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Rewrote Readme

Thomas Buck 10 years ago
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 # OpenRaider
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-[OpenRaider](http://openraider.sourceforge.net) is an Open Source implementation of the classic Tomb Raider Game Engine. It was abandoned in 2003.
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+This is a fork of the [OpenRaider](http://openraider.sourceforge.net) Open Source implementation of the classic Tomb Raider Game Engine. The original project was abandoned in 2003.
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-This project aims to get OpenRaider in a more usable state, maybe one day even being able to play the old Tomb Raider games flawlessly...
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+This fork aims to get OpenRaider in a more usable state, maybe one day even being able to play the old Tomb Raider games flawlessly...
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 If you just want to see OpenRaider doing something on your Mac, without installing any of the dependencies needed to build OpenRaider, grab the Mac App Bundle from the [most recent release](https://github.com/xythobuz/OpenRaider/releases).
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@@ -13,13 +13,12 @@ It seems as if OpenRaider will currently only work on Little-Endian platforms. T
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 OpenRaider needs some configuration files, and level data and assets from custom levels or the Tomb Raider games.
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 These are stored in `~/.OpenRaider`. Running `make setup` will create/copy the necessary files and directories.
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-You still need to add level files in `~/.OpenRaider/paks/` and add them to `~/.OpenRaider/OpenRaider.ini`.
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+You still need to add level files in `~/.OpenRaider/paks/`.
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 Dust off your old Tomb Raider CDs or grab some [custom levels](http://www.aspidetr.com/levels/yvel-woods-v1-5/) from the interwebs.
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 ## Documentation
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 All previously included documentation was moved into the [OpenRaider Repo Wiki](https://github.com/xythobuz/OpenRaider/wiki/_pages).
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-Also take a look at the [BUGS](https://github.com/xythobuz/OpenRaider/wiki/Bugs), [TODO](https://github.com/xythobuz/OpenRaider/wiki/To-Do) and [Requirements](https://github.com/xythobuz/OpenRaider/wiki/Requirements).
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 A more or less recent [Doxygen documentation](http://xythobuz.github.io/OpenRaider/) of OpenRaider should be on the Github Pages for OpenRaider.
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@@ -67,6 +66,8 @@ A Doxygen API documentation can be created with `make doc`.
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 `make clean` should remove all intermediary files. `make run` will run the binary.
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+You can also generate working XCode Project files with `cmake -G Xcode ..`.
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+
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 ## Usage
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 ### Configuration file
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 Running `make setup` will create a minimal configuration in your home directory.
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 The configuration file format is very simple:
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-* Anything following a `#` up to the next `\n` will be ignored.
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-* Lines starting with an `@` mark a "preprocessor" command. The only one currently implemented is `@include`, allowing you to include another file as configuration file.
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-* Lines surrounded with `[]`, eg. `[Engine.OpenGL.Driver]` set the mode for following commands.
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-* Everything else is interpreted as command for the current mode.
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+* Every line will be executed as in-game console command
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+* The # character marks the beginning of a single-line comment
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 ### Level PAKs
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-You can use paks from any Tomb Raider version supported and most user made paks for Tomb Raider.
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-Only PHD, TR1, TR2, TR3, and TR4 paks are supported as of this writing.
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+You can use paks from any classic Tomb Raider Game (1 - 5) and most user made paks for Tomb Raider. Tomb Raider 5 support is however still very limited.
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 ### Sound FXs
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-Setting up external sound SFX, for TR2 and TR3 paks only.
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-
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 TR2 and TR3 paks (both have file extension `.tr2`) don't have sound data contained in the pak itself, but instead
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 they share a common SFX file (often MAIN.SFX) for each pak from a given Tomb Raider version.
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-Previously, OpenRaider tried to load an SFX file with the same name as the level file, with `.sfx` added to the end.
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-You had to create a symlink for each level to the SFX file if you were using original Tomb Raider levels, like this:
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-
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-    cd ~/.OpenRaider/paks/tr3/
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-    cp /mnt/cdrom/data/MAIN.SFX .
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-    for i in *.tr2; do ln -s MAIN.SFX $i.sfx; done
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-
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-Now, OpenRaider just tries to load a `MAIN.SFX` in the same folder as the level file.
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-If you want to change this behaviour, this happens around line 1075 of `src/OpenRaider.cpp`.
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-
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-### Key Bindings
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-
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-| Key                      | Action                                       |
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-| ------------------------:|:-------------------------------------------- |
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-| <Alt><Enter> | Toggle fullscreen                            |
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-| <Esc>              | Interactive Level load menu                  |
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-| `                        | Console toggle on/off                        |
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-| Mouse                    | Turn                                         |
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-| MouseBtn Left            | Shoot                                        |
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-| w                        | Move forward                                 |
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-| s                        | Move back                                    |
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-| e                        | Move down                                    |
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-| q                        | Move up                                      |
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-| r                        | Play sound quick test                        |
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-| /                        | Drop a waypoint test (formally undocumented) |
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-| [ ]                      | Adjust idle animation for testing            |
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+OpenRaider tries to load a `MAIN.SFX` from the same folder as the selected level file.
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+
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+### Default Key Bindings
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+
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+| Key               | Action                |
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+| -----------------:|:--------------------- |
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+| <Esc>       | Toggle menu           |
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+| <backquote> | Console toggle on/off |
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+| w                 | Move forward          |
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+| s                 | Move back             |
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+| a                 | Move left             |
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+| d                 | Move right            |
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+| <space>     | Jump                  |
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+| <left ctrl> | crouch                |
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+| Mouse             | Turn                  |
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+| MouseBtn Left     | Shoot/Use             |
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+| MouseBtn Right    | Holster/Equip weapons |
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 ### Console/Config Commands
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-Console commands (BOOL is '0', '1', "true" or "false").
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-Pressing <UP> will go back to last command entered (saves typing).
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-
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-#### Game
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-
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-| Command             | Action                                                 |
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-| -------------------:|:------------------------------------------------------ |
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-| quit                | Quit the game                                          |
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-| sshot               | Take screenshot                                        |
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-| play INT            | Play sound fx with number                              |
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-| loadlevel STRING    | Load level with mapname STRING                         |
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-| sensitivity.x FLOAT | Set mouse sensitivity for X movement                   |
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-| sensitivity.y FLOAT | Set mouse sensitivity for Y movement                   |
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-| fullscreen          | Toggles fullscreen mode                                |
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-| walk                | Toggle world clipping on                               |
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-| ghost               | Toggle world clipping off                              |
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-| fly                 | Toggle world clipping off without gravity              |
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-| noclip              | Toggle world clipping in cycle                         |
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-| hop                 | Toggle room hopping hack                               |
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-| showfps BOOL        | Show FPS                                               |
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-| resize STRING       | Change resolution to `xga`, `svga` or `vga`            |
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-
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-#### Render
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-
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-| Command          | Action                                       |
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-| ----------------:|:-------------------------------------------- |
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-| texture INT      | Display the specified 2D texture for 2s      |
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-| wireframe        | Render in wireframe (for debugging)          |
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-| solid            | Render solid color polygons                  |
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-| texture          | Render with textures                         |
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-| vertexlight      | Render with vertexlights                     |
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-| titlescreen      | Render titlescreen                           |
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-| r_animate BOOL   | Animate all models at once                   |
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-| r_upf BOOL       | Update room render list once per frame       |
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-| r_ponytail BOOL  | Render ponytail on Lara                      |
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-| r_pigtails BOOL  | Render ponytails as pigtails on Lara         |
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-| r_ponyangle INT  | Set rotation of ponytail on Lara             |
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-| r_ponyx INT      | Set X offset of ponytail on Lara             |
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-| r_ponyy INT      | Set Y offset of ponytail on Lara             |
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-| r_ponyz INT      | Set Z offset of ponytail on Lara             |
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-| r_viewmodel INT  | Load skeletal model with index INT           |
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-| r_fog BOOL       | Render fog toggle                            |
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-| r_portal BOOL    | Render portals in rooms                      |
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-| r_particle BOOL  | Render particles                             |
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-| r_vmodel BOOL    | Render view model                            |
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-| r_sprite BOOL    | Render sprites (room fx and items)           |
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-| r_roommodel BOOL | Render room models                           |
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-| r_entmodel BOOL  | Render entity models                         |
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-| r_light BOOL     | Render with GL lights                        |
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-| r_ralpha BOOL    | Render alpha pass for rooms                  |
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-| r_vis BOOL       | Render using visibility checking             |
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-| r_oneroom        | Render only the current room                 |
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-| r_allrooms       | Render all rooms in the level (debug/stress) |
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-
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-#### Set Commands
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-
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-These commands have to be entered as `set COMMAND VALUE` or `set COMMAND=VALUE`.
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-
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-| Command        | Action                    |
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-| --------------:|:------------------------- |
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-| mousegrab BOOL | Set mouse grabbing on/off |
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-
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-#### Stat Commands
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-These commands have to be entered as `stat COMMAND`.
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-
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-| Command | Action                 |
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-| -------:|:---------------------- |
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-| fps     | Toggle showing FPS     |
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-| pos     | Show current location  |
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-| room    |                        |
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-| flags   | Show room flags in hex |
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+Every available command should be listed in the in-game help. Just type `help` in the OpenRaider console, which can be activated by default with the backquote key.
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 ### Wireframe mode colors
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 ## License
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+OpenRaider is based on code, specs, and alogrithms from:
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+
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+* GooseEgg/Freyja 3d Modelers by Mongoose
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+* TR Rosetta Stone spec sheet by Anonymous
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+* TRView 1.0.0 by Yuri Zhivago, with patches by Mongoose
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+
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+All code should be GPLed, unless otherwise noted.
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+
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+Forked in December 2013 by xythobuz.
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 The included example Font, [Droid Sans Mono](http://www.droidfonts.com/licensing/), was created by Steve Matteson and is licensed under the [Apache 2.0 License](http://www.apache.org/licenses/LICENSE-2.0).
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 There are some included cmake scripts:
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 * Copyright 2003-2009 Kitware, Inc.
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 * Eric Wing
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-OpenRaider is based on code, specs, and alogrithms from:
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-
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-* GooseEgg/Freyja 3d Modelers by Mongoose
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-* TR Rosetta Stone spec sheet by Anonymous
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-* TRView 1.0.0 by Yuri Zhivago, with patches by Mongoose
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-
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-All code should be GPLed, unless otherwise noted.
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-
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-2013, 2014 improvements, clean-up by xythobuz.

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