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Sound working with cmake

Thomas Buck 10 years ago
parent
commit
842a2d2007
1 changed files with 14 additions and 4 deletions
  1. 14
    4
      src/Sound.cpp

+ 14
- 4
src/Sound.cpp View File

@@ -60,7 +60,14 @@ int Sound::init()
60 60
     close(fd);
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 #endif
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-    alutInit(NULL, 0);
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+    ALCdevice *Device = alcOpenDevice("OSS");
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+    ALCcontext *Context = alcCreateContext(Device, NULL);
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+    alcMakeContextCurrent(Context);
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+
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+    if (alutInitWithoutContext(NULL, NULL) == AL_FALSE) {
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+        printf("Sound::Init> Could not initialize alut (%s)\n", alutGetErrorString(alutGetError()));
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+        return -2;
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+    }
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     mInit = true;
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     printf("Created OpenAL Context\n");
@@ -129,7 +136,7 @@ int Sound::addFile(const char *filename, int *source, unsigned int flags)
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     // is deprecated!
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     data = alutLoadMemoryFromFile(filename, &format, &size, &freq);
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-    if (alGetError() != AL_NO_ERROR)
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+    if (alutGetError() != ALUT_ERROR_NO_ERROR)
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     {
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         fprintf(stderr, "Could not load %s\n", filename);
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         return -3;
@@ -158,6 +165,7 @@ int Sound::addWave(unsigned char *wav, unsigned int length, int *source, unsigne
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     ALfloat freq;
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     ALenum format;
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     ALvoid *data;
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+    int error = 0;
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     if (!mInit || !wav || !source)
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     {
@@ -197,8 +205,8 @@ int Sound::addWave(unsigned char *wav, unsigned int length, int *source, unsigne
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     data = alutLoadMemoryFromFileImage(wav, length, &format, &size, &freq);
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-    if ((alGetError() != AL_NO_ERROR) || (data == NULL)) {
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-        fprintf(stderr, "Could not load wav buffer\n");
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+    if (((error = alutGetError()) != ALUT_ERROR_NO_ERROR) || (data == NULL)) {
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+        fprintf(stderr, "Could not load wav buffer (%s)\n", alutGetErrorString(error));
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         return -3;
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     }
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@@ -217,6 +225,8 @@ int Sound::addWave(unsigned char *wav, unsigned int length, int *source, unsigne
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     *source = mNextBuffer;
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+    //! \fixme Should free alut buffer?
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+
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     return 0;
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 }
222 232
 

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