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Slight improvements in new Loader

Thomas Buck 9 years ago
parent
commit
a50a50ef23

+ 3
- 1
include/loader/Loader.h View File

@@ -8,7 +8,9 @@
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 #ifndef _LOADER_LOADER_H_
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 #define _LOADER_LOADER_H_
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+#include <memory>
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 #include <string>
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+
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 #include "utils/binary.h"
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 class Loader {
@@ -25,7 +27,7 @@ public:
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     static LoaderVersion checkFile(std::string f);
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-    static Loader *createLoader(std::string f);
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+    static std::unique_ptr<Loader> createLoader(std::string f);
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     virtual ~Loader();
31 33
 

+ 0
- 4
include/loader/LoaderTR1.h View File

@@ -8,8 +8,6 @@
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 #ifndef _LOADER_LOADER_TR1_H_
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 #define _LOADER_LOADER_TR1_H_
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-#include <cstdint>
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-
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 #include "loader/Loader.h"
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 class LoaderTR1 : public Loader {
@@ -19,10 +17,8 @@ public:
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     virtual int load(std::string f);
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-
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 private:
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-
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 };
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 #endif

+ 0
- 9
include/loader/LoaderTR2.h View File

@@ -8,9 +8,6 @@
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 #ifndef _LOADER_LOADER_TR2_H_
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 #define _LOADER_LOADER_TR2_H_
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-#include <cstdint>
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-#include <array>
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-
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 #include "loader/Loader.h"
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 class LoaderTR2 : public Loader {
@@ -20,9 +17,7 @@ public:
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     virtual int load(std::string f);
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-
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 private:
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-
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     void loadPaletteTextiles();
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     void loadRooms();
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     void loadFloorData();
@@ -41,10 +36,6 @@ private:
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     void loadSoundMap();
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     void loadSoundDetails();
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     void loadSampleIndices();
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-
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-    std::array<uint32_t, 256> palette; //!< RGBA, A unused
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-    uint32_t numTextiles;
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-    uint16_t **textiles; //!< numTextiles, 256 * 256 * 2 bytes, ARGB (MSB + 3x5bit)
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 };
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 #endif

+ 0
- 4
include/loader/LoaderTR3.h View File

@@ -8,8 +8,6 @@
8 8
 #ifndef _LOADER_LOADER_TR3_H_
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 #define _LOADER_LOADER_TR3_H_
10 10
 
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-#include <cstdint>
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-
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 #include "loader/Loader.h"
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 class LoaderTR3 : public Loader {
@@ -19,10 +17,8 @@ public:
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     virtual int load(std::string f);
21 19
 
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-
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 private:
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-
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 };
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 #endif

+ 3
- 5
src/Game.cpp View File

@@ -79,23 +79,21 @@ int Game::loadLevel(const char *level) {
79 79
 
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     getConsole() << "Loading " << levelName << Console::endl;
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-    Loader *loader = Loader::createLoader(level);
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     int error = 0;
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-    if (loader != NULL) {
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+    auto loader = Loader::createLoader(level);
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+    if (loader) {
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         // First Loader test
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         error = loader->load(level);
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         if (error != 0) {
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-            delete loader;
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             return error;
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         }
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         // And now...?
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-        delete loader;
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         getConsole() << "Tried Loader..." << Console::endl;
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     }
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98
-    if ((loader == NULL) || (error == 0)) {
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+    if ((!loader) || (error == 0)) {
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         // Old TombRaider level loader
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         error = mTombRaider.Load(levelName.c_str());
101 99
         if (error != 0)

+ 2
- 2
src/loader/Loader.cpp View File

@@ -34,7 +34,7 @@ Loader::LoaderVersion Loader::checkFile(std::string f) {
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     return TR_UNKNOWN;
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 }
36 36
 
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-Loader *Loader::createLoader(std::string f) {
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+std::unique_ptr<Loader> Loader::createLoader(std::string f) {
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     LoaderVersion v = checkFile(f);
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     switch (v) {
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         case TR_1:
@@ -45,7 +45,7 @@ Loader *Loader::createLoader(std::string f) {
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             return NULL;
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         case TR_2:
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-            return new LoaderTR2();
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+            return std::unique_ptr<Loader>(new LoaderTR2());
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     }
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 }
51 51
 

+ 11
- 12
src/loader/LoaderTR2.cpp View File

@@ -5,6 +5,8 @@
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  * \author xythobuz
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  */
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+#include <array>
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+#include <cstdint>
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 #include <vector>
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 #include "global.h"
@@ -12,16 +14,9 @@
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 #include "loader/LoaderTR2.h"
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 LoaderTR2::LoaderTR2() {
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-    numTextiles = 0;
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-    textiles = nullptr;
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 }
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 LoaderTR2::~LoaderTR2() {
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-    if (textiles != nullptr) {
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-        for (unsigned int i = 0; i < numTextiles; i++)
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-            delete [] textiles[i];
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-        delete [] textiles;
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-    }
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 }
26 21
 
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 int LoaderTR2::load(std::string f) {
@@ -98,21 +93,25 @@ void LoaderTR2::loadPaletteTextiles() {
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     file.seek(file.tell() + 768); // Skip 8bit palette, 256 * 3 bytes
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     // Read the 16bit palette, 256 * 4 bytes, RGBA, A unused
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+    std::array<uint32_t, 256> palette; //!< RGBA, A unused
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     for (auto &x : palette)
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         x = file.readU32();
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-    numTextiles = file.readU32();
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+    uint32_t numTextiles = file.readU32();
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     file.seek(file.tell() + (numTextiles * 256 * 256)); // Skip 8bit textiles
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     // Read the 16bit textiles, numTextiles * 256 * 256 * 2 bytes
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-    textiles = new uint16_t *[numTextiles];
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+    std::vector<std::array<uint16_t, 256 * 256>> textiles;
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     for (unsigned int i = 0; i < numTextiles; i++) {
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-        textiles[i] = new uint16_t[256 * 256];
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-        for (unsigned int j = 0; j < (256 * 256); j++) {
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-            textiles[i][j] = file.readU16();
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+        std::array<uint16_t, 256 * 256> arr;
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+        for (auto &x : arr) {
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+            x = file.readU16();
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         }
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+        textiles.push_back(arr);
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     }
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+
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+    // TODO store palette and textiles somewhere
116 115
 }
117 116
 
118 117
 void LoaderTR2::loadRooms() {

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