Simple single-color 8x8x8 LED Cube with AVRs
選択できるのは25トピックまでです。 トピックは、先頭が英数字で、英数字とダッシュ('-')を使用した35文字以内のものにしてください。

cubeWorker.java 13KB

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  1. /*
  2. * cubeWorker.java
  3. *
  4. * Copyright 2011 Thomas Buck <xythobuz@me.com>
  5. * Copyright 2011 Max Nuding <max.nuding@gmail.com>
  6. * Copyright 2011 Felix Bäder <baeder.felix@gmail.com>
  7. *
  8. * This file is part of LED-Cube.
  9. *
  10. * LED-Cube is free software: you can redistribute it and/or modify
  11. * it under the terms of the GNU General Public License as published by
  12. * the Free Software Foundation, either version 3 of the License, or
  13. * (at your option) any later version.
  14. *
  15. * LED-Cube is distributed in the hope that it will be useful,
  16. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  17. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  18. * GNU General Public License for more details.
  19. *
  20. * You should have received a copy of the GNU General Public License
  21. * along with LED-Cube. If not, see <http://www.gnu.org/licenses/>.
  22. */
  23. /*
  24. * This class handles one animation file. This file can contain
  25. * many animations, but has to be only 1Mbit in size (128*1024 Byte).
  26. */
  27. import java.util.ArrayList;
  28. import java.util.List;
  29. import java.util.StringTokenizer;
  30. import java.util.Collections;
  31. /**
  32. * This class holds all Data of the Application. Additionally it performs the
  33. * transmission of animation data to/from the cube and saves/loads animations
  34. * in/from a file.
  35. *
  36. * @author Thomas Buck
  37. * @author Felix Bäder
  38. * @author Max Nuding
  39. * @version 1.0
  40. */
  41. public class cubeWorker {
  42. // --------------------
  43. // Definitions
  44. // --------------------
  45. final int UP = 0;
  46. final int DOWN = 1;
  47. // --------------------
  48. // Fields
  49. // --------------------
  50. private List<Animation> animations = new ArrayList<Animation>();
  51. private final int framesRemaining = 2016; // (128 * 1024) / 65 = 2016,...
  52. private boolean changedState = false;
  53. private Frame parentFrame;
  54. // --------------------
  55. /**
  56. * Creates a worker with one animation, containing an empty frame.
  57. */
  58. public cubeWorker(Frame parent) {
  59. animations.add(new Animation());
  60. animations.get(0).setName("Animation 1");
  61. animations.get(0).add(0);
  62. animations.get(0).get(0).setName("Frame 1");
  63. parentFrame = parent;
  64. }
  65. /**
  66. * Creates a worker from the given animation list
  67. *
  68. * @param anims List of animations
  69. */
  70. public cubeWorker(List<Animation> anims, Frame parent) {
  71. animations = anims;
  72. parentFrame = parent;
  73. }
  74. /**
  75. * Returns number of frames in this cubeWorker.
  76. *
  77. * @return number of frames.
  78. */
  79. public int completeNumOfFrames() {
  80. int count = 0;
  81. for (int i = 0; i < numOfAnimations(); i++) {
  82. count += numOfFrames(i);
  83. }
  84. return count;
  85. }
  86. // --------------------
  87. // Misc. Methods
  88. // --------------------
  89. // Returns a number that is below the size of the animations list and not used as order
  90. // If a order is higher or equal to the size of the list, it tries to assign a hole found to this
  91. // Returns -1 if there is no hole
  92. private int holeInAnimationList() {
  93. int s = animations.size();
  94. byte[] result = new byte[s];
  95. int hole = -1;
  96. int fix = -1;
  97. for (int i = 0; i < s; i++) {
  98. result[i] = 0;
  99. }
  100. for (int i = 0; i < s; i++) {
  101. int order = animations.get(i).getOrder();
  102. if (order >= s) {
  103. // Houston, we have a problem...
  104. fix = i;
  105. }
  106. result[order] = 1;
  107. }
  108. for (int i = 0; i < s; i++) {
  109. if (result[i] == 0) {
  110. hole = i;
  111. break;
  112. }
  113. }
  114. if ((hole != -1) && (fix != 1)) {
  115. animations.get(fix).setOrder(hole);
  116. return holeInAnimationList();
  117. }
  118. return hole;
  119. }
  120. // return true if damaged and to be sorted
  121. private boolean checkAnimationList() {
  122. for (int i = 0; i < animations.size(); i++) {
  123. if (animations.get(i).getOrder() != i) {
  124. int h = holeInAnimationList();
  125. if (h != -1) {
  126. animations.get(i).setOrder(h);
  127. }
  128. return true;
  129. }
  130. }
  131. return false;
  132. }
  133. /**
  134. * Get the number of animations in this worker.
  135. * Also fixes the order of the animation list, if needed.
  136. *
  137. * @return number of animations
  138. */
  139. public int numOfAnimations() {
  140. while(checkAnimationList()) {
  141. Collections.sort(animations);
  142. }
  143. return animations.size();
  144. }
  145. /**
  146. * Get the number of frames in an animation.
  147. *
  148. * @param selectedAnimation the animation you want to check
  149. * @return number of frames in this animation
  150. */
  151. public int numOfFrames(int selectedAnimation) {
  152. return animations.get(selectedAnimation).size();
  153. }
  154. /**
  155. * Get the number of frames you can add until the Cubes memory is full.
  156. *
  157. * @return number of frames remaining
  158. */
  159. public int framesRemaining() {
  160. return framesRemaining - completeNumOfFrames();
  161. }
  162. // --------------------
  163. // Animation Specific
  164. // --------------------
  165. /**
  166. * Add an animation. It has an initial empty frame
  167. *
  168. * @return Index of new animation, or -1 if not enough space remaining.
  169. */
  170. public int addAnimation() {
  171. changedState = true;
  172. if (framesRemaining() <= 0) {
  173. return -1;
  174. } else {
  175. int s = animations.size();
  176. animations.add(s, new Animation());
  177. animations.get(s).setName("Animation " + animations.size());
  178. animations.get(s).add(0, new AFrame());
  179. animations.get(s).get(0).setName("Frame 1");
  180. return s;
  181. }
  182. }
  183. /**
  184. * Remove an animation.
  185. *
  186. * @param selectedAnimation the animation you want to delete
  187. */
  188. public void removeAnimation(int selectedAnimation) {
  189. changedState = true;
  190. animations.remove(selectedAnimation);
  191. }
  192. /**
  193. * Get the name of an animation
  194. *
  195. * @return The name
  196. * @param selectedAnimation The animation you want to get the name from
  197. */
  198. public String getAnimationName(int selectedAnimation) {
  199. return animations.get(selectedAnimation).getName();
  200. }
  201. /**
  202. * Set the name of an animation  @param s New name
  203. *
  204. * @param selectedAnimation Index of the animation you want to change
  205. */
  206. public void setAnimationName(String s, int selectedAnimation) {
  207. changedState = true;
  208. animations.get(selectedAnimation).setName(s);
  209. }
  210. /**
  211. * Move an animation UP or DOWN.
  212. *
  213. * @param dir Direction. Use UP and DOWN defined in cubeWorker
  214. * @param selectedAnimation Animation you want to move
  215. */
  216. public void moveAnimation(int dir, int selectedAnimation) {
  217. changedState = true;
  218. if (dir == UP) {
  219. // animation moved up
  220. if (selectedAnimation > 0) {
  221. Animation tmp = animations.get(selectedAnimation);
  222. animations.set(selectedAnimation,
  223. animations.get(selectedAnimation - 1));
  224. animations.set(selectedAnimation - 1, tmp);
  225. }
  226. } else if (dir == DOWN) {
  227. // animation moved down
  228. if (selectedAnimation < (animations.size() - 1)) {
  229. Animation tmp = animations.get(selectedAnimation);
  230. animations.set(selectedAnimation,
  231. animations.get(selectedAnimation + 1));
  232. animations.set(selectedAnimation + 1, tmp);
  233. }
  234. }
  235. }
  236. // --------------------
  237. // Frame Specific
  238. // --------------------
  239. /**
  240. * Get the name of a frame.
  241. *
  242. * @param anim Animation the frame is in
  243. * @param frame Index of the frame
  244. */
  245. public String getFrameName(int anim, int frame) {
  246. return animations.get(anim).get(frame).getName();
  247. }
  248. /**
  249. * Set the name of a frame.
  250. *
  251. * @param s New name
  252. * @param anim Animation Index
  253. * @param frame Frame Index
  254. */
  255. public void setFrameName(String s, int anim, int frame) {
  256. changedState = true;
  257. animations.get(anim).get(frame).setName(s);
  258. }
  259. /**
  260. * Add a Frame to an animation.
  261. *
  262. * @return Index of new Frame or -1 if not enough space
  263. * @param anim Animation Index
  264. */
  265. public int addFrame(int anim) {
  266. changedState = true;
  267. if (framesRemaining() <= 0) {
  268. return -1;
  269. }
  270. int s = animations.get(anim).size();
  271. animations.get(anim).add(s);
  272. animations.get(anim).get(s)
  273. .setName("Frame " + animations.get(anim).size());
  274. return s;
  275. }
  276. /**
  277. * Remove a frame.
  278. *
  279. * @param anim Animation Index
  280. * @param frame Frame you want to remove
  281. */
  282. public void removeFrame(int anim, int frame) {
  283. changedState = true;
  284. animations.get(anim).remove(frame);
  285. }
  286. /**
  287. * Get the data of a frame.
  288. *
  289. * @param anim Animation Index  @param frame Frame Index
  290. * @return 64 byte array with data (8 bits per byte => 512 bits)
  291. */
  292. public short[] getFrame(int anim, int frame) {
  293. return animations.get(anim).get(frame).getData();
  294. }
  295. /**
  296. * Set the data of a frame
  297. *
  298. * @param data 64 byte array with data
  299. * @param anim Animation Index
  300. * @param frame Frame Index
  301. * @see cubeWorker#getFrame(int, int) getFrame()
  302. */
  303. public void setFrame(short[] data, int anim, int frame) {
  304. changedState = true;
  305. animations.get(anim).get(frame).setData(data);
  306. }
  307. /**
  308. * Get frame duration.
  309. *
  310. * @param anim Animation Index
  311. * @param frame Frame Index
  312. * @return Duration. 0 means 1/24th of a second.
  313. */
  314. public short getFrameTime(int anim, int frame) {
  315. return animations.get(anim).get(frame).getTime();
  316. }
  317. /**
  318. * Set the frames duration.
  319. *
  320. * @param time New duration
  321. * @param anim Animation Index
  322. * @param frame Frame Index
  323. * @see cubeWorker#getFrameTime(int, int) getFrameTime()
  324. */
  325. public void setFrameTime(short time, int anim, int frame) {
  326. changedState = true;
  327. animations.get(anim).get(frame).setTime(time);
  328. }
  329. /**
  330. * Move a frame.
  331. *
  332. * @param dir Direction to move. Use UP and DOWN from cubeWorker
  333. * @param anim Animation Index
  334. * @param frame Frame Index
  335. * @see cubeWorker#moveAnimation(int, int) moveAnimation()
  336. */
  337. public void moveFrame(int dir, int anim, int frame) {
  338. changedState = true;
  339. if (dir == UP) {
  340. // frame moved up
  341. if (frame > 0) {
  342. AFrame tmp = animations.get(anim).frames.get(frame);
  343. animations.get(anim).frames.set(frame,
  344. animations.get(anim).frames.get(frame - 1));
  345. animations.get(anim).frames.set(frame - 1, tmp);
  346. }
  347. } else if (dir == DOWN) {
  348. // frame moved down
  349. if (frame < (animations.get(anim).size() - 1)) {
  350. AFrame tmp = animations.get(anim).frames.get(frame);
  351. animations.get(anim).frames.set(frame,
  352. animations.get(anim).frames.get(frame + 1));
  353. animations.get(anim).frames.set(frame + 1, tmp);
  354. }
  355. }
  356. }
  357. // --------------------
  358. // File Specific
  359. // --------------------
  360. /**
  361. * Loads an animation file into this worker.
  362. *
  363. * @param path Path of file to load
  364. * @return 0 on success, -1 on error.
  365. */
  366. public int loadState(String path) {
  367. changedState = false;
  368. try {
  369. animations = AnimationUtility.readFile(path);
  370. } catch (Exception e) {
  371. System.out.println("Did not load!");
  372. e.printStackTrace(System.out);
  373. return -1;
  374. }
  375. int size = 0;
  376. for (int i = 0; i < animations.size(); i++) {
  377. size += animations.get(i).size();
  378. }
  379. if (size > 2016) {
  380. return -1;
  381. }
  382. return 0;
  383. }
  384. /**
  385. * Save the state of this object into a file.
  386. *
  387. * @param path Path to save file in
  388. * @return 0 on success, -1 on error
  389. */
  390. public int saveState(String path) {
  391. changedState = false;
  392. AnimationUtility.writeFile(path, animations);
  393. if (AnimationUtility.getLastError() != null) {
  394. System.out.println(AnimationUtility.getLastError());
  395. return -1;
  396. }
  397. return 0;
  398. }
  399. /**
  400. * Check if something changed after loading/saving.
  401. *
  402. * @return TRUE if something changed, FALSE otherwise
  403. */
  404. public boolean changedStateSinceSave() {
  405. return changedState;
  406. }
  407. // --------------------
  408. // Serial Port Specific
  409. // --------------------
  410. /**
  411. * Send all animations to the cube.
  412. *
  413. * @param port Name of serial port to use
  414. * @return 0 on success, -1 on error
  415. */
  416. public int uploadState(String port) {
  417. try {
  418. SerialHelper sh = new SerialHelper(port, parentFrame);
  419. int ret = sh.sendAnimationsToCube(this);
  420. sh.closeSerialPort();
  421. return ret;
  422. } catch (Exception e) {
  423. return -1;
  424. }
  425. }
  426. /**
  427. * Get all animations from the cube, place it in this object
  428. *
  429. * @param port Name of serial port to use
  430. * @return 0 on success, -1 on error
  431. */
  432. public int downloadState(String port) {
  433. try {
  434. SerialHelper sh = new SerialHelper(port, parentFrame);
  435. cubeWorker ret = sh.getAnimationsFromCube();
  436. sh.closeSerialPort();
  437. if (ret == null) {
  438. return -1;
  439. } else {
  440. changedState = true;
  441. animations = ret.getAnimationList();
  442. return 0;
  443. }
  444. } catch (Exception e) {
  445. return -1;
  446. }
  447. }
  448. /**
  449. * Get the list used internally to store all the animations.
  450. * @return The list.
  451. */
  452. public List<Animation> getAnimationList() {
  453. return animations;
  454. }
  455. /**
  456. * Try to speak with the cube.
  457. *
  458. * @return TRUE if cube responds
  459. * @param port Name of serial port
  460. */
  461. public boolean probeCubeConnected(String port) {
  462. try {
  463. SerialHelper sh = new SerialHelper(port, parentFrame);
  464. boolean response = sh.probeForCube();
  465. sh.closeSerialPort();
  466. return response;
  467. } catch (Exception e) {
  468. return false;
  469. }
  470. }
  471. /**
  472. * Get the names of all available serial ports.
  473. *
  474. * @return Array of port names. First entry is "Select serial port..." if no
  475. * others
  476. */
  477. public String[] getSerialPorts() {
  478. String[] ports = { "Select serial port..." };
  479. String portLines = HelperUtility.getPorts();
  480. if (portLines == null) {
  481. return ports;
  482. }
  483. StringTokenizer sT = new StringTokenizer(portLines, "\n");
  484. int size = sT.countTokens();
  485. ports = new String[size];
  486. for (int i = 0; i < size; i++) {
  487. ports[i] = sT.nextToken();
  488. }
  489. return ports;
  490. }
  491. // --------------------
  492. }