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Load external sound effect files

Thomas Buck 10 lat temu
rodzic
commit
afc11f2c5a
1 zmienionych plików z 20 dodań i 0 usunięć
  1. 20
    0
      src/Game.cpp

+ 20
- 0
src/Game.cpp Wyświetl plik

@@ -31,11 +31,31 @@ void Game::percentCallback(int percent) {
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 Game::Game(const char *level) {
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     mName = bufferString("%s", level);
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+    // Load the level pak into TombRaider
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     gOpenRaider->mConsole->print("Loading %s", mName);
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     int error = mTombRaider.Load(mName, percentCallbackTrampoline, this);
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     if (error != 0) {
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         throw error;
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     }
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+
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+    // If required, load the external sound effect file MAIN.SFX into TombRaider
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+    if ((mTombRaider.getEngine() == TR_VERSION_2) || (mTombRaider.getEngine() == TR_VERSION_3)) {
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+        char *tmp = bufferString("%sMAIN.SFX", level); // Ensure theres enough space
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+        size_t length = strlen(tmp);
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+        size_t dir = 0;
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+        for (int i = length - 1; i >= 0; i--) {
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+            if ((tmp[i] == '/') || (tmp[i] == '\\')) {
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+                dir = i + 1; // Find where the filename (bla.tr2) starts
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+                break;
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+            }
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+        }
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+        strcpy(tmp + dir, "MAIN.SFX\0"); // overwrite the name itself with MAIN.SFX
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+        error = mTombRaider.loadSFX(tmp);
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+        if (error != 0) {
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+            gOpenRaider->mConsole->print("Could not load %s", tmp);
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+        }
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+        delete [] tmp;
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+    }
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 }
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41 61
 Game::~Game() {

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