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Removed TGA font

Thomas Buck hace 11 años
padre
commit
ac446b1050
Se han modificado 4 ficheros con 4 adiciones y 12 borrados
  1. 2
    0
      ChangeLog
  2. BIN
      data/font-0.tga
  3. 2
    11
      src/Render.cpp
  4. 0
    1
      test/mtk_tga.cpp

+ 2
- 0
ChangeLog Ver fichero

@@ -6,6 +6,8 @@
6 6
  OpenRaider (0.1.2) xythobuz <xythobuz@xythobuz.de>
7 7
 
8 8
 	[ 20140111 ]
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+	* Rewrote GLString Unit Test, now using TTF Font
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+	* Removed included TGA font and loading code
9 11
 	* Rewrote Matrix Unit Test now using greatest
10 12
 	* Documented MatMath, fixed bug in helRandomNum(),
11 13
 	  added better Unit Test

BIN
data/font-0.tga Ver fichero


+ 2
- 11
src/Render.cpp Ver fichero

@@ -252,23 +252,14 @@ void Render::initTextures(char *textureDir, unsigned int *numLoaded,
252 252
 	}
253 253
 
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 	extern char *gFontFilename;
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-	if (mTexture.loadFontTTF(gFontFilename,
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+	if ((font_id = mTexture.loadFontTTF(gFontFilename,
256 256
 									  //0x303f, 0x3093-0x303f)) // Hiragana
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-									  32, 126 - 32)  // ASCII
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+									  32, 126 - 32))  // ASCII
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 		 > -1)
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 	{
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 		++numTextures;
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 	}
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-	snprintf(filename, 126, "%s%s", textureDir, "font-0.tga");
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-	filename[127] = 0;
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-
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-	if ((font_id = mTexture.loadTGA(filename)) > -1)
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-	{
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-		++numTextures;
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-        printf("Loaded TGA Font into %d\n", font_id);
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-	}
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-
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 	// Werid that it isn't linear, must be some storage deal in Texture
273 264
 	// I forgot about Id allocation
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 	*nextId = font_id;

+ 0
- 1
test/mtk_tga.cpp Ver fichero

@@ -11,7 +11,6 @@
11 11
 
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 //! \todo generate list?
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 const char *testFiles[] = {
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-    "data/font-0.tga",
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     "data/particle.tga",
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     "data/snow.tga",
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     "data/snow2.tga",

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