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Moved Sound Unit Test

Thomas Buck hace 11 años
padre
commit
9921974bb2
Se han modificado 4 ficheros con 76 adiciones y 74 borrados
  1. 5
    5
      Makefile
  2. 0
    2
      include/Sound.h
  3. 0
    67
      src/Sound.cpp
  4. 71
    0
      test/Sound.cpp

+ 5
- 5
Makefile Ver fichero

@@ -275,7 +275,7 @@ endif
275 275
 #################################################################
276 276
 # Unit Test builds
277 277
 #################################################################
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-TEST_FLAGS=-Wall -g -O0 -DDEBUG -lstdc++
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+TEST_FLAGS=-Wall -g -O0 -DDEBUG -lstdc++ -Iinclude
279 279
 
280 280
 TEST_MAP_TR5=~/projects/Data/models/tombraider/tr5/demo.trc
281 281
 TEST_MAP_TR4=~/projects/Data/models/tombraider/tr4/angkor1.tr4
@@ -303,7 +303,7 @@ TombRaider.test:
303 303
 
304 304
 GLString.test:
305 305
 	mkdir -p $(BUILD_TEST_DIR)
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-	$(CC) -Wall -Iinclude -D__TEST__ -DHAVE_MTK -DHAVE_SDL -DUSING_MTK_TGA \
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+	$(CC) -Wall -Iinclude -DHAVE_MTK -DHAVE_SDL -DUSING_MTK_TGA \
307 307
 	$(shell sdl-config --cflags) $(shell sdl-config --libs) \
308 308
 	$(GL_LIBS) $(GL_DEFS) -lm -lstdc++ \
309 309
 	src/Texture.cpp src/mtk_tga.cpp \
@@ -360,9 +360,9 @@ Network.test:
360 360
 
361 361
 Sound.test:
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 	mkdir -p $(BUILD_TEST_DIR)
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-	$(CC) $(TEST_FLAGS) -DUNIT_TEST_SOUND \
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-		-DUSING_OPENAL $(AUDIO_LIBS) \
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-		src/Sound.cpp -o $(BUILD_TEST_DIR)/Sound.test
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+	$(CC) $(TEST_FLAGS) \
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+		-DUSING_OPENAL $(AUDIO_LIBS) $(AUDIO_DEFS) \
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+		src/Sound.cpp test/Sound.cpp -o $(BUILD_TEST_DIR)/Sound.test
366 366
 ifeq ($(UNAME),Darwin)
367 367
 	install_name_tool -change libalut.0.1.0.dylib /opt/local/lib/libalut.0.1.0.dylib $(BUILD_TEST_DIR)/Sound.test
368 368
 endif

+ 0
- 2
include/Sound.h Ver fichero

@@ -2,8 +2,6 @@
2 2
  * \file Sound.h
3 3
  * \brief This is the audio manager Header
4 4
  *
5
- * Defining UNIT_TEST_SOUND builds Sound class as a console unit test
6
- *
7 5
  * \author Mongoose
8 6
  * \author xythobuz
9 7
  */

+ 0
- 67
src/Sound.cpp Ver fichero

@@ -2,8 +2,6 @@
2 2
  * \file Sound.cpp
3 3
  * \brief This is the audio manager Implementation
4 4
  *
5
- * Defining UNIT_TEST_SOUND builds Sound class as a console unit test
6
- *
7 5
  * \author Mongoose
8 6
  * \author xythobuz
9 7
  */
@@ -290,68 +288,3 @@ void Sound::stop(int source)
290 288
 #endif
291 289
 }
292 290
 
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-
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-///////////////////////////////////////////////////////
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-
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-
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-#ifdef UNIT_TEST_SOUND
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-/*!
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- * \brief Sound Unit Test
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- * \param argc Number of arguments. Has to be > 1
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- * \param argv Argument array. argv[1] will be played as wav file
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- * \returns always zero
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- */
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-int main(int argc, char* argv[])
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-{
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-	Sound snd;
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-	FILE *f;
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-	unsigned int l;
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-	unsigned char *buf;
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-   int id, ret;
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-
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-
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-	if (argc > 1)
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-	{
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-		snd.init();
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-		printf("Loading %s\n", argv[1]);
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-		ret = snd.addFile(argv[1], &id, snd.SoundFlagsNone);
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-		printf("Load returned %i\n", ret);
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-		printf("Playing %u::%s\n", id, argv[1]);
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-		snd.play(id);
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-
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-		printf("Waiting...\n");
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-		sleep(1);
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-
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-		f = fopen(argv[1], "rb");
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-
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-		if (f)
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-		{
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-			fseek(f, 0, SEEK_END);
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-			l = ftell(f);
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-			fseek(f, 0, SEEK_SET);
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-
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-			buf = new unsigned char[l];
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-			fread(buf, l, 1, f);
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-
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-			fclose(f);
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-
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-			printf("Loading buffer of %s\n", argv[1]);
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-			ret = snd.addWave(buf, l, &id, snd.SoundFlagsNone);
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-			printf("Load returned %i\n", ret);
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-			printf("Playing buffer of %u::%s\n", id, argv[1]);
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-			snd.play(id);
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-
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-			delete [] buf;
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-			printf("Waiting...\n");
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-			sleep(1);
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-		}
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-	}
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-	else
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-	{
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-		printf("%s filename.wav\n", argv[0]);
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-	}
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-
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-	return 0;
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-}
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-#endif
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-

+ 71
- 0
test/Sound.cpp Ver fichero

@@ -0,0 +1,71 @@
1
+/*!
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+ * \file Sound.cpp
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+ * \brief This is the audio manager Unit Test
4
+ *
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+ * \author Mongoose
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+ * \author xythobuz
7
+ */
8
+#include <stdio.h>
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+#include <unistd.h>
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+
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+#include <Sound.h>
12
+
13
+/*!
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+ * \brief Sound Unit Test
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+ * \param argc Number of arguments. Has to be > 1
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+ * \param argv Argument array. argv[1] will be played as wav file
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+ * \returns always zero
18
+ */
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+int main(int argc, char* argv[])
20
+{
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+	Sound snd;
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+	FILE *f;
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+	unsigned int l;
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+	unsigned char *buf;
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+   int id, ret;
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+
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+
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+	if (argc > 1)
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+	{
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+		snd.init();
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+		printf("Loading %s\n", argv[1]);
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+		ret = snd.addFile(argv[1], &id, snd.SoundFlagsNone);
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+		printf("Load returned %i\n", ret);
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+		printf("Playing %u::%s\n", id, argv[1]);
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+		snd.play(id);
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+
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+		printf("Waiting...\n");
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+		sleep(1);
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+
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+		f = fopen(argv[1], "rb");
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+
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+		if (f)
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+		{
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+			fseek(f, 0, SEEK_END);
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+			l = ftell(f);
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+			fseek(f, 0, SEEK_SET);
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+
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+			buf = new unsigned char[l];
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+			fread(buf, l, 1, f);
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+
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+			fclose(f);
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+
53
+			printf("Loading buffer of %s\n", argv[1]);
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+			ret = snd.addWave(buf, l, &id, snd.SoundFlagsNone);
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+			printf("Load returned %i\n", ret);
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+			printf("Playing buffer of %u::%s\n", id, argv[1]);
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+			snd.play(id);
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+
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+			delete [] buf;
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+			printf("Waiting...\n");
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+			sleep(1);
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+		}
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+	}
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+	else
65
+	{
66
+		printf("%s filename.wav\n", argv[0]);
67
+	}
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+
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+	return 0;
70
+}
71
+

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