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Proper GLFW text input

Thomas Buck 9 years ago
parent
commit
457c42b1b0
3 changed files with 27 additions and 17 deletions
  1. 1
    0
      ChangeLog.md
  2. 1
    0
      include/system/WindowGLFW.h
  3. 25
    17
      src/system/WindowGLFW.cpp

+ 1
- 0
ChangeLog.md View File

@@ -5,6 +5,7 @@
5 5
     [ 20140318 ]
6 6
     * Updated imgui to version 1.36
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     * Can now display all compiled/linked library versions
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+    * GLFW windowing interface now supports proper text input
8 9
 
9 10
     [ 20140313 ]
10 11
     * Renderer now limits room list size

+ 1
- 0
include/system/WindowGLFW.h View File

@@ -44,6 +44,7 @@ class WindowGLFW {
44 44
     static void sizeCallback(GLFWwindow* w, int width, int height);
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     static void cursorCallback(GLFWwindow* w, double xpos, double ypos);
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     static void keyCallback(GLFWwindow* w, int key, int scancode, int action, int mods);
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+    static void charCallback(GLFWwindow* w, unsigned int codepoint);
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     static void buttonCallback(GLFWwindow* w, int button, int action, int mods);
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     static void scrollCallback(GLFWwindow* w, double xoffset, double yoffset);
49 50
 

+ 25
- 17
src/system/WindowGLFW.cpp View File

@@ -5,6 +5,7 @@
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  * \author xythobuz
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  */
7 7
 
8
+#include <codecvt>
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 #include <sstream>
9 10
 
10 11
 #define GLFW_INCLUDE_NONE
@@ -53,6 +54,7 @@ int WindowGLFW::initialize() {
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     glfwSetWindowSizeCallback(window, WindowGLFW::sizeCallback);
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     glfwSetCursorPosCallback(window, WindowGLFW::cursorCallback);
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     glfwSetKeyCallback(window, WindowGLFW::keyCallback);
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+    glfwSetCharCallback(window, WindowGLFW::charCallback);
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     glfwSetMouseButtonCallback(window, WindowGLFW::buttonCallback);
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     glfwSetScrollCallback(window, WindowGLFW::scrollCallback);
58 60
 
@@ -138,9 +140,7 @@ std::string WindowGLFW::getVersion(bool linked) {
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     }
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 }
140 142
 
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-void WindowGLFW::inputPositionCallback(int x, int y) {
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-
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-}
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+void WindowGLFW::inputPositionCallback(int x, int y) { }
144 144
 
145 145
 void WindowGLFW::errorCallback(int error, const char* desc) {
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     Log::get(LOG_ERROR) << "GLFW Error (" << error << "): " << desc << Log::endl;
@@ -180,23 +180,31 @@ void WindowGLFW::keyCallback(GLFWwindow* w, int key, int scancode, int action, i
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         UI::handleKeyboard(leftguiKey, modSuper);
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     }
182 182
 
183
-    if (textinput && (action != GLFW_RELEASE)) {
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-        //! \fixme GLFW does not support UTF8 text input?!
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-        if ((key >= '0') && (key <= '9')) {
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-            char s[2] = { (char)key, '\0' };
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-            UI::handleText(s, false);
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-        } else if ((key >= 'A') && (key <= 'Z')) {
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-            key = key - 'A' + 'a';
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-            char s[2] = { (char)key, '\0' };
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-            UI::handleText(s, false);
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-            key = key - 'a' + 'A';
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-        }
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-    }
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-
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     KeyboardButton b = convertAsciiButton(key);
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     UI::handleKeyboard(b, (action != GLFW_RELEASE));
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 }
199 186
 
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+void WindowGLFW::charCallback(GLFWwindow* w, unsigned int codepoint) {
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+    static std::codecvt_utf8<char32_t> conv;
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+    static mbstate_t state;
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+    static const int bufferSize = 42;
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+    static char buffer[bufferSize + 1];
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+
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+    if (textinput) {
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+        char32_t inBuff[2] = { codepoint, '\0' };
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+        const char32_t* in = nullptr;
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+        char* ex = nullptr;
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+        auto res = conv.out(state, inBuff, inBuff + 1, in, buffer, buffer + bufferSize, ex);
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+        if (res != 0) {
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+            Log::get(LOG_DEBUG) << "UTF-32 to UTF-8 conversion error (" << res << ")" << Log::endl;
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+            return;
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+        }
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+
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+        *ex = '\0';
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+        UI::handleText(buffer, false);
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+    }
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+}
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+
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 void WindowGLFW::buttonCallback(GLFWwindow* w, int button, int action, int mods) {
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     if (((mods & GLFW_MOD_SHIFT) != 0) != modShift) {
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         modShift = (mods & GLFW_MOD_SHIFT) != 0;
@@ -253,7 +261,7 @@ KeyboardButton WindowGLFW::convertAsciiButton(int key) {
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         return static_cast<KeyboardButton>(key);
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     }
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-    //! \fixme GLFW requires keyboard layout? Currently US is hard coded
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+    //! \fixme GLFW requires keyboard layout, currently US is hard coded!
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     switch (key) {
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         case ' ':
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             return spaceKey;

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