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+/*
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+ * tombraider.bfft - Tomb Raider 1 - 3 Level File Format Description
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+ * 2014, Thomas Buck <xythobuz@xythobuz.de>
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+ *
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+ * Based on the TR Rosetta Stone (http://www.tnlc.com/eep/tr/TRosettaStone.html)
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+ * Developed for Binspector (https://github.com/binspector/binspector)
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+ */
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+
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+struct face4_t {
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+ unsigned 16 little vertices[4];
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+ unsigned 16 little texture;
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+}
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+
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+struct face3_t {
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+ unsigned 16 little vertices[3];
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+ unsigned 16 little texture;
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+}
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+
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+struct vertex_t {
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+ signed 16 little x;
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+ signed 16 little y;
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+ signed 16 little z;
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+
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+ summary "X: ", x, " Y: ", y, " Z: ", z;
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+}
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+
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+struct room_vertex_t {
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+ vertex_t vertex;
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+ signed 16 little lighting1;
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+
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+ if (TRversion > 1) {
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+ unsigned 16 little attributes;
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+ signed 16 little lighting2;
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+ }
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+}
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+
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+struct room_sprite_t {
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+ signed 16 little vertex;
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+ signed 16 little texture;
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+}
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+
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+struct room_door_t {
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+ unsigned 16 little adjoiningRoom;
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+ vertex_t normal;
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+ vertex_t vertices[4];
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+
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+ summary "To: ", adjoiningRoom;
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+}
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+
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+struct room_sector_t {
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+ unsigned 16 little floorDataIndex;
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+ unsigned 16 little boxIndex;
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+ unsigned 8 little roomBelow;
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+ signed 8 little floor;
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+ unsigned 8 little roomAbove;
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+ signed 8 little ceiling;
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+
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+ summary "Be.: ", roomBelow, " Ab.: ", roomAbove;
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+}
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+
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+struct room_light_t {
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+ signed 32 little x;
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+ signed 32 little y;
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+ signed 32 little z;
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+ unsigned 16 little intensity1;
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+
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+ if (TRversion > 1)
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+ unsigned 16 little intensity2;
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+
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+ unsigned 32 little fade1;
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+
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+ if (TRversion > 1)
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+ unsigned 32 little fade2;
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+
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+ summary "X: ", x, " Y: ", y, " Z: ", z;
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+}
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+
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+struct room_mesh_t {
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+ unsigned 32 little x;
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+ unsigned 32 little y;
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+ unsigned 32 little z;
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+ unsigned 16 little rotation;
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+ unsigned 16 little intensity1;
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+
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+ if (TRversion > 1)
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+ unsigned 16 little intensity2;
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+
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+ unsigned 16 little objectID;
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+
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+ summary "ID: ", objectID, " X: ", x, " Y: ", y, " Z: ", z;
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+}
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+
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+struct room_t {
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+ // Room Header
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+ signed 32 little x;
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+ signed 32 little z;
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+ signed 32 little yBottom;
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+ signed 32 little yTop;
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+
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+ unsigned 32 little numDataToFollow;
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+
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+ unsigned 16 little numVertices;
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+ room_vertex_t vertices[numVertices];
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+
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+ unsigned 16 little numRectangles;
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+ face4_t rectangles[numRectangles];
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+
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+ unsigned 16 little numTriangles;
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+ face3_t triangles[numTriangles];
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+
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+ unsigned 16 little numSprites;
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+ room_sprite_t sprites[numSprites];
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+
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+ unsigned 16 little numDoors;
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+ room_door_t doors[numDoors];
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+
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+ unsigned 16 little numZSector;
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+ unsigned 16 little numXSector;
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+ room_sector_t sectorData[numZSector * numXSector];
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+
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+ signed 16 little intensity1;
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+
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+ if (TRversion > 1)
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+ signed 16 little intensity2;
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+
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+ if (TRversion == 2)
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+ signed 16 little lightMode;
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+
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+ unsigned 16 little numLights;
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+ room_light_t lights[numLights];
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+
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+ unsigned 16 little numStaticMeshes;
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+ room_mesh_t staticMeshes[numStaticMeshes];
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+
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+ signed 16 little alternateRoom;
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+ unsigned 16 little flags;
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+
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+ if (TRversion == 3)
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+ unsigned 24 little roomLightColor;
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+
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+ summary "X: ", x, " Ybot: ", yBottom, " Ytop: ", yTop, " Z: ", z;
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+}
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+
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+struct animation_t {
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+ unsigned 32 little frameOffset;
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+ unsigned 8 little frameRate;
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+ unsigned 8 little frameSize;
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+ unsigned 16 little stateID;
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+ skip unknown[8];
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+ unsigned 16 little frameStart;
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+ unsigned 16 little frameEnd;
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+ unsigned 16 little nextAnimation;
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+ unsigned 16 little nextFrame;
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+ unsigned 16 little numStateChanges;
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+ unsigned 16 little stateChangeOffset;
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+ unsigned 16 little numAnimCommands;
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+ unsigned 16 little animCommandOffset;
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+
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+ summary "State: ", stateID, " To: ", nextAnimation, "-", nextFrame;
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+}
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+
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+struct state_change_t {
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+ unsigned 16 little stateID;
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+ unsigned 16 little numAnimDispatches;
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+ unsigned 16 little animDispatchOffset;
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+
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+ summary "State: ", stateID;
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+}
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+
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+struct anim_dispatch_t {
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+ signed 16 little low;
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+ signed 16 little high;
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+ signed 16 little nextAnimation;
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+ signed 16 little nextFrame;
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+
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+ summary low, "-", high, " To: ", nextAnimation, "-", nextFrame;
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+}
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+
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+struct moveable_t {
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+ unsigned 32 little objectID;
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+ unsigned 16 little numMeshes;
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+ unsigned 16 little startingMesh;
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+ unsigned 32 little meshTree;
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+ unsigned 32 little frameOffset;
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+ unsigned 16 little animation;
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+
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+ summary "ID: ", objectID, " Anim: ", animation;
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+}
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+
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+struct static_mesh_t {
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+ unsigned 32 little objectID;
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+ unsigned 16 little mesh;
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+ vertex_t boundingBox[4];
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+ unsigned 16 little flags;
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+
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+ summary "ID: ", objectID;
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+}
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+
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+struct object_texture_vert_t {
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+ unsigned 8 little xCoordinate;
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+ unsigned 8 little xPixel;
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+ unsigned 8 little yCoordinate;
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+ unsigned 8 little yPixel;
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+
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+ summary xCoordinate, "-", yCoordinate, ", ", xPixel, "-", yPixel;
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+}
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+
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+struct object_texture_t {
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+ unsigned 16 little attribute;
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+ unsigned 16 little tile;
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+ object_texture_vert_t vertices[4];
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+
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+ summary "Tile: ", tile;
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+}
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+
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+struct sprite_texture_t {
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+ unsigned 16 little tile;
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+ unsigned 8 little x;
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+ unsigned 8 little y;
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+ unsigned 16 little width;
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+ unsigned 16 little height;
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+ signed 16 little leftSide;
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+ signed 16 little topSide;
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+ signed 16 little rightSide;
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+ signed 16 little bottomSide;
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+
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+ summary x, "-", y, ", ", width, "-", height;
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+}
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+
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+struct sprite_sequence_t {
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+ signed 32 little objectID;
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+ signed 16 little negativeLength;
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+ signed 16 little offset;
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+
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+ summary "ID: ", objectID;
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+}
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+
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+struct camera_t {
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+ signed 32 little x;
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+ signed 32 little y;
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+ signed 32 little z;
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+ signed 16 little room;
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+ unsigned 16 little unknown;
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+
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+ summary "X: ", x, " Y: ", y, " Z: ", z;
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+}
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+
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+struct sound_source_t {
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+ signed 32 little x;
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+ signed 32 little y;
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+ signed 32 little z;
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+ unsigned 16 little soundID;
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+ unsigned 16 little flags;
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+
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+ summary "X: ", x, " Y: ", y, " Z: ", z;
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+}
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+
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+struct box_t {
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+ if (TRversion > 1) {
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+ unsigned 8 little zMin;
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+ unsigned 8 little zMax;
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+ unsigned 8 little xMin;
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+ unsigned 8 little xMax;
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+ } else {
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+ signed 32 little zMin;
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+ signed 32 little zMax;
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+ signed 32 little xMin;
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+ signed 32 little xMax;
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+ }
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+ signed 16 little trueFloor;
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+ signed 16 little overlapIndex;
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+
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+ summary "X: ", xMin, "-", xMax, " Z: ", zMin, "-", zMax;
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+}
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+
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+struct item_t {
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+ signed 16 little objectID;
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+ signed 16 little room;
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+ signed 32 little x;
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+ signed 32 little y;
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+ signed 32 little z;
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+ signed 16 little angle;
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+ signed 16 little intensity1;
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+
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+ if (TRversion > 1)
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+ signed 16 little intensity2;
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+
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+ unsigned 16 little flags;
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+
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+ summary "ID: ", objectID, " X: ", x, " Y: ", y, " Z: ", z;
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+}
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+
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+struct cinematic_frame_t {
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+ signed 16 little rotY;
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+ signed 16 little rotZ;
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+ signed 16 little rotZ2;
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+ signed 16 little posZ;
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+ signed 16 little posY;
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+ signed 16 little posX;
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+ signed 16 little unknown;
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+ signed 16 little rotX;
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+}
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+
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+struct sound_details_t {
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+ signed 16 little sample;
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+ signed 16 little volume;
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+ signed 16 little unknown1;
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+ signed 16 little unknown2;
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+
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+ summary sample, " - ", volume;
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+}
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+
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+struct main {
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314
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+ unsigned 32 little version;
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+
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+ if (version == 0x20) {
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+ notify "Tomb Raider 1 file detected...";
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+ const TRversion = 1;
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+ } else if (version == 0x2D) {
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+ notify "Tomb Raider 2 file detected...";
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+ const TRversion = 2;
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+ } else if ((version == 0xFF080038) || (version == 0xFF180038)) {
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+ notify "Tomb Raider 3 file detected...";
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+ const TRversion = 3;
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+ } else if ((version == 0xFFFFFFF0) || (version == 0x00345254)) {
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326
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+ die "Tomb Raider 4 file detected but not supported!";
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+ } else {
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+ die "Unknown version number found!";
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+ }
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+
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331
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+ if (TRversion > 1)
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332
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+ skip palettes[256 * 7];
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+
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334
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+ unsigned 32 little numTextiles;
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335
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+ skip textiles[256 * 256 * numTextiles];
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336
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+
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337
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+ if (TRversion > 1)
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338
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+ skip textiles16[256 * 256 * numTextiles * 2];
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+
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340
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+ unsigned 32 little unused;
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341
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+
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342
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+ unsigned 16 little numRooms;
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343
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+ room_t rooms[numRooms];
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344
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+
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345
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+ unsigned 32 little numFloorData;
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346
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+ skip floorData[numFloorData * 2];
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347
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+
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348
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+ unsigned 32 little numMeshData;
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349
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+ skip meshData[numMeshData * 2];
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350
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+ unsigned 32 little numMeshPointers;
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351
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+ unsigned 32 little meshPointers[numMeshPointers];
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352
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+
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353
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+ unsigned 32 little numAnimations;
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354
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+ animation_t animations[numAnimations];
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355
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+
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356
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+ unsigned 32 little numStateChanges;
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357
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+ state_change_t stateChanges[numStateChanges];
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358
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+
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359
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+ unsigned 32 little numAnimDispatches;
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360
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+ anim_dispatch_t animDispatches[numAnimDispatches];
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361
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+
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362
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+ unsigned 32 little numAnimCommands;
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363
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+ signed 16 little animCommands[numAnimCommands];
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364
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+
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365
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+ unsigned 32 little numMeshTrees;
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366
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+ signed 32 little meshTrees[numMeshTrees];
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367
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+
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368
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+ unsigned 32 little numFrames;
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369
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+ skip frames[numFrames * 2];
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370
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+
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371
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+ unsigned 32 little numMoveables;
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372
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+ moveable_t moveables[numMoveables];
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373
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+
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374
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+ unsigned 32 little numStaticMeshes;
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375
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+ static_mesh_t staticMeshes[numStaticMeshes];
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376
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+
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377
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+ if (TRversion < 3) {
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378
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+ unsigned 32 little numObjectTextures;
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379
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+ object_texture_t objectTextures[numObjectTextures];
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380
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+ }
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381
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+
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382
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+ unsigned 32 little numSpriteTextures;
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383
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+ sprite_texture_t spriteTextures[numSpriteTextures];
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384
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+
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385
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+ unsigned 32 little numSpriteSequences;
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386
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+ sprite_sequence_t spriteSequences[numSpriteSequences];
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387
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+
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388
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+ unsigned 32 little numCameras;
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389
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+ camera_t cameras[numCameras];
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390
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+
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391
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+ unsigned 32 little numSoundSources;
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392
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+ sound_source_t soundSources[numSoundSources];
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393
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+
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394
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+ unsigned 32 little numBoxes;
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395
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+ box_t boxes[numBoxes];
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396
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+
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397
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+ unsigned 32 little numOverlaps;
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398
|
+ skip overlaps[numOverlaps * 2];
|
|
399
|
+
|
|
400
|
+ if (TRversion > 1)
|
|
401
|
+ skip zones[numBoxes * 10 * 2];
|
|
402
|
+ else
|
|
403
|
+ skip zones[numBoxes * 6 * 2];
|
|
404
|
+
|
|
405
|
+ unsigned 32 little numAnimatedTextures;
|
|
406
|
+ skip animatedTextures[numAnimatedTextures * 2];
|
|
407
|
+
|
|
408
|
+ if (TRversion == 3) {
|
|
409
|
+ unsigned 32 little numObjectTextures;
|
|
410
|
+ object_texture_t objectTextures[numObjectTextures];
|
|
411
|
+ }
|
|
412
|
+
|
|
413
|
+ unsigned 32 little numItems;
|
|
414
|
+ item_t items[numItems];
|
|
415
|
+
|
|
416
|
+ skip lightMap[32 * 256];
|
|
417
|
+
|
|
418
|
+ if (TRversion == 1)
|
|
419
|
+ skip palette[256 * 3];
|
|
420
|
+
|
|
421
|
+ unsigned 16 little numCinematicFrames;
|
|
422
|
+ cinematic_frame_t cinematicFrames[numCinematicFrames];
|
|
423
|
+
|
|
424
|
+ unsigned 16 little numDemoData;
|
|
425
|
+ skip demoData[numDemoData];
|
|
426
|
+
|
|
427
|
+ if (TRversion > 1)
|
|
428
|
+ skip soundMap[370 * 2];
|
|
429
|
+ else
|
|
430
|
+ skip soundMap[256 * 2];
|
|
431
|
+
|
|
432
|
+ unsigned 32 little numSoundDetails;
|
|
433
|
+ sound_details_t soundDetails[numSoundDetails];
|
|
434
|
+
|
|
435
|
+ if (TRversion == 1) {
|
|
436
|
+ unsigned 32 little numSamples;
|
|
437
|
+ skip samples[numSamples];
|
|
438
|
+ }
|
|
439
|
+
|
|
440
|
+ unsigned 32 little numSampleIndices;
|
|
441
|
+ skip sampleIndices[numSampleIndices * 4];
|
|
442
|
+}
|
|
443
|
+
|