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Added level loader test driver and fixed parsing bug

Thomas Buck преди 10 години
родител
ревизия
8b3cd134e0
променени са 6 файла, в които са добавени 106 реда и са изтрити 37 реда
  1. 4
    0
      ChangeLog.md
  2. 1
    0
      include/Log.h
  3. 11
    37
      src/loader/LoaderTR2.cpp
  4. 9
    0
      src/utils/binary.cpp
  5. 10
    0
      test/CMakeLists.txt
  6. 71
    0
      test/Loader.cpp

+ 4
- 0
ChangeLog.md Целия файл

@@ -2,6 +2,10 @@
2 2
 
3 3
 ## OpenRaider (0.1.3) xythobuz <xythobuz@xythobuz.de>
4 4
 
5
+    [ 20141011 ]
6
+    * Added simple level loader unit test driver
7
+    * Fixed the parsing bug in the new loader that sometimes caused strange hangs on level load
8
+
5 9
     [ 20141010 ]
6 10
     * Added CPack packaging to the CMake script
7 11
     * Added suitable install target for the Mac App Bundle

+ 1
- 0
include/Log.h Целия файл

@@ -43,3 +43,4 @@ private:
43 43
 Log &getLog();
44 44
 
45 45
 #endif
46
+

+ 11
- 37
src/loader/LoaderTR2.cpp Целия файл

@@ -29,62 +29,29 @@ int LoaderTR2::load(std::string f) {
29 29
     }
30 30
 
31 31
     loadPaletteTextiles();
32
-    getLog() << "->loaded palette" << Log::endl;
33 32
 
34 33
     file.seek(file.tell() + 4); // Unused value?
35 34
 
36 35
     loadRooms();
37
-    getLog() << "->loaded rooms" << Log::endl;
38
-
39 36
     loadFloorData();
40
-    getLog() << "->loaded floor data" << Log::endl;
41
-
42 37
     loadMeshes();
43
-    getLog() << "->loaded meshes" << Log::endl;
44
-
45 38
     loadMoveables();
46
-    getLog() << "->loaded moveables" << Log::endl;
47
-
48 39
     loadStaticMeshes();
49
-    getLog() << "->loaded static meshes" << Log::endl;
50
-
51 40
     loadTextures();
52
-    getLog() << "->loaded textures" << Log::endl;
53
-
54 41
     loadSprites();
55
-    getLog() << "->loaded sprites" << Log::endl;
56
-
57 42
     loadCameras();
58
-    getLog() << "->loaded cameras" << Log::endl;
59
-
60 43
     loadSoundSources();
61
-    getLog() << "->loaded sound sources" << Log::endl;
62
-
63 44
     loadBoxesOverlapsZones();
64
-    getLog() << "->loaded boxes overlaps zones" << Log::endl;
65
-
66 45
     loadAnimatedTextures();
67
-    getLog() << "->loaded animated textures" << Log::endl;
68
-
69 46
     loadItems();
70
-    getLog() << "->loaded items" << Log::endl;
71 47
 
72 48
     file.seek(file.tell() + 8192); // Skip Light map, only for 8bit coloring
73 49
 
74 50
     loadCinematicFrames();
75
-    getLog() << "->loaded cinematic frames" << Log::endl;
76
-
77 51
     loadDemoData();
78
-    getLog() << "->loaded demo data" << Log::endl;
79
-
80 52
     loadSoundMap();
81
-    getLog() << "->loaded sound map" << Log::endl;
82
-
83 53
     loadSoundDetails();
84
-    getLog() << "->loaded sound details" << Log::endl;
85
-
86 54
     loadSampleIndices();
87
-    getLog() << "->loaded sample indices" << Log::endl;
88 55
 
89 56
     return 0;
90 57
 }
@@ -116,6 +83,7 @@ void LoaderTR2::loadPaletteTextiles() {
116 83
 
117 84
 void LoaderTR2::loadRooms() {
118 85
     uint16_t numRooms = file.readU16();
86
+
119 87
     for (unsigned int i = 0; i < numRooms; i++) {
120 88
         // Room Header
121 89
         int32_t xOffset = file.read32();
@@ -142,7 +110,7 @@ void LoaderTR2::loadRooms() {
142 110
             // 0x0010 - Normal?
143 111
             uint16_t attributes = file.readU16();
144 112
 
145
-            int16_t lighting2; // Almost always equal to lighting1
113
+            int16_t lighting2 = file.read16(); // Almost always equal to lighting1
146 114
 
147 115
             // TODO store vertex somewhere
148 116
         }
@@ -205,6 +173,9 @@ void LoaderTR2::loadRooms() {
205 173
             int16_t xCorner3 = file.read16();
206 174
             int16_t yCorner3 = file.read16();
207 175
             int16_t zCorner3 = file.read16();
176
+            int16_t xCorner4 = file.read16();
177
+            int16_t yCorner4 = file.read16();
178
+            int16_t zCorner4 = file.read16();
208 179
 
209 180
             // TODO store portals somewhere
210 181
         }
@@ -293,7 +264,6 @@ void LoaderTR2::loadMeshes() {
293 264
     // only afterward we can read the number of meshes
294 265
     // in this data block
295 266
     uint32_t numMeshData = file.readU32();
296
-
297 267
     std::vector<uint16_t> buffer;
298 268
     for (unsigned int i = 0; i < numMeshData; i++) {
299 269
         buffer.push_back(file.readU16());
@@ -332,8 +302,8 @@ void LoaderTR2::loadMoveables() {
332 302
         uint16_t nextFrame = file.readU16();
333 303
         uint16_t numStateChanges = file.readU16();
334 304
         uint16_t stateChangeOffset = file.readU16(); // Index into StateChanges[]
335
-        uint16_t numAnimCommands; // How many animation commands to use
336
-        uint16_t animCommandOffset; // Index into AnimCommand[]
305
+        uint16_t numAnimCommands = file.readU16(); // How many animation commands to use
306
+        uint16_t animCommandOffset = file.readU16(); // Index into AnimCommand[]
337 307
 
338 308
         // TODO store animations somewhere
339 309
     }
@@ -372,10 +342,14 @@ void LoaderTR2::loadMoveables() {
372 342
         // reading the stack but not changing it
373 343
         uint32_t flags = file.readU32();
374 344
 
345
+
375 346
         // Offset of mesh origin from the parent mesh origin
347
+
348
+        /* Where the hell does this come from?!
376 349
         int32_t x = file.read32();
377 350
         int32_t y = file.read32();
378 351
         int32_t z = file.read32();
352
+        */
379 353
 
380 354
         // TODO store mesh trees somewhere
381 355
     }

+ 9
- 0
src/utils/binary.cpp Целия файл

@@ -34,6 +34,7 @@ void BinaryFile::seek(long long pos) {
34 34
 
35 35
 uint8_t BinaryFile::readU8() {
36 36
     assert(file.is_open());
37
+    assert(file.good());
37 38
     uint8_t ret;
38 39
     char *c = reinterpret_cast<char *>(&ret);
39 40
     file.read(c, 1);
@@ -42,6 +43,7 @@ uint8_t BinaryFile::readU8() {
42 43
 
43 44
 uint16_t BinaryFile::readU16() {
44 45
     assert(file.is_open());
46
+    assert(file.good());
45 47
     uint8_t a = readU8();
46 48
     uint8_t b = readU8();
47 49
     return ((uint16_t)a | (uint16_t)(b << 8));
@@ -49,6 +51,7 @@ uint16_t BinaryFile::readU16() {
49 51
 
50 52
 uint32_t BinaryFile::readU32() {
51 53
     assert(file.is_open());
54
+    assert(file.good());
52 55
     uint16_t a = readU16();
53 56
     uint16_t b = readU16();
54 57
     return ((uint32_t)a | (uint32_t)(b << 16));
@@ -56,6 +59,7 @@ uint32_t BinaryFile::readU32() {
56 59
 
57 60
 uint64_t BinaryFile::readU64() {
58 61
     assert(file.is_open());
62
+    assert(file.good());
59 63
     uint32_t a = readU32();
60 64
     uint32_t b = readU32();
61 65
     return ((uint64_t)a | ((uint64_t)b << 32));
@@ -63,6 +67,7 @@ uint64_t BinaryFile::readU64() {
63 67
 
64 68
 float BinaryFile::readFloat() {
65 69
     assert(file.is_open());
70
+    assert(file.good());
66 71
     uint32_t val = readU32();
67 72
     char *a = reinterpret_cast<char *>(&val);
68 73
 
@@ -97,6 +102,7 @@ namespace {
97 102
 
98 103
 int8_t BinaryFile::read8() {
99 104
     assert(file.is_open());
105
+    assert(file.good());
100 106
     int8_t ret;
101 107
     char *p = reinterpret_cast<char *>(&ret);
102 108
     file.read(p, sizeof(ret));
@@ -105,6 +111,7 @@ int8_t BinaryFile::read8() {
105 111
 
106 112
 int16_t BinaryFile::read16() {
107 113
     assert(file.is_open());
114
+    assert(file.good());
108 115
     int16_t ret;
109 116
     char *p = reinterpret_cast<char *>(&ret);
110 117
     file.read(p, sizeof(ret));
@@ -114,6 +121,7 @@ int16_t BinaryFile::read16() {
114 121
 
115 122
 int32_t BinaryFile::read32() {
116 123
     assert(file.is_open());
124
+    assert(file.good());
117 125
     int32_t ret;
118 126
     char *p = reinterpret_cast<char *>(&ret);
119 127
     file.read(p, sizeof(ret));
@@ -123,6 +131,7 @@ int32_t BinaryFile::read32() {
123 131
 
124 132
 int64_t BinaryFile::read64() {
125 133
     assert(file.is_open());
134
+    assert(file.good());
126 135
     int64_t ret;
127 136
     char *p = reinterpret_cast<char *>(&ret);
128 137
     file.read(p, sizeof(ret));

+ 10
- 0
test/CMakeLists.txt Целия файл

@@ -15,6 +15,16 @@ add_test (NAME test_binary COMMAND tester_binary)
15 15
 
16 16
 #################################################################
17 17
 
18
+add_executable (tester_loader EXCLUDE_FROM_ALL
19
+    "Loader.cpp" "../src/utils/binary.cpp"
20
+    "../src/loader/Loader.cpp" "../src/loader/LoaderTR1.cpp"
21
+    "../src/loader/LoaderTR2.cpp" "../src/loader/LoaderTR3.cpp"
22
+)
23
+add_dependencies (check tester_loader)
24
+add_test (NAME test_loader COMMAND tester_loader)
25
+
26
+#################################################################
27
+
18 28
 add_executable (tester_script EXCLUDE_FROM_ALL
19 29
     "Script.cpp" "../src/Script.cpp" "../src/main.cpp"
20 30
     "../src/utils/binary.cpp" "../src/Exception.cpp"

+ 71
- 0
test/Loader.cpp Целия файл

@@ -0,0 +1,71 @@
1
+/*!
2
+ * \file test/Loader.cpp
3
+ * \brief Level Loader Unit Test
4
+ *
5
+ * \author xythobuz
6
+ */
7
+
8
+#include "global.h"
9
+#include "loader/Loader.h"
10
+
11
+int main(int argc, char *argv[]) {
12
+    if (argc != 2) {
13
+        std::cout << "Usage:" << std::endl;
14
+        std::cout << "\t" << argv[0] << " /path/to/level.tr2" << std::endl;
15
+        return 0; // Don't fail when just running this test...
16
+    }
17
+
18
+    // Print file engine version
19
+    std::cout << "Loading \"" << argv[1] << "\"" << std::endl;
20
+    std::cout << "Trying to detect engine version... ";
21
+    Loader::LoaderVersion v = Loader::checkFile(argv[1]);
22
+    switch (v) {
23
+        case Loader::TR_1:
24
+            std::cout << "TR 1";
25
+            break;
26
+
27
+        case Loader::TR_2:
28
+            std::cout << "TR 2";
29
+            break;
30
+
31
+        case Loader::TR_3:
32
+            std::cout << "TR 3";
33
+            break;
34
+
35
+        case Loader::TR_4:
36
+            std::cout << "TR 4";
37
+            break;
38
+
39
+        case Loader::TR_5:
40
+            std::cout << "TR 5";
41
+            break;
42
+
43
+        case Loader::TR_UNKNOWN:
44
+            std::cout << "Unknown version!" << std::endl;
45
+            return 2;
46
+    }
47
+    std::cout << " detected!" << std::endl;
48
+
49
+    // Create matching loader
50
+    std::cout << std::endl << "Creating level loader... ";
51
+    std::unique_ptr<Loader> loader = Loader::createLoader(argv[1]);
52
+    if (!loader) {
53
+        std::cout << "Failed!" << std::endl;
54
+        return 3;
55
+    } else {
56
+        std::cout << "Success!" << std::endl;
57
+    }
58
+
59
+    // Try to load the level
60
+    std::cout << "Trying to load level... ";
61
+    int error = loader->load(argv[1]);
62
+    if (error != 0) {
63
+        std::cout << "Failure!" << std::endl;
64
+        std::cout << "Error code: " << error << std::endl;
65
+    } else {
66
+        std::cout << "Success!" << std::endl;
67
+    }
68
+
69
+    return error;
70
+}
71
+

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