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Finished TombRaider1.h.

Moved TombRaider5.h into Wiki.
Thomas Buck 11 anos atrás
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3 arquivos alterados com 577 adições e 1023 exclusões
  1. 3
    0
      ChangeLog
  2. 574
    532
      include/TombRaider1.h
  3. 0
    491
      include/TombRaider5.h

+ 3
- 0
ChangeLog Ver arquivo

@@ -5,6 +5,9 @@
5 5
 
6 6
  OpenRaider (0.1.2) xythobuz <xythobuz@xythobuz.de>
7 7
 
8
+	[ 20140210 ]
9
+	* Finished the Tomb Raider 1 Item/State definitions
10
+
8 11
 	[ 20140209 ]
9 12
 	* Renamed OpenGLMesh to Mesh
10 13
 	* Removed unused flags, enums, ...

+ 574
- 532
include/TombRaider1.h
Diferenças do arquivo suprimidas por serem muito extensas
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+ 0
- 491
include/TombRaider5.h Ver arquivo

@@ -1,491 +0,0 @@
1
-/* -*- Mode: C++; tab-width: 3; indent-tabs-mode: t; c-basic-offset: 3 -*- */
2
-/*================================================================
3
- *
4
- * Project : OpenRaider
5
- * Author  : Mongoose
6
- * Website : http://www.westga.edu/~stu7440/
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- * Email   : stu7440@westga.edu
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- * Object  :
9
- * License : GPL, also (C) 2002 Mongoose
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- * Comments:
11
- *
12
- *-- History ------------------------------------------------
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- *
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- * 2002.04.04:
15
- * Mongoose - Created, based on work by ? ( one of the TRE guys )
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- ================================================================*/
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-
18
-#ifndef _TOMBRAIDER5_H_
19
-#define _TOMBRAIDER5_H_
20
-
21
-typedef enum
22
-{
23
-        TR4_OBJ_LARA = 0,
24
-        TR4_OBJ_PISTOLS_ANIM = 1,
25
-        TR4_OBJ_UZI_ANIM = 2,
26
-        TR4_OBJ_SHOTGUN_ANIM = 3,
27
-        TR4_OBJ_CROSSBOW_ANIM = 4,
28
-        TR4_OBJ_GRENADE_GUN_ANIM = 5,
29
-        TR4_OBJ_SIXSHOOTER_ANIM = 6,
30
-        TR4_OBJ_FLARE_ANIM = 7,
31
-        TR4_OBJ_LARA_SKIN = 8,
32
-        TR4_OBJ_LARA_SKIN_JOINTS = 9,
33
-        TR4_OBJ_LARA_SCREAM = 10,
34
-        TR4_OBJ_LARA_CROSSBOW_LASER = 11,
35
-        TR4_OBJ_LARA_REVOLVER_LASER = 12,
36
-        TR4_OBJ_LARA_HOLSTERS = 13,
37
-        TR4_OBJ_LARA_HOLSTERS_PISTOLS = 14,
38
-        TR4_OBJ_LARA_HOLSTERS_UZIS = 15,
39
-        TR4_OBJ_LARA_HOLSTERS_SIXSHOOTER = 16,
40
-        TR4_OBJ_LARA_SPEECH_HEAD1 = 17,
41
-        TR4_OBJ_LARA_SPEECH_HEAD2 = 18,
42
-        TR4_OBJ_LARA_SPEECH_HEAD3 = 19,
43
-        TR4_OBJ_LARA_SPEECH_HEAD4 = 20,
44
-        TR4_OBJ_ACTOR1_SPEECH_HEAD1 = 21,
45
-        TR4_OBJ_ACTOR1_SPEECH_HEAD2 = 22,
46
-        TR4_OBJ_ACTOR2_SPEECH_HEAD1 = 23,
47
-        TR4_OBJ_ACTOR2_SPEECH_HEAD2 = 24,
48
-        TR4_OBJ_LARA_WATER_MESH = 25,
49
-        TR4_OBJ_LARA_PETROL_MESH = 26,
50
-        TR4_OBJ_LARA_DIRT_MESH = 27,
51
-        TR4_OBJ_CROWBAR_ANIM = 28,
52
-        TR4_OBJ_TORCH_ANIM = 29,
53
-        TR4_OBJ_HAIR = 30,
54
-        TR4_OBJ_MOTORBIKE = 31,
55
-        TR4_OBJ_JEEP = 32,
56
-        TR4_OBJ_VEHICLE_EXTRA = 33,
57
-        TR4_OBJ_ENEMY_JEEP = 34,
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-        TR4_OBJ_SKELETON = 35,
59
-        TR4_OBJ_SKELETON_MIP = 36,
60
-        TR4_OBJ_GUIDE = 37,
61
-        TR4_OBJ_GUIDE_MIP = 38,
62
-        TR4_OBJ_VON_CROY = 39,
63
-        TR4_OBJ_VON_CROY_MIP = 40,
64
-        TR4_OBJ_BADDY_1 = 41,
65
-        TR4_OBJ_BADDY_1_MIP = 42,
66
-        TR4_OBJ_BADDY_2 = 43,
67
-        TR4_OBJ_BADDY_2_MIP = 44,
68
-        TR4_OBJ_SETHA = 45,
69
-        TR4_OBJ_SETHA_MIP = 46,
70
-        TR4_OBJ_MUMMY = 47,
71
-        TR4_OBJ_MUMMY_MIP = 48,
72
-        TR4_OBJ_SPHINX = 49,
73
-        TR4_OBJ_SPHINX_MIP = 50,
74
-        TR4_OBJ_CROCODILE = 51,
75
-        TR4_OBJ_CROCODILE_MIP = 52,
76
-        TR4_OBJ_HORSEMAN = 53,
77
-        TR4_OBJ_HORSEMAN_MIP = 54,
78
-        TR4_OBJ_SCORPION = 55,
79
-        TR4_OBJ_SCORPION_MIP = 56,
80
-        TR4_OBJ_JEAN_YVES = 57,
81
-        TR4_OBJ_JEAN_YVES_MIP = 58,
82
-        TR4_OBJ_TROOPS = 59,
83
-        TR4_OBJ_TROOPS_MIP = 60,
84
-        TR4_OBJ_KNIGHTS_TEMPLAR = 61,
85
-        TR4_OBJ_KNIGHTS_TEMPLAR_MIP = 62,
86
-        TR4_OBJ_MUTANT = 63,
87
-        TR4_OBJ_MUTANT_MIP = 64,
88
-        TR4_OBJ_HORSE = 65,
89
-        TR4_OBJ_HORSE_MIP = 66,
90
-        TR4_OBJ_BABOON_NORMAL = 67,
91
-        TR4_OBJ_BABOON_NORMAL_MIP = 68,
92
-        TR4_OBJ_BABOON_INV = 69,
93
-        TR4_OBJ_BABOON_INV_MIP = 70,
94
-        TR4_OBJ_BABOON_SILENT = 71,
95
-        TR4_OBJ_BABOON_SILENT_MIP = 72,
96
-        TR4_OBJ_WILD_BOAR = 73,
97
-        TR4_OBJ_WILD_BOAR_MIP = 74,
98
-        TR4_OBJ_HARPY = 75,
99
-        TR4_OBJ_HARPY_MIP = 76,
100
-        TR4_OBJ_DEMIGOD1 = 77,
101
-        TR4_OBJ_DEMIGOD1_MIP = 78,
102
-        TR4_OBJ_DEMIGOD2 = 79,
103
-        TR4_OBJ_DEMIGOD2_MIP = 80,
104
-        TR4_OBJ_DEMIGOD3 = 81,
105
-        TR4_OBJ_DEMIGOD3_MIP = 82,
106
-        TR4_OBJ_LITTLE_BEETLE = 83,
107
-        TR4_OBJ_BIG_BEETLE = 84,
108
-        TR4_OBJ_BIG_BEETLE_MIP = 85,
109
-        TR4_OBJ_WRAITH1 = 86,
110
-        TR4_OBJ_WRAITH2 = 87,
111
-        TR4_OBJ_WRAITH3 = 88,
112
-        TR4_OBJ_WRAITH4 = 89,
113
-        TR4_OBJ_BAT = 90,
114
-        TR4_OBJ_DOG = 91,
115
-        TR4_OBJ_DOG_MIP = 92,
116
-        TR4_OBJ_HAMMERHEAD = 93,
117
-        TR4_OBJ_HAMMERHEAD_MIP = 94,
118
-        TR4_OBJ_SAS = 95,
119
-        TR4_OBJ_SAS_MIP = 96,
120
-        TR4_OBJ_SAS_DYING = 97,
121
-        TR4_OBJ_SAS_DYING_MIP = 98,
122
-        TR4_OBJ_SAS_CAPTAIN = 99,
123
-        TR4_OBJ_SAS_CAPTAIN_MIP = 100,
124
-        TR4_OBJ_SAS_DRAG_BLOKE = 101,
125
-        TR4_OBJ_AHMET = 102,
126
-        TR4_OBJ_AHMET_MIP = 103,
127
-        TR4_OBJ_LARA_DOUBLE = 104,
128
-        TR4_OBJ_LARA_DOUBLE_MIP = 105,
129
-        TR4_OBJ_SMALL_SCORPION = 106,
130
-        TR4_OBJ_FISH = 107,
131
-        TR4_OBJ_GAME_PIECE1 = 108,
132
-        TR4_OBJ_GAME_PIECE2 = 109,
133
-        TR4_OBJ_GAME_PIECE3 = 110,
134
-        TR4_OBJ_ENEMY_PIECE = 111,
135
-        TR4_OBJ_WHEEL_OF_FORTUNE = 112,
136
-        TR4_OBJ_SCALES = 113,
137
-        TR4_OBJ_DARTS = 114,
138
-        TR4_OBJ_DART_EMITTER = 115,
139
-        TR4_OBJ_HOMING_DART_EMITTER = 116,
140
-        TR4_OBJ_FALLING_CEILING = 117,
141
-        TR4_OBJ_FALLING_BLOCK = 118,
142
-        TR4_OBJ_FALLING_BLOCK2 = 119,
143
-        TR4_OBJ_SMASHABLE_BIKE_WALL = 120,
144
-        TR4_OBJ_SMASHABLE_BIKE_FLOOR = 121,
145
-        TR4_OBJ_TRAPDOOR1 = 122,
146
-        TR4_OBJ_TRAPDOOR2 = 123,
147
-        TR4_OBJ_TRAPDOOR3 = 124,
148
-        TR4_OBJ_FLOOR_TRAPDOOR1 = 125,
149
-        TR4_OBJ_FLOOR_TRAPDOOR2 = 126,
150
-        TR4_OBJ_CEILING_TRAPDOOR1 = 127,
151
-        TR4_OBJ_CEILING_TRAPDOOR2 = 128,
152
-        TR4_OBJ_SCALING_TRAPDOOR = 129,
153
-        TR4_OBJ_ROLLINGBALL = 130,
154
-        TR4_OBJ_SPIKEY_FLOOR = 131,
155
-        TR4_OBJ_TEETH_SPIKES = 132,
156
-        TR4_OBJ_JOBY_SPIKES = 133,
157
-        TR4_OBJ_SLICER_DICER = 134,
158
-        TR4_OBJ_CHAIN = 135,
159
-        TR4_OBJ_PLOUGH = 136,
160
-        TR4_OBJ_STARGATE = 137,
161
-        TR4_OBJ_HAMMER = 138,
162
-        TR4_OBJ_BURNING_FLOOR = 139,
163
-        TR4_OBJ_COG = 140,
164
-        TR4_OBJ_SPIKEBALL = 141,
165
-        TR4_OBJ_FLAME = 142,
166
-        TR4_OBJ_FLAME_EMITTER = 143,
167
-        TR4_OBJ_FLAME_EMITTER2 = 144,
168
-        TR4_OBJ_FLAME_EMITTER3 = 145,
169
-        TR4_OBJ_ROPE = 146,
170
-        TR4_OBJ_FIREROPE = 147,
171
-        TR4_OBJ_POLEROPE = 148,
172
-        TR4_OBJ_ONEBLOCK_PLATFORM = 149,
173
-        TR4_OBJ_TWOBLOCK_PLATFORM = 150,
174
-        TR4_OBJ_RAISING_BLOCK1 = 151,
175
-        TR4_OBJ_RAISING_BLOCK2 = 152,
176
-        TR4_OBJ_EXPANDING_PLATFORM = 153,
177
-        TR4_OBJ_SQUISHY_BLOCK1 = 154,
178
-        TR4_OBJ_SQUISHY_BLOCK2 = 155,
179
-        TR4_OBJ_PUSHABLE_OBJECT1 = 156,
180
-        TR4_OBJ_PUSHABLE_OBJECT2 = 157,
181
-        TR4_OBJ_PUSHABLE_OBJECT3 = 158,
182
-        TR4_OBJ_PUSHABLE_OBJECT4 = 159,
183
-        TR4_OBJ_PUSHABLE_OBJECT5 = 160,
184
-        TR4_OBJ_TRIPWIRE = 161,
185
-        TR4_OBJ_SENTRY_GUN = 162,
186
-        TR4_OBJ_MINE = 163,
187
-        TR4_OBJ_MAPPER = 164,
188
-        TR4_OBJ_OBELISK = 165,
189
-        TR4_OBJ_FLOOR_4BLADE = 166,
190
-        TR4_OBJ_ROOF_4BLADE = 167,
191
-        TR4_OBJ_BIRD_BLADE = 168,
192
-        TR4_OBJ_CATWALK_BLADE = 169,
193
-        TR4_OBJ_MOVING_BLADE = 170,
194
-        TR4_OBJ_PLINTH_BLADE = 171,
195
-        TR4_OBJ_SETH_BLADE = 172,
196
-        TR4_OBJ_LIGHTNING_CONDUCTOR = 173,
197
-        TR4_OBJ_ELEMENT_PUZZLE = 174,
198
-        TR4_OBJ_PUZZLE_ITEM1 = 175,
199
-        TR4_OBJ_PUZZLE_ITEM2 = 176,
200
-        TR4_OBJ_PUZZLE_ITEM3 = 177,
201
-        TR4_OBJ_PUZZLE_ITEM4 = 178,
202
-        TR4_OBJ_PUZZLE_ITEM5 = 179,
203
-        TR4_OBJ_PUZZLE_ITEM6 = 180,
204
-        TR4_OBJ_PUZZLE_ITEM7 = 181,
205
-        TR4_OBJ_PUZZLE_ITEM8 = 182,
206
-        TR4_OBJ_PUZZLE_ITEM9 = 183,
207
-        TR4_OBJ_PUZZLE_ITEM10 = 184,
208
-        TR4_OBJ_PUZZLE_ITEM11 = 185,
209
-        TR4_OBJ_PUZZLE_ITEM12 = 186,
210
-        TR4_OBJ_PUZZLE_ITEM1_COMBO1 = 187,
211
-        TR4_OBJ_PUZZLE_ITEM1_COMBO2 = 188,
212
-        TR4_OBJ_PUZZLE_ITEM2_COMBO1 = 189,
213
-        TR4_OBJ_PUZZLE_ITEM2_COMBO2 = 190,
214
-        TR4_OBJ_PUZZLE_ITEM3_COMBO1 = 191,
215
-        TR4_OBJ_PUZZLE_ITEM3_COMBO2 = 192,
216
-        TR4_OBJ_PUZZLE_ITEM4_COMBO1 = 193,
217
-        TR4_OBJ_PUZZLE_ITEM4_COMBO2 = 194,
218
-        TR4_OBJ_PUZZLE_ITEM5_COMBO1 = 195,
219
-        TR4_OBJ_PUZZLE_ITEM5_COMBO2 = 196,
220
-        TR4_OBJ_PUZZLE_ITEM6_COMBO1 = 197,
221
-        TR4_OBJ_PUZZLE_ITEM6_COMBO2 = 198,
222
-        TR4_OBJ_PUZZLE_ITEM7_COMBO1 = 199,
223
-        TR4_OBJ_PUZZLE_ITEM7_COMBO2 = 200,
224
-        TR4_OBJ_PUZZLE_ITEM8_COMBO1 = 201,
225
-        TR4_OBJ_PUZZLE_ITEM8_COMBO2 = 202,
226
-        TR4_OBJ_KEY_ITEM1 = 203,
227
-        TR4_OBJ_KEY_ITEM2 = 204,
228
-        TR4_OBJ_KEY_ITEM3 = 205,
229
-        TR4_OBJ_KEY_ITEM4 = 206,
230
-        TR4_OBJ_KEY_ITEM5 = 207,
231
-        TR4_OBJ_KEY_ITEM6 = 208,
232
-        TR4_OBJ_KEY_ITEM7 = 209,
233
-        TR4_OBJ_KEY_ITEM8 = 210,
234
-        TR4_OBJ_KEY_ITEM9 = 211,
235
-        TR4_OBJ_KEY_ITEM10 = 212,
236
-        TR4_OBJ_KEY_ITEM11 = 213,
237
-        TR4_OBJ_KEY_ITEM12 = 214,
238
-        TR4_OBJ_KEY_ITEM1_COMBO1 = 215,
239
-        TR4_OBJ_KEY_ITEM1_COMBO2 = 216,
240
-        TR4_OBJ_KEY_ITEM2_COMBO1 = 217,
241
-        TR4_OBJ_KEY_ITEM2_COMBO2 = 218,
242
-        TR4_OBJ_KEY_ITEM3_COMBO1 = 219,
243
-        TR4_OBJ_KEY_ITEM3_COMBO2 = 220,
244
-        TR4_OBJ_KEY_ITEM4_COMBO1 = 221,
245
-        TR4_OBJ_KEY_ITEM4_COMBO2 = 222,
246
-        TR4_OBJ_KEY_ITEM5_COMBO1 = 223,
247
-        TR4_OBJ_KEY_ITEM5_COMBO2 = 224,
248
-        TR4_OBJ_KEY_ITEM6_COMBO1 = 225,
249
-        TR4_OBJ_KEY_ITEM6_COMBO2 = 226,
250
-        TR4_OBJ_KEY_ITEM7_COMBO1 = 227,
251
-        TR4_OBJ_KEY_ITEM7_COMBO2 = 228,
252
-        TR4_OBJ_KEY_ITEM8_COMBO1 = 229,
253
-        TR4_OBJ_KEY_ITEM8_COMBO2 = 230,
254
-        TR4_OBJ_PICKUP_ITEM1 = 231,
255
-        TR4_OBJ_PICKUP_ITEM2 = 232,
256
-        TR4_OBJ_PICKUP_ITEM3 = 233,
257
-        TR4_OBJ_PICKUP_ITEM4 = 234,
258
-        TR4_OBJ_PICKUP_ITEM1_COMBO1 = 235,
259
-        TR4_OBJ_PICKUP_ITEM1_COMBO2 = 236,
260
-        TR4_OBJ_PICKUP_ITEM2_COMBO1 = 237,
261
-        TR4_OBJ_PICKUP_ITEM2_COMBO2 = 238,
262
-        TR4_OBJ_PICKUP_ITEM3_COMBO1 = 239,
263
-        TR4_OBJ_PICKUP_ITEM3_COMBO2 = 240,
264
-        TR4_OBJ_PICKUP_ITEM4_COMBO1 = 241,
265
-        TR4_OBJ_PICKUP_ITEM4_COMBO2 = 242,
266
-        TR4_OBJ_EXAMINE1 = 243,
267
-        TR4_OBJ_EXAMINE2 = 244,
268
-        TR4_OBJ_EXAMINE3 = 245,
269
-        TR4_OBJ_CROWBAR_ITEM = 246,
270
-        TR4_OBJ_BURNING_TORCH_ITEM = 247,
271
-        TR4_OBJ_CLOCKWORK_BEETLE = 248,
272
-        TR4_OBJ_CLOCKWORK_BEETLE_COMBO1 = 249,
273
-        TR4_OBJ_CLOCKWORK_BEETLE_COMBO2 = 250,
274
-        TR4_OBJ_MINE_DETECTOR = 251,
275
-        TR4_OBJ_QUEST_ITEM1 = 252,
276
-        TR4_OBJ_QUEST_ITEM2 = 253,
277
-        TR4_OBJ_QUEST_ITEM3 = 254,
278
-        TR4_OBJ_QUEST_ITEM4 = 255,
279
-        TR4_OBJ_QUEST_ITEM5 = 256,
280
-        TR4_OBJ_QUEST_ITEM6 = 257,
281
-        TR4_OBJ_MAP = 258,
282
-        TR4_OBJ_SECRET_MAP = 259,
283
-        TR4_OBJ_PUZZLE_HOLE1 = 260,
284
-        TR4_OBJ_PUZZLE_HOLE2 = 261,
285
-        TR4_OBJ_PUZZLE_HOLE3 = 262,
286
-        TR4_OBJ_PUZZLE_HOLE4 = 263,
287
-        TR4_OBJ_PUZZLE_HOLE5 = 264,
288
-        TR4_OBJ_PUZZLE_HOLE6 = 265,
289
-        TR4_OBJ_PUZZLE_HOLE7 = 266,
290
-        TR4_OBJ_PUZZLE_HOLE8 = 267,
291
-        TR4_OBJ_PUZZLE_HOLE9 = 268,
292
-        TR4_OBJ_PUZZLE_HOLE10 = 269,
293
-        TR4_OBJ_PUZZLE_HOLE11 = 270,
294
-        TR4_OBJ_PUZZLE_HOLE12 = 271,
295
-        TR4_OBJ_PUZZLE_DONE1 = 272,
296
-        TR4_OBJ_PUZZLE_DONE2 = 273,
297
-        TR4_OBJ_PUZZLE_DONE3 = 274,
298
-        TR4_OBJ_PUZZLE_DONE4 = 275,
299
-        TR4_OBJ_PUZZLE_DONE5 = 276,
300
-        TR4_OBJ_PUZZLE_DONE6 = 277,
301
-        TR4_OBJ_PUZZLE_DONE7 = 278,
302
-        TR4_OBJ_PUZZLE_DONE8 = 279,
303
-        TR4_OBJ_PUZZLE_DONE9 = 280,
304
-        TR4_OBJ_PUZZLE_DONE10 = 281,
305
-        TR4_OBJ_PUZZLE_DONE11 = 282,
306
-        TR4_OBJ_PUZZLE_DONE12 = 283,
307
-        TR4_OBJ_KEY_HOLE1 = 284,
308
-        TR4_OBJ_KEY_HOLE2 = 285,
309
-        TR4_OBJ_KEY_HOLE3 = 286,
310
-        TR4_OBJ_KEY_HOLE4 = 287,
311
-        TR4_OBJ_KEY_HOLE5 = 288,
312
-        TR4_OBJ_KEY_HOLE6 = 289,
313
-        TR4_OBJ_KEY_HOLE7 = 290,
314
-        TR4_OBJ_KEY_HOLE8 = 291,
315
-        TR4_OBJ_KEY_HOLE9 = 292,
316
-        TR4_OBJ_KEY_HOLE10 = 293,
317
-        TR4_OBJ_KEY_HOLE11 = 294,
318
-        TR4_OBJ_KEY_HOLE12 = 295,
319
-        TR4_OBJ_WATERSKIN1_EMPTY = 296,
320
-        TR4_OBJ_WATERSKIN1_1 = 297,
321
-        TR4_OBJ_WATERSKIN1_2 = 298,
322
-        TR4_OBJ_WATERSKIN1_3 = 299,
323
-        TR4_OBJ_WATERSKIN2_EMPTY = 300,
324
-        TR4_OBJ_WATERSKIN2_1 = 301,
325
-        TR4_OBJ_WATERSKIN2_2 = 302,
326
-        TR4_OBJ_WATERSKIN2_3 = 303,
327
-        TR4_OBJ_WATERSKIN2_4 = 304,
328
-        TR4_OBJ_WATERSKIN2_5 = 305,
329
-        TR4_OBJ_SWITCH_TYPE1 = 306,
330
-        TR4_OBJ_SWITCH_TYPE2 = 307,
331
-        TR4_OBJ_SWITCH_TYPE3 = 308,
332
-        TR4_OBJ_SWITCH_TYPE4 = 309,
333
-        TR4_OBJ_SWITCH_TYPE5 = 310,
334
-        TR4_OBJ_SWITCH_TYPE6 = 311,
335
-        TR4_OBJ_SWITCH_TYPE7 = 312,
336
-        TR4_OBJ_SWITCH_TYPE8 = 313,
337
-        TR4_OBJ_UNDERWATER_SWITCH1 = 314,
338
-        TR4_OBJ_UNDERWATER_SWITCH2 = 315,
339
-        TR4_OBJ_TURN_SWITCH = 316,
340
-        TR4_OBJ_COG_SWITCH = 317,
341
-        TR4_OBJ_LEVER_SWITCH = 318,
342
-        TR4_OBJ_JUMP_SWITCH = 319,
343
-        TR4_OBJ_CROWBAR_SWITCH = 320,
344
-        TR4_OBJ_PULLEY = 321,
345
-        TR4_OBJ_DOOR_TYPE1 = 322,
346
-        TR4_OBJ_DOOR_TYPE2 = 323,
347
-        TR4_OBJ_DOOR_TYPE3 = 324,
348
-        TR4_OBJ_DOOR_TYPE4 = 325,
349
-        TR4_OBJ_DOOR_TYPE5 = 326,
350
-        TR4_OBJ_DOOR_TYPE6 = 327,
351
-        TR4_OBJ_DOOR_TYPE7 = 328,
352
-        TR4_OBJ_DOOR_TYPE8 = 329,
353
-        TR4_OBJ_PUSHPULL_DOOR1 = 330,
354
-        TR4_OBJ_PUSHPULL_DOOR2 = 331,
355
-        TR4_OBJ_KICK_DOOR1 = 332,
356
-        TR4_OBJ_KICK_DOOR2 = 333,
357
-        TR4_OBJ_UNDERWATER_DOOR = 334,
358
-        TR4_OBJ_DOUBLE_DOORS = 335,
359
-        TR4_OBJ_BRIDGE_FLAT = 336,
360
-        TR4_OBJ_BRIDGE_TILT1 = 337,
361
-        TR4_OBJ_BRIDGE_TILT2 = 338,
362
-        TR4_OBJ_SARCOPHAGUS = 339,
363
-        TR4_OBJ_SEQUENCE_DOOR1 = 340,
364
-        TR4_OBJ_SEQUENCE_SWITCH1 = 341,
365
-        TR4_OBJ_SEQUENCE_SWITCH2 = 342,
366
-        TR4_OBJ_SEQUENCE_SWITCH3 = 343,
367
-        TR4_OBJ_SARCOPHAGUS_CUT = 344,
368
-        TR4_OBJ_HORUS_STATUE = 345,
369
-        TR4_OBJ_GOD_HEAD = 346,
370
-        TR4_OBJ_SETH_DOOR = 347,
371
-        TR4_OBJ_STATUE_PLINTH = 348,
372
-        TR4_OBJ_PISTOLS_ITEM = 349,
373
-        TR4_OBJ_PISTOLS_AMMO_ITEM = 350,
374
-        TR4_OBJ_UZI_ITEM = 351,
375
-        TR4_OBJ_UZI_AMMO_ITEM = 352,
376
-        TR4_OBJ_SHOTGUN_ITEM = 353,
377
-        TR4_OBJ_SHOTGUN_AMMO1_ITEM = 354,
378
-        TR4_OBJ_SHOTGUN_AMMO2_ITEM = 355,
379
-        TR4_OBJ_CROSSBOW_ITEM = 356,
380
-        TR4_OBJ_CROSSBOW_AMMO1_ITEM = 357,
381
-        TR4_OBJ_CROSSBOW_AMMO2_ITEM = 358,
382
-        TR4_OBJ_CROSSBOW_AMMO3_ITEM = 359,
383
-        TR4_OBJ_CROSSBOW_BOLT = 360,
384
-        TR4_OBJ_GRENADE_GUN_ITEM = 361,
385
-        TR4_OBJ_GRENADE_GUN_AMMO1_ITEM = 362,
386
-        TR4_OBJ_GRENADE_GUN_AMMO2_ITEM = 363,
387
-        TR4_OBJ_GRENADE_GUN_AMMO3_ITEM = 364,
388
-        TR4_OBJ_GRENADE = 365,
389
-        TR4_OBJ_SIXSHOOTER_ITEM = 366,
390
-        TR4_OBJ_SIXSHOOTER_AMMO_ITEM = 367,
391
-        TR4_OBJ_BIGMEDI_ITEM = 368,
392
-        TR4_OBJ_SMALLMEDI_ITEM = 369,
393
-        TR4_OBJ_LASERSIGHT_ITEM = 370,
394
-        TR4_OBJ_BINOCULARS_ITEM = 371,
395
-        TR4_OBJ_FLARE_ITEM = 372,
396
-        TR4_OBJ_FLARE_INV_ITEM = 373,
397
-        TR4_OBJ_DIARY_ITEM = 374,
398
-        TR4_OBJ_COMPASS_ITEM = 375,
399
-        TR4_OBJ_MEMCARD_LOAD_INV_ITEM = 376,
400
-        TR4_OBJ_MEMCARD_SAVE_INV_ITEM = 377,
401
-        TR4_OBJ_PC_LOAD_INV_ITEM = 378,
402
-        TR4_OBJ_PC_SAVE_INV_ITEM = 379,
403
-        TR4_OBJ_SMOKE_EMITTER_WHITE = 380,
404
-        TR4_OBJ_SMOKE_EMITTER_BLACK = 381,
405
-        TR4_OBJ_STEAM_EMITTER = 382,
406
-        TR4_OBJ_EARTHQUAKE = 383,
407
-        TR4_OBJ_BUBBLES = 384,
408
-        TR4_OBJ_WATERFALLMIST = 385,
409
-        TR4_OBJ_GUNSHELL = 386,
410
-        TR4_OBJ_SHOTGUNSHELL = 387,
411
-        TR4_OBJ_GUN_FLASH = 388,
412
-        TR4_OBJ_BUTTERFLY = 389,
413
-        TR4_OBJ_SPRINKLER = 390,
414
-        TR4_OBJ_RED_LIGHT = 391,
415
-        TR4_OBJ_GREEN_LIGHT = 392,
416
-        TR4_OBJ_BLUE_LIGHT = 393,
417
-        TR4_OBJ_AMBER_LIGHT = 394,
418
-        TR4_OBJ_WHITE_LIGHT = 395,
419
-        TR4_OBJ_BLINKING_LIGHT = 396,
420
-        TR4_OBJ_LENS_FLARE = 397,
421
-        TR4_OBJ_AI_GUARD = 398,
422
-        TR4_OBJ_AI_AMBUSH = 399,
423
-        TR4_OBJ_AI_PATROL1 = 400,
424
-        TR4_OBJ_AI_MODIFY = 401,
425
-        TR4_OBJ_AI_FOLLOW = 402,
426
-        TR4_OBJ_AI_PATROL2 = 403,
427
-        TR4_OBJ_AI_X1 = 404,
428
-        TR4_OBJ_AI_X2 = 405,
429
-        TR4_OBJ_LARA_START_POS = 406,
430
-        TR4_OBJ_KILL_ALL_TRIGGERS = 407,
431
-        TR4_OBJ_TRIGGER_TRIGGERER = 408,
432
-        TR4_OBJ_SMASH_OBJECT1 = 409,
433
-        TR4_OBJ_SMASH_OBJECT2 = 410,
434
-        TR4_OBJ_SMASH_OBJECT3 = 411,
435
-        TR4_OBJ_SMASH_OBJECT4 = 412,
436
-        TR4_OBJ_SMASH_OBJECT5 = 413,
437
-        TR4_OBJ_SMASH_OBJECT6 = 414,
438
-        TR4_OBJ_SMASH_OBJECT7 = 415,
439
-        TR4_OBJ_SMASH_OBJECT8 = 416,
440
-        TR4_OBJ_MESHSWAP1 = 417,
441
-        TR4_OBJ_MESHSWAP2 = 418,
442
-        TR4_OBJ_MESHSWAP3 = 419,
443
-        TR4_OBJ_DEATH_SLIDE = 420,
444
-        TR4_OBJ_BODY_PART = 421,
445
-        TR4_OBJ_CAMERA_TARGET = 422,
446
-        TR4_OBJ_WATERFALL1 = 423,
447
-        TR4_OBJ_WATERFALL2 = 424,
448
-        TR4_OBJ_WATERFALL3 = 425,
449
-        TR4_OBJ_PLANET_EFFECT = 426,
450
-        TR4_OBJ_ANIMATING1 = 427,
451
-        TR4_OBJ_ANIMATING1_MIP = 428,
452
-        TR4_OBJ_ANIMATING2 = 429,
453
-        TR4_OBJ_ANIMATING2_MIP = 430,
454
-        TR4_OBJ_ANIMATING3 = 431,
455
-        TR4_OBJ_ANIMATING3_MIP = 432,
456
-        TR4_OBJ_ANIMATING4 = 433,
457
-        TR4_OBJ_ANIMATING4_MIP = 434,
458
-        TR4_OBJ_ANIMATING5 = 435,
459
-        TR4_OBJ_ANIMATING5_MIP = 436,
460
-        TR4_OBJ_ANIMATING6 = 437,
461
-        TR4_OBJ_ANIMATING6_MIP = 438,
462
-        TR4_OBJ_ANIMATING7 = 439,
463
-        TR4_OBJ_ANIMATING7_MIP = 440,
464
-        TR4_OBJ_ANIMATING8 = 441,
465
-        TR4_OBJ_ANIMATING8_MIP = 442,
466
-        TR4_OBJ_ANIMATING9 = 443,
467
-        TR4_OBJ_ANIMATING9_MIP = 444,
468
-        TR4_OBJ_ANIMATING10 = 445,
469
-        TR4_OBJ_ANIMATING10_MIP = 446,
470
-        TR4_OBJ_ANIMATING11 = 447,
471
-        TR4_OBJ_ANIMATING11_MIP = 448,
472
-        TR4_OBJ_ANIMATING12 = 449,
473
-        TR4_OBJ_ANIMATING12_MIP = 450,
474
-        TR4_OBJ_ANIMATING13 = 451,
475
-        TR4_OBJ_ANIMATING13_MIP = 452,
476
-        TR4_OBJ_ANIMATING14 = 453,
477
-        TR4_OBJ_ANIMATING14_MIP = 454,
478
-        TR4_OBJ_ANIMATING15 = 455,
479
-        TR4_OBJ_ANIMATING15_MIP = 456,
480
-        TR4_OBJ_ANIMATING16 = 457,
481
-        TR4_OBJ_ANIMATING16_MIP = 458,
482
-        TR4_OBJ_HORIZON = 459,
483
-        TR4_OBJ_SKY_GRAPHICS = 460,                // Sprite (in SWD file)
484
-        TR4_OBJ_BINOCULAR_GRAPHICS = 461,
485
-        TR4_OBJ_TARGET_GRAPHICS = 462,
486
-        TR4_OBJ_DEFAULT_SPRITES = 463,              // Sprite (in SWD file)
487
-        TR4_OBJ_MISC_SPRITES = 464
488
-
489
-} tr4_objects_t;
490
-
491
-#endif

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