Browse Source

Changed Shader compiling behaviour

Thomas Buck 9 years ago
parent
commit
362b45a8a5
1 changed files with 6 additions and 9 deletions
  1. 6
    9
      src/system/Shader.cpp

+ 6
- 9
src/system/Shader.cpp View File

@@ -153,11 +153,10 @@ int Shader::compile(const char* vertex, const char* fragment) {
153 153
     // Check vertex shader
154 154
     glGetShaderiv(vertexID, GL_COMPILE_STATUS, &result);
155 155
     glGetShaderiv(vertexID, GL_INFO_LOG_LENGTH, &logLength);
156
-    if (logLength > 0) {
156
+    if ((logLength > 0) && (result != GL_TRUE)) {
157 157
         std::vector<char> message(logLength + 1);
158 158
         glGetShaderInfoLog(vertexID, logLength, nullptr, &message[0]);
159
-        if (result != GL_TRUE)
160
-            Log::get(LOG_ERROR) << "Vertex Shader compilation error:" << Log::endl;
159
+        Log::get(LOG_ERROR) << "Vertex Shader compilation error:" << Log::endl;
161 160
         Log::get(LOG_ERROR) << &message[0] << Log::endl;
162 161
         glDeleteShader(vertexID);
163 162
         glDeleteShader(fragmentID);
@@ -171,11 +170,10 @@ int Shader::compile(const char* vertex, const char* fragment) {
171 170
     // Check fragment shader
172 171
     glGetShaderiv(fragmentID, GL_COMPILE_STATUS, &result);
173 172
     glGetShaderiv(fragmentID, GL_INFO_LOG_LENGTH, &logLength);
174
-    if (logLength > 0) {
173
+    if ((logLength > 0) && (result != GL_TRUE)) {
175 174
         std::vector<char> message(logLength + 1);
176 175
         glGetShaderInfoLog(fragmentID, logLength, nullptr, &message[0]);
177
-        if (result != GL_TRUE)
178
-            Log::get(LOG_ERROR) << "Fragment Shader compilation error:" << Log::endl;
176
+        Log::get(LOG_ERROR) << "Fragment Shader compilation error:" << Log::endl;
179 177
         Log::get(LOG_ERROR) << &message[0] << Log::endl;
180 178
         glDeleteShader(vertexID);
181 179
         glDeleteShader(fragmentID);
@@ -191,11 +189,10 @@ int Shader::compile(const char* vertex, const char* fragment) {
191 189
     // Check resulting program
192 190
     glGetProgramiv(programID, GL_LINK_STATUS, &result);
193 191
     glGetProgramiv(programID, GL_INFO_LOG_LENGTH, &logLength);
194
-    if (logLength > 0) {
192
+    if ((logLength > 0) && (result != GL_TRUE)) {
195 193
         std::vector<char> message(logLength + 1);
196 194
         glGetProgramInfoLog(programID, logLength, nullptr, &message[0]);
197
-        if (result != GL_TRUE)
198
-            Log::get(LOG_ERROR) << "Shader link error:" << Log::endl;
195
+        Log::get(LOG_ERROR) << "Shader link error:" << Log::endl;
199 196
         Log::get(LOG_ERROR) << &message[0] << Log::endl;
200 197
         glDeleteShader(vertexID);
201 198
         glDeleteShader(fragmentID);

Loading…
Cancel
Save