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Added binary file format template for Script

Thomas Buck 10 years ago
parent
commit
af4c9b1ed9
4 changed files with 189 additions and 2 deletions
  1. 5
    0
      ChangeLog.md
  2. 2
    2
      src/RunTime.cpp
  3. 22
    0
      src/Script.cpp
  4. 160
    0
      utils/script.bfft

+ 5
- 0
ChangeLog.md View File

@@ -2,6 +2,11 @@
2 2
 
3 3
 ## OpenRaider (0.1.3) xythobuz <xythobuz@xythobuz.de>
4 4
 
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+    [ 20141110 ]
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+    * Added [Binspector](https://github.com/binspector/binspector) binary file format template
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+      that can be used to parse and analyze TR2 and TR3 script files.
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+    * Minor changes suggested by cppcheck
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+
5 10
     [ 20141031 ]
6 11
     * Added get command
7 12
 

+ 2
- 2
src/RunTime.cpp View File

@@ -9,8 +9,8 @@
9 9
 #include "utils/strings.h"
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 #include "RunTime.h"
11 11
 
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-RunTime::RunTime() {
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-    baseDir = expandHomeDirectory("~/.OpenRaider");
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+RunTime::RunTime()
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+    : baseDir(expandHomeDirectory("~/.OpenRaider")) {
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     pakDir = baseDir + "/paks";
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     audioDir = baseDir + "/music";
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     dataDir = baseDir + "/data";

+ 22
- 0
src/Script.cpp View File

@@ -9,6 +9,28 @@
9 9
 #include "Script.h"
10 10
 
11 11
 Script::Script() : puzzles(4), pickups(2), keys(4) {
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+    version = 0;
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+    firstOption = 0;
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+    titleReplace = 0;
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+    onDeathDemoMode = 0;
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+    onDeathInGame = 0;
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+    noInputTime = 0;
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+    onDemoInterrupt = 0;
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+    onDemoEnd = 0;
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+    numLevels = 0;
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+    numPictures = 0;
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+    numTitles = 0;
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+    numFMVs = 0;
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+    numCutscenes = 0;
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+    numDemos = 0;
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+    titleTrack = 0;
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+    singleLevel = 0;
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+    flags = 0;
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+    cypherCode = 0;
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+    language = 0;
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+    secretTrack = 0;
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+    numPCStrings = 41;
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+    numGameStrings = 0;
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 }
13 35
 
14 36
 Script::~Script() {

+ 160
- 0
utils/script.bfft View File

@@ -0,0 +1,160 @@
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+/*
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+ * script.bfft - Tomb Raider 1 - 3 Engine Script Format Description
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+ * 2014, Thomas Buck <xythobuz@xythobuz.de>
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+ *
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+ * Based on the TR Rosetta Stone (http://www.tnlc.com/eep/tr/TRosettaStone.html),
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+ * this document (http://xythobuz.de/tr_docs/TombPC_TR2.pdf),
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+ * and my own reverse-engineering efforts.
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+ * Developed for Binspector (https://github.com/binspector/binspector)
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+ */
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+
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+// ########## General data structures ##########
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+
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+struct strings_t {
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+    unsigned 16 little stringOffsets[stringsInPackage];
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+    unsigned 16 little stringDataSize;
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+    unsigned 8 little stringData[stringDataSize];
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+}
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+
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+struct script_t {
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+    unsigned 16 little sciprOffsets[stringsInPackage];
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+    unsigned 16 little scriptDataSize;
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+    unsigned 16 little scriptData[scriptDataSize / 2];
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+}
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+
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+struct hack_t {
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+    signal isTR2 = 0;
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+    signal isPCVersion = 1;
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+
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+    if ((peek() == 0x13) || (peek() == 0x15)) {
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+        // TR2 for PC and PSX has 6 "filler bytes" hex 13 00 14 00 15 00
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+        // (for TR3 for PSX, the filler is hex 15 00 16 00 17 00 instead)
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+        // at the end of the script block. We need to skip these...
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+        if (peek() == 0x13) {
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+            signal isTR2 = 1;
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+        } else {
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+            signal isTR2 = 0;
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+            signal isPCVersion = 0;
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+        }
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+
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+        skip hack[6];
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+    }
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+    
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+    if (peek() == 0x01) {
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+        // TR2 for PSX has 64 bytes with unknown content (not zero!) here,
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+        // TR3 for PSX has 40 bytes. We try to identify and skip them (both start with 1)...
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+        // This is also currently used to set the platform specific string count
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+        if (isTR2 == 1) {
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+            signal isPCVersion = 0;
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+            skip hackPSX[64];
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+        } else {
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+            skip hackPSX[40];
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+        }
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+    }
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+
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+    if (isTR2 == 1) {
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+        if (isPCVersion == 1) {
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+            notify "TR2 PC Version detected!";
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+            signal numPCStrings = 41;
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+        } else {
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+            notify "TR2 PSX Version detected!";
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+            signal numPCStrings = 80;
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+        }
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+    } else {
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+        if (isPCVersion == 1) {
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+            notify "TR3 PC Version detected!";
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+            signal numPCStrings = 41;
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+        } else {
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+            notify "TR3 PSX Version detected!";
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+            signal numPCStrings = 80;
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+        }
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+    }
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+}
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+
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+// ########## Main file layout ##########
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+
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+struct main {
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+    unsigned 32 little version;
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+
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+    unsigned 8 little description[256];
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+
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+    unsigned 16 little gameflowSize;
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+    if (gameflowSize != 128)
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+        die "Invalid gameflow size!";
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+
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+    unsigned 32 little firstOption;
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+    signed 32 little titleReplace;
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+    unsigned 32 little onDeathDemoMode;
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+    unsigned 32 little onDeathInGame;
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+
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+    // Scaled * 100 in TR3
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+    unsigned 32 little noInputTime;
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+
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+    unsigned 32 little onDemoInterrupt;
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+    unsigned 32 little onDemoEnd;
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+
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+    skip filler1[36];
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+
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+    unsigned 16 little numLevels;
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+    unsigned 16 little numPictures;
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+    unsigned 16 little numTitles;
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+    unsigned 16 little numFMVs;
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+    unsigned 16 little numCutscenes;
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+    unsigned 16 little numDemos;
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+    unsigned 16 little titleTrack;
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+    signed 16 little singleLevel;
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+
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+    skip filler2[32];
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+
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+    unsigned 16 little flags;
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+
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+    skip filler3[6];
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+
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+    unsigned 8 little cypherCode;
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+    unsigned 8 little language;
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+
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+    // Zero in TR3, Part of filler or real number?
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+    unsigned 16 little secretTrack;
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+
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+    skip filler4[4];
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+
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+    slot stringsInPackage = numLevels;
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+    strings_t levelDisplayNames;
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+
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+    signal stringsInPackage = numPictures;
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+    strings_t pictures;
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+
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+    signal stringsInPackage = numTitles;
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+    strings_t titleFilenames;
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+
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+    signal stringsInPackage = numFMVs;
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+    strings_t fmvFilenames;
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+
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+    signal stringsInPackage = numLevels;
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+    strings_t levelFilenames;
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+
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+    signal stringsInPackage = numCutscenes;
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+    strings_t cutsceneFilenames;
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+
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+    signal stringsInPackage = numLevels + 1;
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+    script_t script;
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+
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+    slot numPCStrings = 41; // PC Version has 41 pcStrings
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+    slot isPCVersion = 1;
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+    slot isTR2 = 1;
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+    hack_t hack;
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+
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+    unsigned 16 little numGameStrings;
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+
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+    signal stringsInPackage = numGameStrings;
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+    strings_t gameStrings;
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+
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+    signal stringsInPackage = numPCStrings;
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+    strings_t pcStrings;
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+
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+    signal stringsInPackage = numLevels;
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+    strings_t puzzles[4];
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+    strings_t pickups[2];
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+    strings_t keys[4];
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+}
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+

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