWorker {
  39. // --------------------
  40. // Definitions
  41. // --------------------
  42. final int UP = 0;
  43. final int DOWN = 1;
  44. // --------------------
  45. // Fields
  46. // --------------------
  47. private List<Animation> animations = new ArrayList<Animation>();
  48. private int framesRemaining = 2016; // (128 * 1024) / 65 = 2016,...
  49. private boolean changedState = false;
  50. // --------------------
  51. /**
  52. * Creates a worker with one animation, containing an empty frame.
  53. */
  54. cubeWorker() {
  55. animations.add(new Animation());
  56. animations.get(0).setName("Animation 1");
  57. animations.get(0).add(0);
  58. animations.get(0).get(0).setName("Frame 1");
  59. framesRemaining--;
  60. }
  61. /**
  62. * Creates a worker from the given animation list
  63. * @param anims List of animations
  64. */
  65. cubeWorker(List<Animation> anims) {
  66. animations = anims;
  67. }
  68. // --------------------
  69. // Misc. Methods
  70. // --------------------
  71. /**
  72. * Get the number of animations in this worker.
  73. * @return number of animations
  74. */
  75. public int numOfAnimations() {
  76. return animations.size();
  77. }
  78. /**
  79. * Get the number of frames in an animation.
  80. * @param selectedAnimation the animation you want to check
  81. * @return number of frames in this animation
  82. */
  83. public int numOfFrames(int selectedAnimation) {
  84. return animations.get(selectedAnimation).size();
  85. }
  86. /**
  87. * Get the number of frames you can add until the Cubes memory is full.
  88. * @return number of frames remaining
  89. */
  90. public int framesRemaining() {
  91. return framesRemaining;
  92. }
  93. // --------------------
  94. // Animation Specific
  95. // --------------------
  96. /**
  97. * Add an animation.
  98. * @return Index of new animation, or -1 if not enough space remaining.
  99. */
  100. public int addAnimation() {
  101. changedState = true;
  102. if (framesRemaining <= 0) {
  103. return -1;
  104. } else {
  105. int s = animations.size();
  106. animations.add(s, new Animation());
  107. animations.get(s).setName("Animation " + animations.size());
  108. return s;
  109. }
  110. }
  111. /**
  112. * Remove an animation.
  113. * @param selectedAnimation the animation you want to delete
  114. */
  115. public void removeAnimation(int selectedAnimation) {
  116. changedState = true;
  117. animations.remove(selectedAnimation);
  118. }
  119. /**
  120. * Get the name of an animation
  121. * @return The name
  122. * @param selectedAnimation The animation you want to get the name from
  123. */
  124. public String getAnimationName(int selectedAnimation) {
  125. return animations.get(selectedAnimation).getName();
  126. }
  127. /**
  128. * Set the name of an animation
  129. * @param s New name
  130. * @param selectedAnimation Index of the animation you want to change
  131. */
  132. public void setAnimationName(String s, int selectedAnimation) {
  133. changedState = true;
  134. animations.get(selectedAnimation).setName(s);
  135. }
  136. /**
  137. * Move an animation UP or DOWN.
  138. * @param dir Direction. Use UP and DOWN defined in cubeWorker
  139. * @param selectedAnimation Animation you want to move
  140. */
  141. public void moveAnimation(int dir, int selectedAnimation) {
  142. changedState = true;
  143. if (dir == UP){
  144. //animation moved up
  145. if (selectedAnimation > 0) {
  146. Animation tmp = animations.get(selectedAnimation);
  147. animations.set(selectedAnimation, animations.get(selectedAnimation - 1));
  148. animations.set(selectedAnimation - 1, tmp);
  149. }
  150. } else if (dir == DOWN){
  151. //animation moved down
  152. if (selectedAnimation < (animations.size() - 1)) {
  153. Animation tmp = animations.get(selectedAnimation);
  154. animations.set(selectedAnimation, animations.get(selectedAnimation + 1));
  155. animations.set(selectedAnimation + 1, tmp);
  156. }
  157. }
  158. }
  159. // --------------------
  160. // Frame Specific
  161. // --------------------
  162. /**
  163. * Get the name of a frame.
  164. * @param anim Animation the frame is in
  165. * @param frame Index of the frame
  166. */
  167. public String getFrameName(int anim, int frame) {
  168. return animations.get(anim).get(frame).getName();
  169. }
  170. /**
  171. * Set the name of a frame.
  172. * @param s New name
  173. * @param anim Animation Index
  174. * @param frame Frame Index
  175. */
  176. public void setFrameName(String s, int anim, int frame) {
  177. changedState = true;
  178. animations.get(anim).get(frame).setName(s);
  179. }
  180. /**
  181. * Add a Frame to an animation.
  182. * @return Index of new Frame or -1 if not enough space
  183. * @param anim Animation Index
  184. */
  185. public int addFrame(int anim) {
  186. changedState = true;
  187. if (framesRemaining <= 0) {
  188. return -1;
  189. }
  190. framesRemaining--;
  191. int s = animations.get(anim).size();
  192. animations.get(anim).add(s);
  193. animations.get(anim).get(s).setName("Frame " + animations.get(anim).size());
  194. return s;
  195. }
  196. /**
  197. * Remove a frame.
  198. * @param anim Animation Index
  199. * @param frame Frame you want to remove
  200. */
  201. public void removeFrame(int anim, int frame) {
  202. changedState = true;
  203. animations.get(anim).remove(frame);
  204. }
  205. /**
  206. * Get the data of a frame.
  207. * @param anim Animation Index
  208. * @param frame Frame Index
  209. * @return 64 byte array with data (8 bits per byte => 512 bits)
  210. */
  211. public short[] getFrame(int anim, int frame) {
  212. return animations.get(anim).get(frame).getData();
  213. }
  214. /**
  215. * Set the data of a frame
  216. * @param data 64 byte array with data
  217. * @param anim Animation Index
  218. * @param frame Frame Index
  219. * @see cubeWorker#getFrame(int, int) getFrame()
  220. */
  221. public void setFrame(short[] data, int anim, int frame) {
  222. changedState = true;
  223. animations.get(anim).get(frame).setData(data);
  224. }
  225. /**
  226. * Get frame duration.
  227. * @param anim Animation Index
  228. * @param frame Frame Index
  229. * @return Duration. 0 means 1/24th of a second.
  230. */
  231. public short getFrameTime(int anim, int frame) {
  232. return animations.get(anim).get(frame).getTime();
  233. }
  234. /**
  235. * Set the frames duration.
  236. * @param time New duration
  237. * @param anim Animation Index
  238. * @param frame Frame Index
  239. * @see cubeWorker#getFrameTime(int, int) getFrameTime()
  240. */
  241. public void setFrameTime(short time, int anim, int frame) {
  242. changedState = true;
  243. animations.get(anim).get(frame).setTime(time);
  244. }
  245. /**
  246. * Move a frame.
  247. * @param dir Direction to move. Use UP and DOWN from cubeWorker
  248. * @param anim Animation Index
  249. * @param frame Frame Index
  250. * @see cubeWorker#moveAnimation(int, int) moveAnimation()
  251. */
  252. public void moveFrame(int dir, int anim, int frame){
  253. changedState = true;
  254. if (dir == UP){
  255. // frame moved up
  256. if (frame > 0) {
  257. AFrame tmp = animations.get(anim).frames.get(frame);
  258. animations.get(anim).frames.set(frame, animations.get(anim).frames.get(frame - 1));
  259. animations.get(anim).frames.set(frame - 1, tmp);
  260. }
  261. } else if (dir == DOWN){
  262. // frame moved down
  263. if (frame < (animations.get(anim).size() - 1)) {
  264. AFrame tmp = animations.get(anim).frames.get(frame);
  265. animations.get(anim).frames.set(frame, animations.get(anim).frames.get(frame + 1));
  266. animations.get(anim).frames.set(frame + 1, tmp);
  267. }
  268. }
  269. }
  270. // --------------------
  271. // File Specific
  272. // --------------------
  273. /**
  274. * Loads an animation file into this worker.
  275. * @param path Path of file to load
  276. * @return 0 on success, -1 on error.
  277. */
  278. public int loadState(String path) {
  279. changedState = false;
  280. try {
  281. animations = AnimationUtility.readFile(path);
  282. } catch (Exception e) {
  283. System.out.println("Did not load!");
  284. e.printStackTrace(System.out);
  285. return -1;
  286. }
  287. int size = 0;
  288. for (int i = 0; i < animations.size(); i++) {
  289. size += animations.get(i).size();
  290. }
  291. framesRemaining = 2016 - size;
  292. if (size > 2016) {
  293. return -1;
  294. }
  295. return 0;
  296. }
  297. /**
  298. * Save the state of this object into a file.
  299. * @param path Path to save file in
  300. * @return 0 on success, -1 on error
  301. */
  302. public int saveState(String path) {
  303. changedState = false;
  304. AnimationUtility.writeFile(path, animations);
  305. if (AnimationUtility.getLastError() != null) {
  306. System.out.println(AnimationUtility.getLastError());
  307. return -1;
  308. }
  309. return 0;
  310. }
  311. /**
  312. * Check if something changed after loading/saving.
  313. * @return TRUE if something changed, FALSE otherwise
  314. */
  315. public boolean changedStateSinceSave() {
  316. return changedState;
  317. }
  318. // --------------------
  319. // Serial Port Specific
  320. // --------------------
  321. /**
  322. * Send all animations to the cube.
  323. * @param port Name of serial port to use
  324. * @return 0 on success, -1 on error
  325. */
  326. public int uploadState(String port) {
  327. return -1;
  328. }
  329. /**
  330. * Get all animations from the cube, place it in this object
  331. * @param port Name of serial port to use
  332. * @return 0 on success, -1 on error
  333. */
  334. public int downloadState(String port) {
  335. return -1;
  336. }
  337. /**
  338. * Try to speak with the cube.
  339. * @return TRUE if cube responds
  340. * @param port Name of serial port
  341. */
  342. public boolean probeCubeConnected(String port) {
  343. return false;
  344. }
  345. /**
  346. * Get the names of all available serial ports.
  347. * @return Array of port names. First entry is "Select serial port..." if no others
  348. */
  349. public String[] getSerialPorts() {
  350. String[] ports = {"Select serial port..."};
  351. String portLines = HelperUtility.getPorts();
  352. if (portLines == null) {
  353. return ports;
  354. }
  355. StringTokenizer sT = new StringTokenizer(portLines, "\n");
  356. int size = sT.countTokens();
  357. ports = new String[size];
  358. for (int i = 0; i < size; i++) {
  359. ports[i] = sT.nextToken();
  360. }
  361. return ports;
  362. }
  363. // --------------------
  364. }