Bladeren bron

Replaced custom map with std::map

Thomas Buck 10 jaren geleden
bovenliggende
commit
4527fbcef6
7 gewijzigde bestanden met toevoegingen van 11 en 1654 verwijderingen
  1. 3
    0
      ChangeLog
  2. 0
    571
      include/Map.h
  3. 1
    1
      include/OpenRaider.h
  4. 2
    2
      include/System.h
  5. 0
    1075
      include/Tree.h
  6. 4
    4
      src/OpenRaider.cpp
  7. 1
    1
      src/System.cpp

+ 3
- 0
ChangeLog Bestand weergeven

@@ -5,6 +5,9 @@
5 5
 
6 6
  OpenRaider (0.1.2) xythobuz <xythobuz@xythobuz.de>
7 7
 
8
+	[ 20140303 ]
9
+	* Removed Map.h & Tree.h, using std::map instead...
10
+
8 11
 	[ 20140221 ]
9 12
 	* Removed the `Map` command. Now the PakDir command causes
10 13
 	  a recursive search of the specified directory. Every file found

+ 0
- 571
include/Map.h Bestand weergeven

@@ -1,571 +0,0 @@
1
-/*!
2
- * \file include/Map.h
3
- * \brief Template Map
4
- *
5
- * Using RBTree and list overlay for faster access
6
- *
7
- *     Access: O(1)/O(n)/O(logn) ?
8
- *     Insert: O(nlogn)          ?
9
- *     Remove: O(nlogn)          ?
10
- *
11
- * \author Mongoose
12
- * \author xythobuz
13
- */
14
-
15
-#ifndef _MAP_H_
16
-#define _MAP_H_
17
-
18
-#include <stdlib.h>
19
-#include <stdio.h>
20
-
21
-#include <Tree.h>
22
-
23
-#ifdef DEBUG_MEMORY
24
-#include <memory_test.h>
25
-#endif
26
-
27
-/*!
28
- * \brief Template class encapsulating a single map node
29
- * \tparam K key type
30
- * \tparam D data type
31
- */
32
-template <class K, class D> class MapNode {
33
-public:
34
-
35
-    /*!
36
-     * \brief Construct a MapNode
37
-     * \param key key of this Node
38
-     * \param data data of this Node
39
-     */
40
-    MapNode(K key, D data) {
41
-        _data  = data;
42
-        _key = key;
43
-        _next = NULL;
44
-    }
45
-
46
-    /*!
47
-     * \brief Deconstruct a MapNode
48
-     */
49
-    ~MapNode() {
50
-    }
51
-
52
-    /*!
53
-     * \brief Set the key of this MapNode
54
-     * \param key new key
55
-     */
56
-    void Key(K key) {
57
-        _key = key;
58
-    }
59
-
60
-    /*!
61
-     * \brief Get the key of this MapNode
62
-     * \returns key
63
-     */
64
-    K Key() {
65
-        return _key;
66
-    }
67
-
68
-    /*!
69
-     * \brief Set the data of this MapNode
70
-     * \param data new data
71
-     */
72
-    void Data(D data) {
73
-        _data = data;
74
-    }
75
-
76
-    /*!
77
-     * \brief Get the data of this MapNode
78
-     * \returns data
79
-     */
80
-    D Data() {
81
-        return _data;
82
-    }
83
-
84
-    /*!
85
-     * \brief Get the next MapNode in the Map
86
-     * \returns next pointer
87
-     */
88
-    MapNode<K, D> *Next() {
89
-        return _next;
90
-    }
91
-
92
-    /*!
93
-     * \brief Set the next MapNode in the Map
94
-     * \param next new next pointer
95
-     */
96
-    void Next(MapNode<K, D> *next) {
97
-        _next = next;
98
-    }
99
-
100
-private:
101
-
102
-    MapNode<K, D> *_next; //!< Next pointer
103
-    K _key; //!< Key of the MapNode
104
-    D _data; //!< Data of the MapNode
105
-};
106
-
107
-/*!
108
- * \brief Template class representing a Map, mapping data to a key.
109
- * \tparam K key type
110
- * \tparam D data type
111
- */
112
-template <class K, class D> class Map {
113
-public:
114
-
115
-    /*!
116
-     * \brief Construct a Map
117
-     */
118
-    Map() {
119
-        UnSetError();
120
-        _num_items = 0;
121
-        _head = NULL;
122
-        _current = NULL;
123
-        _cache = NULL;
124
-    }
125
-
126
-    /*!
127
-     * \brief Deconstruct a Map
128
-     * \sa Map::Clear()
129
-     */
130
-    ~Map() {
131
-        Clear();
132
-    }
133
-
134
-    /*!
135
-     * \brief Deletes every item in the Map. Clears error flag.
136
-     */
137
-    void Clear() {
138
-        UnSetError();
139
-        _num_items = 0;
140
-        _cache = NULL;
141
-        while (_head) {
142
-            _current = _head;
143
-            _head = _head->Next();
144
-            delete _current;
145
-        }
146
-        _tree.Clear();
147
-    }
148
-
149
-    /*!
150
-     * \brief Set the error flag
151
-     */
152
-    void SetError() {
153
-        _error = true;
154
-    }
155
-
156
-    /*!
157
-     * \brief Unset the error flag
158
-     */
159
-    void UnSetError() {
160
-        _error = false;
161
-    }
162
-
163
-    /*!
164
-     * \brief Get the error flag
165
-     * \returns error flag
166
-     */
167
-    bool GetError() {
168
-        return _error;
169
-    }
170
-
171
-    /*!
172
-     * \brief Search for data with a key. Sets error flag if nothing is found.
173
-     * \param key key to search for
174
-     * \returns data matching key or 0
175
-     */
176
-    D FindDataByKey(K key) {
177
-        MapNode<K, D> *current = NULL;
178
-        MapNode<K, D> *next = NULL;
179
-
180
-
181
-        if (_head) {
182
-            UnSetError();
183
-
184
-            if (_cache) {
185
-                next = _cache->Next();
186
-            }
187
-
188
-            // Mongoose 2002.02.19, Optimize for sequential searches
189
-            if (next && key == next->Key()) {
190
-                current = next;
191
-            } else { // Mongoose 2002.02.19, Use search algorithm otherwise
192
-                current = _tree.SearchByKey(key, &_error);
193
-
194
-                if (_error)
195
-                    return false;
196
-            }
197
-
198
-            if (current) {
199
-                _cache = _current = current;
200
-                return current->Data();
201
-            }
202
-        }
203
-
204
-        SetError();
205
-        return 0;
206
-    }
207
-
208
-    /*!
209
-     * \brief Search for data with a key
210
-     * \param key key to search for
211
-     * \returns data matching key or 0
212
-     * \sa Map::FindDataByKey()
213
-     */
214
-    D operator [] (K key) {
215
-        return FindDataByKey(key);
216
-    }
217
-
218
-    /*!
219
-     * \brief Search for a key with specific data. Sets error flag if nothing is found.
220
-     * \param data data to search for
221
-     * \returns key matching data or 0
222
-     */
223
-    K FindKeyByData(D data) {
224
-        MapNode<K, D> *current = _head;
225
-        MapNode<K, D> *last = NULL;
226
-
227
-
228
-        UnSetError();
229
-
230
-        while (current) {
231
-            // Found
232
-            if (current->Data() == data) {
233
-                _cache = current;
234
-                return current->Key();
235
-            }
236
-
237
-            last = current;
238
-            current = current->Next();
239
-        }
240
-
241
-        SetError();
242
-
243
-        return 0;
244
-    }
245
-
246
-    /*!
247
-     * \brief Returns data of the cached MapNode
248
-     * \returns cached data
249
-     */
250
-    D getCache() {
251
-        if (_cache == 0x0) {
252
-            printf("Map::getCache> Bad request - should segfault\n");
253
-        }
254
-
255
-        return _cache->Data();
256
-    }
257
-
258
-    /*!
259
-     * \brief Check if a key is in this map. Sets error flag if nothing is found.
260
-     * \returns true if the key is in the map, false otherwise
261
-     * \sa Tree:SearchByKey()
262
-     */
263
-    bool findKey(K key) {
264
-        MapNode<K, D> *current = NULL;
265
-        MapNode<K, D> *next = NULL;
266
-
267
-        if (_head) {
268
-            UnSetError();
269
-
270
-            if (_cache) {
271
-                if (_cache->Key() == key) {
272
-                    return true;
273
-                }
274
-
275
-                next = _cache->Next();
276
-            }
277
-
278
-            // Mongoose 2002.02.19, Optimize for sequential searches
279
-            if (next && key == next->Key()) {
280
-                current = next;
281
-            } else { // Mongoose 2002.02.19, Use search algorithm otherwise
282
-                current = _tree.SearchByKey(key, &_error);
283
-            }
284
-
285
-            if (current) {
286
-                _cache = _current = current;
287
-                //curData = current->Data();
288
-                return true;
289
-            }
290
-        }
291
-
292
-        SetError();
293
-        return false;
294
-    }
295
-
296
-    /*!
297
-     * \brief Add a Key-Data pair to the Map, creating a new MapNode. Clears error flag.
298
-     * \param key key to add
299
-     * \param data to add
300
-     * \returns true on success, false if there is not enough memory
301
-     */
302
-    bool Add(K key, D data) {
303
-        MapNode<K, D> *node;
304
-
305
-        UnSetError();
306
-        node = new MapNode<K, D>(key, data);
307
-        _num_items++;
308
-        return Add(node);
309
-    }
310
-
311
-    /*!
312
-     * \brief Add a MapNode to the Map. Clears error flag on success.
313
-     * \param node node to add
314
-     * \returns true on success, false if node is NULL
315
-     * \sa Tree:Insert()
316
-     */
317
-    bool Add(MapNode<K, D> *node) {
318
-        MapNode<K, D> *current = _head;
319
-        MapNode<K, D> *last = NULL;
320
-
321
-        if (!node)
322
-            return false;
323
-
324
-        UnSetError();
325
-
326
-        if (_head) {
327
-            current = _head;
328
-            last = NULL;
329
-
330
-            while (current) {
331
-                // Prepend
332
-                if (current->Key() > node->Key()) {
333
-                    node->Next(current);
334
-
335
-                    if (current == _head) {
336
-                        _head = node;
337
-                    } else if (last) {
338
-                        last->Next(node);
339
-                    }
340
-
341
-                    _tree.Insert(node->Key(), node);
342
-                    return true;
343
-                }
344
-
345
-                last = current;
346
-                current = current->Next();
347
-            }
348
-
349
-            // Append
350
-            last->Next(node);
351
-        } else {
352
-            _head = node;
353
-        }
354
-
355
-        _tree.Insert(node->Key(), node);
356
-        return true;
357
-    }
358
-
359
-    /*!
360
-     * \brief Remove item with the specified key. Sets error flag if nothing is removed.
361
-     * \param key key to remove
362
-     */
363
-    void RemoveByKey(K key) {
364
-        MapNode<K, D> *current = _head;
365
-        MapNode<K, D> *last = NULL;
366
-
367
-        UnSetError();
368
-
369
-        _cache = NULL;
370
-
371
-        while (current) {
372
-            // Remove
373
-            if (current->Key() == key) {
374
-                if (current == _head) {
375
-                    _head = current->Next();
376
-                } else {
377
-                    last->Next(current->Next());
378
-                }
379
-
380
-                if (_current == current) {
381
-                    _current = NULL;
382
-                }
383
-
384
-                _tree.RemoveByKey(current->Key());
385
-                delete current;
386
-                _num_items--;
387
-
388
-                return;
389
-            }
390
-
391
-            last = current;
392
-            current = current->Next();
393
-        }
394
-
395
-        SetError();
396
-    }
397
-
398
-    /*!
399
-     * \brief Remove item with the specified data. Sets error flag if nothing is removed.
400
-     * \param data data to remove
401
-     */
402
-    void RemoveByData(D data) {
403
-        MapNode<K, D> *current = _head;
404
-        MapNode<K, D> *last = NULL;
405
-
406
-        UnSetError();
407
-
408
-        _cache = NULL;
409
-
410
-        while (current)
411
-        {
412
-            // Remove
413
-            if (current->Data() == data) {
414
-                if (current == _head) {
415
-                    _head = current->Next();
416
-                } else {
417
-                    last->Next(current->Next());
418
-                }
419
-
420
-                if (_current == current) {
421
-                    _current = NULL;
422
-                }
423
-
424
-                _tree.RemoveByKey(current->Key());
425
-                delete current;
426
-                _num_items--;
427
-
428
-                return;
429
-            }
430
-
431
-            last = current;
432
-            current = current->Next();
433
-        }
434
-
435
-        SetError();
436
-    }
437
-
438
-    /*!
439
-     * \brief Check if the Map is empty
440
-     * \returns true if Map is empty, false otherwise
441
-     */
442
-    bool Empty() {
443
-        return (_head == NULL);
444
-    }
445
-
446
-    /*!
447
-     * \brief Returns number of items in the Map
448
-     * \returns number of items
449
-     */
450
-    unsigned int NumItems() {
451
-        return _num_items;
452
-    }
453
-
454
-    /*!
455
-     * \brief Print the Map. Sets error flag if one or both functions aren't provided.
456
-     * \param print_key_func function that prints a key
457
-     * \param print_data_func function that prints the data
458
-     */
459
-    void Print(void (*print_key_func)(K), void (*print_data_func)(D)) {
460
-        MapNode<K, D> *current = _head;
461
-
462
-        UnSetError();
463
-
464
-        if (!print_key_func || !print_data_func) {
465
-            SetError();
466
-            return;
467
-        }
468
-
469
-        printf(" [%u] {\n", _num_items);
470
-
471
-        while (current) {
472
-            printf("(");
473
-            (*print_key_func)(current->Key());
474
-            printf(", ");
475
-            (*print_data_func)(current->Data());
476
-            printf("), ");
477
-
478
-            current = current->Next();
479
-            fflush(stdout);
480
-        }
481
-
482
-        printf(" }\n");
483
-    }
484
-
485
-    /*!
486
-     * \brief Reset the Map iterator
487
-     */
488
-    void Reset() {
489
-        _current = _head;
490
-        _cache = _head;
491
-    }
492
-
493
-    /*!
494
-     * \brief Iterate over the Map
495
-     * \returns true if there is a new current element
496
-     * \sa Map::Next()
497
-     */
498
-    bool operator ++ (int) {
499
-        return Next();
500
-    }
501
-
502
-    /*!
503
-     * \brief Iterate over the Map
504
-     * \returns true if there is a new current element
505
-     * \sa Map::Next()
506
-     */
507
-    bool operator ++ () {
508
-        return Next();
509
-    }
510
-
511
-    /*!
512
-     * \brief Iterate over the Map
513
-     * \returns true if there is a new current element
514
-     * \sa Map::Next()
515
-     */
516
-    bool Next() {
517
-        if (_current) {
518
-            _current = _current->Next();
519
-        }
520
-
521
-        return (_current != NULL);
522
-    }
523
-
524
-    /*!
525
-     * \brief Check if there is a current item in the iterator
526
-     * \returns true if the current item exists
527
-     */
528
-    bool CurrentExists() {
529
-        return (_current != 0);
530
-    }
531
-
532
-    /*!
533
-     * \brief Returns the key of the current item. Sets error flag if there is no current item.
534
-     * \returns key or 0 if there is no current item
535
-     */
536
-    K CurrentKey() {
537
-        UnSetError();
538
-
539
-        if (!_current) {
540
-            SetError();
541
-            return 0;
542
-        }
543
-
544
-        return _current->Key();
545
-    }
546
-
547
-    /*!
548
-     * \brief Returns the data of the current item. Sets error flag if there is no current item.
549
-     * \returns data or 0 if there is no current item
550
-     */
551
-    D Current() {
552
-        UnSetError();
553
-
554
-        if (!_current) {
555
-            SetError();
556
-            return 0;
557
-        }
558
-
559
-        return _current->Data();
560
-    }
561
-
562
-private:
563
-
564
-    unsigned int _num_items; //!< Number of items in the Map
565
-    bool _error; //!< Error flag
566
-    Tree<K, MapNode<K, D> *> _tree; //!< Tree containing the MapNodes
567
-    MapNode<K, D> *_head; //!< First item of the Map
568
-    MapNode<K, D> *_current; //!< Current item for the iterator
569
-    MapNode<K, D> *_cache; //!< Cached item used by search & remove methods
570
-};
571
-#endif

+ 1
- 1
include/OpenRaider.h Bestand weergeven

@@ -9,7 +9,7 @@
9 9
 #define _OPENRAIDER_H_
10 10
 
11 11
 #include <List.h>
12
-#include <Map.h>
12
+#include <map>
13 13
 #include <Vector.h>
14 14
 #include <TombRaider.h>
15 15
 #include <Camera.h>

+ 2
- 2
include/System.h Bestand weergeven

@@ -11,7 +11,7 @@
11 11
 #ifndef _SYSTEM_H_
12 12
 #define _SYSTEM_H_
13 13
 
14
-#include <Map.h>
14
+#include <map>
15 15
 #include <Vector.h>
16 16
 
17 17
 //! \todo Replace with unicode compatible key codes
@@ -195,7 +195,7 @@ protected:
195 195
     float m_clipNear;                  //!< Clip near distance
196 196
     float m_clipFar;                   //!< Clip far distance
197 197
     float m_fovY;                      //!< Field of vision
198
-    Map<unsigned int, int> mKeyEvents; //!< Single key press event mappings
198
+    std::map<unsigned int, int> mKeyEvents; //!< Single key press event mappings
199 199
     bool mConsoleMode;                 //!< Using text (console) event handler?
200 200
     Vector<const char *> mCmdModes;    //!< Dynamic resource command collection
201 201
     unsigned int mCommandMode;         //!< Current resource command mode

+ 0
- 1075
include/Tree.h
Diff onderdrukt omdat het te groot bestand
Bestand weergeven


+ 4
- 4
src/OpenRaider.cpp Bestand weergeven

@@ -29,7 +29,7 @@ const unsigned int TextureLimit       = 24;
29 29
 const float TexelScale                = 256.0f;
30 30
 
31 31
 World gWorld;
32
-Map<int, int> gMapTex2Bump;
32
+std::map<int, int> gMapTex2Bump;
33 33
 Vector <unsigned int> gColorTextureHACK;
34 34
 int gTextureOffset;
35 35
 entity_t *LARA = 0x0;
@@ -1316,12 +1316,12 @@ void OpenRaider::processTextures()
1316 1316
         // Overwrite any previous level textures on load
1317 1317
         m_render.loadTexture(image, 256, 256, mLevelTextureOffset + i);
1318 1318
 
1319
-        gMapTex2Bump.Add(mLevelTextureOffset + i, -1);
1319
+        gMapTex2Bump[mLevelTextureOffset + i] = -1;
1320 1320
 
1321 1321
         if (bumpmap)
1322 1322
         {
1323
-            gMapTex2Bump.Add(mLevelTextureOffset + i, mLevelTextureOffset + i +
1324
-                    m_tombraider.NumTextures());
1323
+            gMapTex2Bump[mLevelTextureOffset + i] = mLevelTextureOffset + i +
1324
+                    m_tombraider.NumTextures();
1325 1325
             m_render.loadTexture(bumpmap, 256, 256, mLevelTextureOffset + i +
1326 1326
                     m_tombraider.NumTextures());
1327 1327
         }

+ 1
- 1
src/System.cpp Bestand weergeven

@@ -259,7 +259,7 @@ unsigned int System::addCommandMode(const char *command)
259 259
 void System::bindKeyCommand(const char *cmd, unsigned int key, int event)
260 260
 {
261 261
     printf("Bound command '%s' -> event %i (0x%x key)\n", cmd, event, key);
262
-    mKeyEvents.Add(key, event);
262
+    mKeyEvents[key] = event;
263 263
 }
264 264
 
265 265
 

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