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changes to build and run on arch

Thomas Buck 7 달 전
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4c45678d59
5개의 변경된 파일13개의 추가작업 그리고 10개의 파일을 삭제
  1. 1
    0
      .gitignore
  2. 1
    1
      CMakeLists.txt
  3. 1
    1
      include/Log.h
  4. 1
    0
      src/CMakeLists.txt
  5. 9
    8
      src/main.cpp

+ 1
- 0
.gitignore 파일 보기

@@ -5,3 +5,4 @@ Icon
5 5
 
6 6
 build*
7 7
 .idea
8
+.directory

+ 1
- 1
CMakeLists.txt 파일 보기

@@ -52,7 +52,7 @@ elseif ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC")
52 52
 endif()
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54 54
 # Flags for all builds
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-set (OpenRaider_CXX_FLAGS "${OpenRaider_CXX_FLAGS} ${WARNINGS}")
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+set (OpenRaider_CXX_FLAGS "${OpenRaider_CXX_FLAGS} ${WARNINGS} -DGLM_ENABLE_EXPERIMENTAL")
56 56
 
57 57
 # Flags for Debug build
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 set (OpenRaider_CXX_FLAGS_DEBUG "${OpenRaider_CXX_FLAGS_DEBUG} -DDEBUG")

+ 1
- 1
include/Log.h 파일 보기

@@ -65,7 +65,7 @@ class LogLevel {
65 65
     template<typename T>
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     LogLevel& operator<< (const T t) {
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         printBuffer << t;
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-        if (printBuffer.str().back() == Log::endl) {
68
+        if ((printBuffer.str().length() > 0) && (printBuffer.str().back() == Log::endl)) {
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             std::string s = printBuffer.str().substr(0, printBuffer.str().length() - 1);
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             printBuffer.str("");
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             Log::wholeLog.emplace_back(s, level);

+ 1
- 0
src/CMakeLists.txt 파일 보기

@@ -14,6 +14,7 @@ include_directories (SYSTEM  ${GLM_INCLUDE_DIRS})
14 14
 # Add glbinding Library
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 find_package (glbinding REQUIRED)
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 include_directories (SYSTEM ${GLBINDING_INCLUDES})
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+# TODO REQUIRED has no effect and GLBINDING_LIBRARIES is empty?!
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 set (GLBINDING_LIBRARIES "glbinding::glbinding")
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 set (LIBS ${LIBS} ${GLBINDING_LIBRARIES})
19 20
 

+ 9
- 8
src/main.cpp 파일 보기

@@ -27,14 +27,15 @@
27 27
 #include <glbinding/Binding.h>
28 28
 #include <ezoptionparser/ezOptionParser.hpp>
29 29
 
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-#ifdef DEBUG_GLBINDINGS
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-#include <glbinding/callbacks.h>
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+// TODO broken
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+#ifdef ENABLE_GL_DEBUGGING
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+#include <glbinding/CallbackMask.h>
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 #include <glbinding/Meta.h>
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-#endif
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+#endif // ENABLE_GL_DEBUGGING
34 35
 
35 36
 static std::string configFileToUse;
36 37
 
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-#ifdef DEBUG_GLBINDINGS
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+#ifdef ENABLE_GL_DEBUGGING
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 static void glErrorCallback(const glbinding::FunctionCall& call) {
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     RunTime::incrementCallCount();
40 41
 
@@ -73,7 +74,7 @@ static void glUnresolvedCallback(const glbinding::AbstractFunction& func) {
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     Log::get(LOG_ERROR) << "Unresolved OpenGL call: \"" << func.name() << "\"!" << Log::endl;
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     orAssert(func.isResolved());
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 }
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-#endif
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+#endif // ENABLE_GL_DEBUGGING
77 78
 
78 79
 int main(int argc, const char* argv[]) {
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     ez::ezOptionParser opt;
@@ -121,19 +122,19 @@ int main(int argc, const char* argv[]) {
121 122
         opt.get("-c")->getString(configFileToUse);
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     }
123 124
 
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-    glbinding::Binding::initialize();
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+    glbinding::Binding::initialize(nullptr);
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     Log::initialize();
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     RunTime::initialize(); // RunTime is required by other constructors
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     Command::fillCommandList();
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-#ifdef DEBUG_GLBINDINGS
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+#ifdef ENABLE_GL_DEBUGGING
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     // Register global OpenGL after-callback for all GL functions except glGetError
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     glbinding::setCallbackMaskExcept(glbinding::CallbackMask::After
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                                      | glbinding::CallbackMask::ParametersAndReturnValue,
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     { "glGetError" });
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     glbinding::setAfterCallback(glErrorCallback);
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     glbinding::setUnresolvedCallback(glUnresolvedCallback);
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-#endif
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+#endif // ENABLE_GL_DEBUGGING
137 138
 
138 139
     Log::get(LOG_INFO) << "Initializing " << VERSION << Log::endl;
139 140
 

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