Browse Source

Window resizing working

Thomas Buck 10 years ago
parent
commit
1e125794e2
5 changed files with 18 additions and 5 deletions
  1. 3
    0
      ChangeLog
  2. 7
    0
      include/OpenRaider.h
  3. 1
    1
      include/SDLSystem.h
  4. 4
    3
      src/OpenRaider.cpp
  5. 3
    1
      src/SDLSystem.cpp

+ 3
- 0
ChangeLog View File

@@ -5,6 +5,9 @@
5 5
 
6 6
  OpenRaider (0.1.2) xythobuz <xythobuz@xythobuz.de>
7 7
 
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+	[ 20140312 ]
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+	* Resizing the window works properly (except for fixed string positions)
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+
8 11
 	[ 20140311 ]
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 	* Removed empty Camera, Matrix, Particle, Quaternion,
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 	  Vector3d and ViewVolume destructors

+ 7
- 0
include/OpenRaider.h View File

@@ -74,6 +74,13 @@ public:
74 74
     void start();
75 75
 
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     /*!
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+     * \brief Resizes game window and updated renderer
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+     * \param width new width
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+     * \param height new height
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+     */
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+    virtual void resize(unsigned int width, unsigned int height);
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+
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+    /*!
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      * \brief Mouse motion input
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      * \param x relative x motion
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      * \param y relative y motion

+ 1
- 1
include/SDLSystem.h View File

@@ -86,7 +86,7 @@ public:
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      * \param width new width
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      * \param height new height
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      */
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-    void resize(unsigned int width, unsigned int height);
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+    virtual void resize(unsigned int width, unsigned int height);
90 90
 
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     /*!
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      * \brief Start game loop

+ 4
- 3
src/OpenRaider.cpp View File

@@ -3061,17 +3061,14 @@ void OpenRaider::consoleCommand(char *cmd)
3061 3061
         if (rc_command("xga", cmd))
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         {
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             resize(1024, 768);
3064
-            m_render.Update(1024, 768);
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         }
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         else if (rc_command("svga", cmd))
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         {
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             resize(800, 600);
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-            m_render.Update(800, 600);
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         }
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         else if (rc_command("vga", cmd))
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         {
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             resize(640, 460);
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-            m_render.Update(640, 460);
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         }
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     }
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     else if (rc_command("sshot", cmd))
@@ -3172,6 +3169,10 @@ void OpenRaider::consoleCommand(char *cmd)
3172 3169
     }
3173 3170
 }
3174 3171
 
3172
+void OpenRaider::resize(unsigned int width, unsigned int height) {
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+    SDLSystem::resize(width, height);
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+    m_render.Update(width, height);
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+}
3175 3176
 
3176 3177
 void OpenRaider::loadPakFolderRecursive(const char *dir) {
3177 3178
     struct dirent *ep;

+ 3
- 1
src/SDLSystem.cpp View File

@@ -106,6 +106,8 @@ void SDLSystem::resize(unsigned int width, unsigned int height) {
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     m_width = width;
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     m_height = height;
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+    SDL_SetWindowSize(mWindow, width, height);
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+
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     // Resize context
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     resizeGL(width, height);
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 }
@@ -316,7 +318,7 @@ void SDLSystem::runGame() {
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                 case SDL_WINDOWEVENT:
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                     switch(event.window.event) {
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                         case SDL_WINDOWEVENT_RESIZED:
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-                            resizeGL(event.window.data1, event.window.data2);
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+                            resize(event.window.data1, event.window.data2);
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                             break;
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                     }
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                     break;

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