Thomas Buck преди 10 години
родител
ревизия
0803eb5e74
променени са 1 файла, в които са добавени 4 реда и са изтрити 80 реда
  1. 4
    80
      src/Render.cpp

+ 4
- 80
src/Render.cpp Целия файл

@@ -55,7 +55,7 @@ Render::Render()
55 55
     mMode = Render::modeDisabled;
56 56
     mLock = 0;
57 57
     mFlags = (fRoomAlpha | fViewModel | fSprites |
58
-            fRoomModels | fEntityModels |
58
+            fRoomModels | fEntityModels | fRenderPonytail |
59 59
             fUsePortals | fUpdateRoomListPerFrame);
60 60
 }
61 61
 
@@ -982,83 +982,7 @@ void Render::drawModel(SkeletalModel *model)
982 982
 }
983 983
 
984 984
 
985
-void draw_bbox(vec3_t min, vec3_t max, bool draw_points)
986
-{
987
-    // Bind before entering now
988
-    //glBindTexture(GL_TEXTURE_2D, 1);
989
-    glPointSize(4.0);
990
-    //glLineWidth(1.25);
991
-
992
-    //! \fixme Need to make custom color key for this
993
-    glColor3fv(RED);
994
-
995
-    glBegin(GL_POINTS);
996
-    glVertex3f(max[0], max[1], max[2]);
997
-    glVertex3f(min[0], min[1], min[2]);
998
-
999
-    if (draw_points)
1000
-    {
1001
-        glVertex3f(max[0], min[1], max[2]);
1002
-        glVertex3f(min[0], max[1], max[2]);
1003
-        glVertex3f(max[0], max[1], min[2]);
1004
-        glVertex3f(min[0], min[1], max[2]);
1005
-        glVertex3f(min[0], max[1], min[2]);
1006
-        glVertex3f(max[0], min[1], min[2]);
1007
-    }
1008
-
1009
-    glEnd();
1010
-
1011
-    glColor3fv(GREEN);
1012
-
1013
-    glBegin(GL_LINES);
1014
-    // max, top quad
1015
-    glVertex3f(max[0], max[1], max[2]);
1016
-    glVertex3f(max[0], min[1], max[2]);
1017
-
1018
-    glVertex3f(max[0], max[1], max[2]);
1019
-    glVertex3f(min[0], max[1], max[2]);
1020
-
1021
-    glVertex3f(max[0], max[1], max[2]);
1022
-    glVertex3f(max[0], max[1], min[2]);
1023
-
1024
-    // max-min, vertical quads
1025
-    glVertex3f(min[0], max[1], max[2]);
1026
-    glVertex3f(min[0], max[1], min[2]);
1027
-
1028
-    glVertex3f(max[0], min[1], max[2]);
1029
-    glVertex3f(max[0], min[1], min[2]);
1030
-
1031
-    glVertex3f(max[0], min[1], max[2]);
1032
-    glVertex3f(min[0], min[1], max[2]);
1033
-
1034
-    // min-max, vertical quads
1035
-    glVertex3f(max[0], max[1], min[2]);
1036
-    glVertex3f(max[0], min[1], min[2]);
1037
-
1038
-    glVertex3f(max[0], max[1], min[2]);
1039
-    glVertex3f(min[0], max[1], min[2]);
1040
-
1041
-    glVertex3f(min[0], max[1], max[2]);
1042
-    glVertex3f(min[0], min[1], max[2]);
1043
-
1044
-
1045
-    // min, bottom quad
1046
-    glVertex3f(min[0], min[1], min[2]);
1047
-    glVertex3f(min[0], max[1], min[2]);
1048
-
1049
-    glVertex3f(min[0], min[1], min[2]);
1050
-    glVertex3f(max[0], min[1], min[2]);
1051
-
1052
-    glVertex3f(min[0], min[1], min[2]);
1053
-    glVertex3f(min[0], min[1], max[2]);
1054
-    glEnd();
1055
-
1056
-    glPointSize(1.0);
1057
-    //glLineWidth(1.0);
1058
-}
1059
-
1060
-
1061
-void draw_bbox_color(vec3_t min, vec3_t max, bool draw_points,
985
+void draw_bbox(vec3_t min, vec3_t max, bool draw_points,
1062 986
         const vec4_t c1, const vec4_t c2)
1063 987
 {
1064 988
     // Bind before entering now
@@ -1169,7 +1093,7 @@ void Render::drawRoom(Room &room, bool draw_alpha)
1169 1093
     if (mMode == Render::modeWireframe && !draw_alpha) {
1170 1094
         vec3_t bbox[2];
1171 1095
         room.getBoundingBox(bbox);
1172
-        draw_bbox(bbox[0], bbox[1], true);
1096
+        draw_bbox(bbox[0], bbox[1], true, RED, GREEN);
1173 1097
     }
1174 1098
 
1175 1099
     vec3_t pos;
@@ -1493,7 +1417,7 @@ bool Render::isVisible(float bbox_min[3], float bbox_max[3])
1493 1417
         //glVertex3fv(bbox_max);
1494 1418
         //glEnd();
1495 1419
 
1496
-        draw_bbox_color(bbox_min, bbox_max, true, PINK, RED);
1420
+        draw_bbox(bbox_min, bbox_max, true, PINK, RED);
1497 1421
     }
1498 1422
 
1499 1423
     return mViewVolume.isBboxInFrustum(bbox_min, bbox_max);

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