Simple single-color 8x8x8 LED Cube with AVRs
選択できるのは25トピックまでです。 トピックは、先頭が英数字で、英数字とダッシュ('-')を使用した35文字以内のものにしてください。

cubeWorker.java 12KB

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  1. /*
  2. * cubeWorker.java
  3. *
  4. * Copyright 2011 Thomas Buck <xythobuz@me.com>
  5. * Copyright 2011 Max Nuding <max.nuding@gmail.com>
  6. * Copyright 2011 Felix Bäder <baeder.felix@gmail.com>
  7. *
  8. * This file is part of LED-Cube.
  9. *
  10. * LED-Cube is free software: you can redistribute it and/or modify
  11. * it under the terms of the GNU General Public License as published by
  12. * the Free Software Foundation, either version 3 of the License, or
  13. * (at your option) any later version.
  14. *
  15. * LED-Cube is distributed in the hope that it will be useful,
  16. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  17. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  18. * GNU General Public License for more details.
  19. *
  20. * You should have received a copy of the GNU General Public License
  21. * along with LED-Cube. If not, see <http://www.gnu.org/licenses/>.
  22. */
  23. /*
  24. * This class handles one animation file. This file can contain
  25. * many animations, but has to be only 1Mbit in size (128*1024 Byte).
  26. */
  27. import java.util.ArrayList;
  28. import java.util.List;
  29. import java.util.StringTokenizer;
  30. import java.util.Collections;
  31. /**
  32. * This class holds all Data of the Application. Additionally it performs the
  33. * transmission of animation data to/from the cube and saves/loads animations
  34. * in/from a file.
  35. *
  36. * @author Thomas Buck
  37. * @author Felix Bäder
  38. * @author Max Nuding
  39. * @version 1.0
  40. */
  41. public class cubeWorker {
  42. // --------------------
  43. // Definitions
  44. // --------------------
  45. final int UP = 0;
  46. final int DOWN = 1;
  47. // --------------------
  48. // Fields
  49. // --------------------
  50. private List<Animation> animations = new ArrayList<Animation>();
  51. private final int framesRemaining = 2016; // (128 * 1024) / 65 = 2016,...
  52. private boolean changedState = false;
  53. private Frame parentFrame;
  54. // --------------------
  55. /**
  56. * Creates a worker with one animation, containing an empty frame.
  57. */
  58. public cubeWorker(Frame parent) {
  59. animations.add(new Animation());
  60. animations.get(0).setName("Animation 1");
  61. animations.get(0).add(0);
  62. animations.get(0).get(0).setName("Frame 1");
  63. parentFrame = parent;
  64. }
  65. /**
  66. * Creates a worker from the given animation list
  67. *
  68. * @param anims List of animations
  69. */
  70. public cubeWorker(List<Animation> anims, Frame parent) {
  71. animations = anims;
  72. parentFrame = parent;
  73. }
  74. /**
  75. * Returns number of frames in this cubeWorker.
  76. *
  77. * @return number of frames.
  78. */
  79. public int completeNumOfFrames() {
  80. int count = 0;
  81. for (int i = 0; i < numOfAnimations(); i++) {
  82. count += numOfFrames(i);
  83. }
  84. return count;
  85. }
  86. // --------------------
  87. // Misc. Methods
  88. // --------------------
  89. private void sortAnimationList() {
  90. Collections.sort(animations);
  91. }
  92. // return true if damaged and fixed partially
  93. private boolean checkAnimationList() {
  94. for (int i = 0; i < animations.size(); i++) {
  95. if (animations.get(i).getOrder() != i) {
  96. animations.get(i).setOrder(animations.size());
  97. return true;
  98. }
  99. }
  100. return false;
  101. }
  102. /**
  103. * Get the number of animations in this worker.
  104. * Also fixes the order of the animation list, if needed.
  105. *
  106. * @return number of animations
  107. */
  108. public int numOfAnimations() {
  109. while(checkAnimationList()) {
  110. sortAnimationList();
  111. }
  112. return animations.size();
  113. }
  114. /**
  115. * Get the number of frames in an animation.
  116. *
  117. * @param selectedAnimation the animation you want to check
  118. * @return number of frames in this animation
  119. */
  120. public int numOfFrames(int selectedAnimation) {
  121. return animations.get(selectedAnimation).size();
  122. }
  123. /**
  124. * Get the number of frames you can add until the Cubes memory is full.
  125. *
  126. * @return number of frames remaining
  127. */
  128. public int framesRemaining() {
  129. return framesRemaining - completeNumOfFrames();
  130. }
  131. // --------------------
  132. // Animation Specific
  133. // --------------------
  134. /**
  135. * Add an animation.
  136. *
  137. * @return Index of new animation, or -1 if not enough space remaining.
  138. */
  139. public int addAnimation() {
  140. changedState = true;
  141. if (framesRemaining() <= 0) {
  142. return -1;
  143. } else {
  144. int s = animations.size();
  145. animations.add(s, new Animation());
  146. animations.get(s).setName("Animation " + animations.size());
  147. return s;
  148. }
  149. }
  150. /**
  151. * Remove an animation.
  152. *
  153. * @param selectedAnimation the animation you want to delete
  154. */
  155. public void removeAnimation(int selectedAnimation) {
  156. changedState = true;
  157. animations.remove(selectedAnimation);
  158. }
  159. /**
  160. * Get the name of an animation
  161. *
  162. * @return The name
  163. * @param selectedAnimation The animation you want to get the name from
  164. */
  165. public String getAnimationName(int selectedAnimation) {
  166. return animations.get(selectedAnimation).getName();
  167. }
  168. /**
  169. * Set the name of an animation  @param s New name
  170. *
  171. * @param selectedAnimation Index of the animation you want to change
  172. */
  173. public void setAnimationName(String s, int selectedAnimation) {
  174. changedState = true;
  175. animations.get(selectedAnimation).setName(s);
  176. }
  177. /**
  178. * Move an animation UP or DOWN.
  179. *
  180. * @param dir Direction. Use UP and DOWN defined in cubeWorker
  181. * @param selectedAnimation Animation you want to move
  182. */
  183. public void moveAnimation(int dir, int selectedAnimation) {
  184. changedState = true;
  185. if (dir == UP) {
  186. // animation moved up
  187. if (selectedAnimation > 0) {
  188. Animation tmp = animations.get(selectedAnimation);
  189. animations.set(selectedAnimation,
  190. animations.get(selectedAnimation - 1));
  191. animations.set(selectedAnimation - 1, tmp);
  192. }
  193. } else if (dir == DOWN) {
  194. // animation moved down
  195. if (selectedAnimation < (animations.size() - 1)) {
  196. Animation tmp = animations.get(selectedAnimation);
  197. animations.set(selectedAnimation,
  198. animations.get(selectedAnimation + 1));
  199. animations.set(selectedAnimation + 1, tmp);
  200. }
  201. }
  202. }
  203. // --------------------
  204. // Frame Specific
  205. // --------------------
  206. /**
  207. * Get the name of a frame.
  208. *
  209. * @param anim Animation the frame is in
  210. * @param frame Index of the frame
  211. */
  212. public String getFrameName(int anim, int frame) {
  213. return animations.get(anim).get(frame).getName();
  214. }
  215. /**
  216. * Set the name of a frame.
  217. *
  218. * @param s New name
  219. * @param anim Animation Index
  220. * @param frame Frame Index
  221. */
  222. public void setFrameName(String s, int anim, int frame) {
  223. changedState = true;
  224. animations.get(anim).get(frame).setName(s);
  225. }
  226. /**
  227. * Add a Frame to an animation.
  228. *
  229. * @return Index of new Frame or -1 if not enough space
  230. * @param anim Animation Index
  231. */
  232. public int addFrame(int anim) {
  233. changedState = true;
  234. if (framesRemaining() <= 0) {
  235. return -1;
  236. }
  237. int s = animations.get(anim).size();
  238. animations.get(anim).add(s);
  239. animations.get(anim).get(s)
  240. .setName("Frame " + animations.get(anim).size());
  241. return s;
  242. }
  243. /**
  244. * Remove a frame.
  245. *
  246. * @param anim Animation Index
  247. * @param frame Frame you want to remove
  248. */
  249. public void removeFrame(int anim, int frame) {
  250. changedState = true;
  251. animations.get(anim).remove(frame);
  252. }
  253. /**
  254. * Get the data of a frame.
  255. *
  256. * @param anim Animation Index  @param frame Frame Index
  257. * @return 64 byte array with data (8 bits per byte => 512 bits)
  258. */
  259. public short[] getFrame(int anim, int frame) {
  260. return animations.get(anim).get(frame).getData();
  261. }
  262. /**
  263. * Set the data of a frame
  264. *
  265. * @param data 64 byte array with data
  266. * @param anim Animation Index
  267. * @param frame Frame Index
  268. * @see cubeWorker#getFrame(int, int) getFrame()
  269. */
  270. public void setFrame(short[] data, int anim, int frame) {
  271. changedState = true;
  272. animations.get(anim).get(frame).setData(data);
  273. }
  274. /**
  275. * Get frame duration.
  276. *
  277. * @param anim Animation Index
  278. * @param frame Frame Index
  279. * @return Duration. 0 means 1/24th of a second.
  280. */
  281. public short getFrameTime(int anim, int frame) {
  282. return animations.get(anim).get(frame).getTime();
  283. }
  284. /**
  285. * Set the frames duration.
  286. *
  287. * @param time New duration
  288. * @param anim Animation Index
  289. * @param frame Frame Index
  290. * @see cubeWorker#getFrameTime(int, int) getFrameTime()
  291. */
  292. public void setFrameTime(short time, int anim, int frame) {
  293. changedState = true;
  294. animations.get(anim).get(frame).setTime(time);
  295. }
  296. /**
  297. * Move a frame.
  298. *
  299. * @param dir Direction to move. Use UP and DOWN from cubeWorker
  300. * @param anim Animation Index
  301. * @param frame Frame Index
  302. * @see cubeWorker#moveAnimation(int, int) moveAnimation()
  303. */
  304. public void moveFrame(int dir, int anim, int frame) {
  305. changedState = true;
  306. if (dir == UP) {
  307. // frame moved up
  308. if (frame > 0) {
  309. AFrame tmp = animations.get(anim).frames.get(frame);
  310. animations.get(anim).frames.set(frame,
  311. animations.get(anim).frames.get(frame - 1));
  312. animations.get(anim).frames.set(frame - 1, tmp);
  313. }
  314. } else if (dir == DOWN) {
  315. // frame moved down
  316. if (frame < (animations.get(anim).size() - 1)) {
  317. AFrame tmp = animations.get(anim).frames.get(frame);
  318. animations.get(anim).frames.set(frame,
  319. animations.get(anim).frames.get(frame + 1));
  320. animations.get(anim).frames.set(frame + 1, tmp);
  321. }
  322. }
  323. }
  324. // --------------------
  325. // File Specific
  326. // --------------------
  327. /**
  328. * Loads an animation file into this worker.
  329. *
  330. * @param path Path of file to load
  331. * @return 0 on success, -1 on error.
  332. */
  333. public int loadState(String path) {
  334. changedState = false;
  335. try {
  336. animations = AnimationUtility.readFile(path);
  337. } catch (Exception e) {
  338. System.out.println("Did not load!");
  339. e.printStackTrace(System.out);
  340. return -1;
  341. }
  342. int size = 0;
  343. for (int i = 0; i < animations.size(); i++) {
  344. size += animations.get(i).size();
  345. }
  346. if (size > 2016) {
  347. return -1;
  348. }
  349. return 0;
  350. }
  351. /**
  352. * Save the state of this object into a file.
  353. *
  354. * @param path Path to save file in
  355. * @return 0 on success, -1 on error
  356. */
  357. public int saveState(String path) {
  358. changedState = false;
  359. AnimationUtility.writeFile(path, animations);
  360. if (AnimationUtility.getLastError() != null) {
  361. System.out.println(AnimationUtility.getLastError());
  362. return -1;
  363. }
  364. return 0;
  365. }
  366. /**
  367. * Check if something changed after loading/saving.
  368. *
  369. * @return TRUE if something changed, FALSE otherwise
  370. */
  371. public boolean changedStateSinceSave() {
  372. return changedState;
  373. }
  374. // --------------------
  375. // Serial Port Specific
  376. // --------------------
  377. /**
  378. * Send all animations to the cube.
  379. *
  380. * @param port Name of serial port to use
  381. * @return 0 on success, -1 on error
  382. */
  383. public int uploadState(String port) {
  384. try {
  385. SerialHelper sh = new SerialHelper(port, parentFrame);
  386. int ret = sh.sendAnimationsToCube(this);
  387. sh.closeSerialPort();
  388. return ret;
  389. } catch (Exception e) {
  390. System.out.println("Serial Exception: " + e.getMessage());
  391. return -1;
  392. }
  393. }
  394. /**
  395. * Get all animations from the cube, place it in this object
  396. *
  397. * @param port Name of serial port to use
  398. * @return 0 on success, -1 on error
  399. */
  400. public int downloadState(String port) {
  401. try {
  402. SerialHelper sh = new SerialHelper(port, parentFrame);
  403. cubeWorker ret = sh.getAnimationsFromCube();
  404. sh.closeSerialPort();
  405. if (ret == null) {
  406. return -1;
  407. } else {
  408. changedState = true;
  409. animations = ret.getAnimationList();
  410. return 0;
  411. }
  412. } catch (Exception e) {
  413. System.out.println("Serial Exception: " + e.getMessage());
  414. return -1;
  415. }
  416. }
  417. /**
  418. * Get the list used internally to store all the animations.
  419. * @return The list.
  420. */
  421. public List<Animation> getAnimationList() {
  422. return animations;
  423. }
  424. /**
  425. * Try to speak with the cube.
  426. *
  427. * @return TRUE if cube responds
  428. * @param port Name of serial port
  429. */
  430. public boolean probeCubeConnected(String port) {
  431. return false;
  432. }
  433. /**
  434. * Get the names of all available serial ports.
  435. *
  436. * @return Array of port names. First entry is "Select serial port..." if no
  437. * others
  438. */
  439. public String[] getSerialPorts() {
  440. String[] ports = { "Select serial port..." };
  441. String portLines = HelperUtility.getPorts();
  442. if (portLines == null) {
  443. return ports;
  444. }
  445. StringTokenizer sT = new StringTokenizer(portLines, "\n");
  446. int size = sT.countTokens();
  447. ports = new String[size];
  448. for (int i = 0; i < size; i++) {
  449. ports[i] = sT.nextToken();
  450. }
  451. return ports;
  452. }
  453. // --------------------
  454. }