Browse Source

Fix glm includes for Travis

Thomas Buck 10 years ago
parent
commit
86eb716b47

+ 2
- 2
include/Camera.h View File

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 #ifndef _CAMERA_H_
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 #ifndef _CAMERA_H_
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 #define _CAMERA_H_
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 #define _CAMERA_H_
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-#include "glm/vec3.hpp"
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-#include "glm/mat4x4.hpp"
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+#include <glm/vec3.hpp>
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+#include <glm/mat4x4.hpp>
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 class Camera {
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 class Camera {
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   public:
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   public:

+ 1
- 1
include/Mesh.h View File

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 #ifndef _MESH_H_
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 #ifndef _MESH_H_
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 #define _MESH_H_
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 #define _MESH_H_
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-#include "glm/vec3.hpp"
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+#include <glm/vec3.hpp>
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 /*!
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 /*!
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  * \brief OpenGL Mesh
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  * \brief OpenGL Mesh

+ 1
- 1
include/Render.h View File

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 #ifndef _RENDER_H_
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 #ifndef _RENDER_H_
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 #define _RENDER_H_
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 #define _RENDER_H_
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-#include "glm/vec4.hpp"
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+#include <glm/vec4.hpp>
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 #include "TextureManager.h"
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 #include "TextureManager.h"
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+ 2
- 3
include/RoomData.h View File

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 #ifndef _ROOM_DATA_H_
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 #ifndef _ROOM_DATA_H_
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 #define _ROOM_DATA_H_
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 #define _ROOM_DATA_H_
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-#include "glm/vec3.hpp"
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-
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-#include <vector>
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 #include <memory>
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 #include <memory>
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+#include <vector>
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+#include <glm/vec3.hpp>
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 class BoundingBox {
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 class BoundingBox {
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   public:
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   public:

+ 1
- 1
include/system/FontTRLE.h View File

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 #ifndef _FONT_TRLE_H_
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 #ifndef _FONT_TRLE_H_
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 #define _FONT_TRLE_H_
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 #define _FONT_TRLE_H_
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-#include "glm/vec2.hpp"
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 #include <vector>
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 #include <vector>
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+#include <glm/vec2.hpp>
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 /*!
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 /*!
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  * \brief Tomb Raider Level Editor Font loader
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  * \brief Tomb Raider Level Editor Font loader

+ 2
- 3
include/system/Window.h View File

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 #ifndef _WINDOW_H_
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 #ifndef _WINDOW_H_
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 #define _WINDOW_H_
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 #define _WINDOW_H_
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-#include "glm/vec2.hpp"
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-#include "glm/vec4.hpp"
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-
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 #include <vector>
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 #include <vector>
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+#include <glm/vec2.hpp>
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+#include <glm/vec4.hpp>
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 class Shader {
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 class Shader {
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   public:
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   public:

+ 1
- 1
src/Camera.cpp View File

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  * \author xythobuz
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  * \author xythobuz
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  */
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  */
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-#include "glm/gtc/matrix_transform.hpp"
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+#include <glm/gtc/matrix_transform.hpp>
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 #include "global.h"
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 #include "global.h"
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 #include "Camera.h"
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 #include "Camera.h"

+ 1
- 1
src/Entity.cpp View File

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  * \author xythobuz
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  * \author xythobuz
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  */
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  */
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-#include "glm/glm.hpp"
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+#include <glm/glm.hpp>
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 #include "global.h"
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 #include "global.h"
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 #include "Log.h"
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 #include "Log.h"

+ 1
- 2
src/Room.cpp View File

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  * \author xythobuz
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  * \author xythobuz
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  */
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  */
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-#include "glm/gtx/intersect.hpp"
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-
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 #include <algorithm>
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 #include <algorithm>
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+#include <glm/gtx/intersect.hpp>
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 #include "global.h"
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 #include "global.h"
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 #include "Game.h"
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 #include "Game.h"

+ 1
- 1
src/Sprite.cpp View File

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  * \author xythobuz
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  * \author xythobuz
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  */
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  */
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-#include "glm/glm.hpp"
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+#include <glm/glm.hpp>
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 #include "global.h"
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 #include "global.h"
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 #include "Camera.h"
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 #include "Camera.h"

+ 1
- 1
src/commands/CommandSet.cpp View File

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  * \author xythobuz
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  * \author xythobuz
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  */
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  */
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-#include "glm/glm.hpp"
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+#include <glm/glm.hpp>
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 #include "global.h"
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 #include "global.h"
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 #include "Camera.h"
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 #include "Camera.h"

+ 2
- 3
src/loader/LoaderTR2.cpp View File

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  */
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  */
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 #include <vector>
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 #include <vector>
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-
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-#include "glm/glm.hpp"
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-#include "glm/gtc/matrix_transform.hpp"
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+#include <glm/glm.hpp>
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+#include <glm/gtc/matrix_transform.hpp>
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 #include "global.h"
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 #include "global.h"
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 #include "Game.h"
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 #include "Game.h"

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