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+/*!
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+ * \file include/games/TombRaider1.h
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+ * \brief Tomb Raider 1 items and states.
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+ *
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+ * Based on TR Rosetta Stone
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+ *
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+ * \author Mongoose
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+ * \author xythobuz
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+ */
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+#ifndef _TOMBRAIDER1_H_
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+#define _TOMBRAIDER1_H_
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+
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+/*!
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+ * \brief Tomb Raider 1 items and states
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+ */
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+class TombRaider1 {
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+public:
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+
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+ /*!
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+ * \brief States of a Wolf (Item 7)
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+ */
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+ enum WolfStates {
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+ WolfState_Walking = 1,
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+ WolfState_Running = 2,
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+ WolfState_Jumping = 3,
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+ WolfState_Stalking = 5,
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+ WolfState_JumpingAttack = 6,
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+ WolfState_Attacking = 7,
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+ WolfState_Lying = 8, //!< Lying down
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+ WolfState_Getting = 9, //!< Getting ready to strike
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+ WolfState_RunningJump = 10,
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+ WolfState_Dying = 11,
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+ WolfState_Biting = 12
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+ };
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+
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+ /*!
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+ * \brief States of a Bear (Item 8)
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+ */
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+ enum BearStates {
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+ BearState_Walking = 0, //!< Walking on all fours
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+ BearState_Getting = 1, //!< Getting back to all fours
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+ BearState_WalkingHind = 2, //!< Walking on hind legs
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+ BearState_Running = 3, //!< Running on all fours
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+ BearState_Rearing = 4, //!< Rearing up on hind legs
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+ BearState_Growling = 5, //!< ?
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+ BearState_RunningAttack = 6, //!< Running and attacking
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+ BearState_Standing = 7, //!< Standing on hind legs
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+ BearState_Biting = 8,
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+ BearState_Dying = 9
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+ };
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+
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+ /*!
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+ * \brief States of a Bat (Item 9)
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+ */
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+ enum BatStates {
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+ BatState_Starting = 1, //!< Starting to fly
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+ BatState_Flying = 2, //!< Flying straight
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+ BatState_Biting = 3,
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+ BatState_Circling = 4,
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+ BatState_Dying = 5
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+ };
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+
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+ /*!
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+ * \brief States of a Crocodile on land (Item 10)
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+ */
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+ enum CrocodileLandStates {
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+ CrocodileLandState_Stationary = 1,
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+ CrocodileLandState_Walking1 = 2,
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+ CrocodileLandState_Walking2 = 3,
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+ CrocodileLandState_Turning = 4,
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+ CrocodileLandState_Biting = 5,
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+ CrocodileLandState_Dying = 7
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+ };
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+
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+ /*!
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+ * \brief States of a Crocodile in water (Item 11)
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+ */
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+ enum CrocodileWaterStates {
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+ CrocodileWaterState_Swimming = 1,
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+ CrocodileWaterState_Biting = 2,
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+ CrocodileWaterState_Dying = 3
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+ };
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+
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+ /*!
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+ * \brief States of a Lion (Male & Female) and a Panther (Items 12, 13, 14)
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+ */
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+ enum LionStates {
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+ LionState_Standing = 1,
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+ LionState_Walking = 2,
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+ LionState_Leaping = 3,
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+ LionState_LeapBite = 4,
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+ LionState_Dying = 5,
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+ LionState_Biting1 = 6,
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+ LionState_Biting2 = 7
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+ };
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+
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+ /*!
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+ * \brief States of a Gorilla (Item 15)
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+ */
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+ enum GorillaStates {
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+ GorillaState_Standing = 1, //!< Standing on all fours
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+ GorillaState_Running = 3, //!< Running on all fours
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+ GorillaState_Walking = 4, //!< Walking on legs (attacking?)
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+ GorillaState_Dying = 5,
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+ GorillaState_Thumping = 6, //!< Thumping on chest
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+ GorillaState_Waving = 7, //!< Waving arms
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+ GorillaState_TurningL = 8, //!< Turning leftward?
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+ GorillaState_TurningR = 9, //!< Turning rightward?
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+ GorillaState_Jumping = 10, //!< Jumping up and waving arms
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+ GorillaState_Climbing = 11
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+ };
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+
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+ /*!
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+ * \brief States of a Giant Rat on land (Item 16)
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+ */
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+ enum GiantRatLandStates {
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+ GiantRatLandState_Standing = 1,
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+ GiantRatLandState_JumpBite = 2,
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+ GiantRatLandState_Running = 3,
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+ GiantRatLandState_Biting = 4,
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+ GiantRatLandState_Dying = 5,
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+ GiantRatLandState_RearingUp = 6
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+ };
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+
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+ /*!
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+ * \brief States of a Giant Rat in the water (Item 17)
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+ */
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+ enum GiantRatWaterStates {
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+ GiantRatWaterState_Swimming = 1,
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+ GiantRatWaterState_Biting = 2,
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+ GiantRatWaterState_Dying = 3
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+ };
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+
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+ /*!
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+ * \brief States of a Tyrannosaur (Item 18)
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+ */
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+ enum TyrannosaurStates {
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+ TyrannosaurState_Standing = 1,
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+ TyrannosaurState_Walking = 2,
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+ TyrannosaurState_Running = 3,
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+ TyrannosaurState_Dying = 5,
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+ TyrannosaurState_Bellowing = 6,
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+ TyrannosaurState_Biting = 7,
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+ TyrannosaurState_Shaking = 8 //!< Shaking Head and Spitting Out
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+ };
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+
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+ /*!
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+ * \brief States of a Raptor (Item 19)
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+ */
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+ enum RaptorStates {
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+ RaptorState_Dying = 0,
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+ RaptorState_Standing = 1,
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+ RaptorState_Walking = 2,
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+ RaptorState_Running = 3,
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+ RaptorState_JumpBite = 4,
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+ RaptorState_Bellowing = 6,
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+ RaptorState_RunBellow = 7,
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+ RaptorState_Biting = 8
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+ };
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+
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+ /*!
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+ * \brief States of a Winged Mutant (Item 20)
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+ */
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+ enum WingedMutantStates {
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+ WingedMutantState_Crouching = 1,
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+ WingedMutantState_Walking = 2,
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+ WingedMutantState_Running = 3,
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+ WingedMutantState_Biting = 4,
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+ WingedMutantState_Looking = 6,
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+ WingedMutantState_Jumping = 7,
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+ WingedMutantState_Clawing = 8,
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+ WingedMutantState_Aiming = 9, //!< Aiming Right-Hand Gun
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+ WingedMutantState_AimFire = 10, //!< Aiming and Firing Left-Hand Gun
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+ WingedMutantState_Firing = 11, //!< Firing Right-Hand Gun
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+ WingedMutantState_Standing = 12,
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+ WingedMutantState_Flying = 13
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+ };
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+
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+ /*!
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+ * \brief States of a Centaur Mutant (Item 23)
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+ */
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+ enum CentaurMutantStates {
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+ CentaurMutantState_Standing = 1,
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+ CentaurMutantState_Firing = 2,
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+ CentaurMutantState_Galloping = 3,
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+ CentaurMutantState_Aiming = 4,
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+ CentaurMutantState_Dying = 5,
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+ CentaurMutantState_Rearing = 6 //!< Rearing up
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+ };
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+
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+ /*!
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+ * \brief States of a Mummy (Item 24)
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+ */
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+ enum MummyStates {
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+ MummyState_Standing = 1,
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+ MummyState_Falling = 2 //!< Falling forward
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+ };
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+
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+ /*!
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+ * \brief States of Larson (Item 27)
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+ */
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+ enum LarsonStates {
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+ LarsonState_Walking1 = 0,
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+ LarsonState_StandingGun = 1,
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+ LarsonState_Walking2 = 2,
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+ LarsonState_Running = 3,
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+ LarsonState_Aiming = 4,
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+ LarsonState_Injured = 5, //!< Injured by gunshot / Dying
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+ LarsonState_Standing = 6,
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+ LarsonState_Firing = 7
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+ };
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+
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+ /*!
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+ * \brief States of Pierre (Item 28)
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+ */
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+ enum PierreStates {
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+ PierreState_Standing = 1,
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+ PierreState_Walking = 2,
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+ PierreState_Running = 3,
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+ PierreState_Aiming = 4,
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+ PierreState_Dying = 5,
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+ PierreState_Holstering = 6,
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+ PierreState_Firing = 7
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+ };
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+
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+ /*!
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+ * \brief States of the Skateboard (Item 29)
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+ */
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+ enum SkateboardStates {
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+ SkateboardState_BeingTurned = 0,
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+ SkateboardState_Stationary1 = 1,
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+ SkateboardState_Stationary2 = 2,
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+ SkateboardState_Stationary3 = 3,
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+ SkateboardState_Stationary4 = 4
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+ };
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+
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+ /*!
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+ * \brief States of the Skateboard Kid (Item 30)
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+ */
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+ enum SkateboardKidStates {
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+ SkateboardKidState_Turning = 0, //!< Turning and Aiming?
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+ SkateboardKidState_Firing1 = 1,
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+ SkateboardKidState_Skating = 2,
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+ SkateboardKidState_Aiming = 3,
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+ SkateboardKidState_Firing2 = 4,
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+ SkateboardKidState_Dying = 5
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+ };
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+
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+ /*!
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+ * \brief States of the Cowboy (Item 31)
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+ */
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+ enum CowboyStates {
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+ CowboyState_Aiming1 = 1,
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+ CowboyState_Walking = 2,
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+ CowboyState_Running = 3,
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+ CowboyState_Aiming2 = 4,
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+ CowboyState_Dying = 5,
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+ CowboyState_Firing = 6
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+ };
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+
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+ /*!
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+ * \brief States of Mr. T (Item 32)
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+ */
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+ enum MrTStates {
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+ MrTState_Dying = 0,
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+ MrTState_Standing = 1,
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+ MrTState_Walking = 2,
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+ MrTState_Running = 3,
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+ MrTState_Aiming = 4,
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+ MrTState_Firing = 6
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+ };
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+
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+ /*!
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+ * \brief States of Winged Natla (Item 33)
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+ */
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+ enum WingedNatlaStates {
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+ WingedNatlaState_Standing1 = 1,
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+ WingedNatlaState_Flying = 2,
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+ WingedNatlaState_Running = 3,
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+ WingedNatlaState_Aiming = 4, //!< Aiming and Firing
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+ WingedNatlaState_Dying1 = 5, //!< "Dying" the first time
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+ WingedNatlaState_Spinning = 7, //!< Spinning around in air
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+ WingedNatlaState_Standing2 = 8,
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+ WingedNatlaState_Dying2 = 9 //!< Dying for real
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+ };
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+
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+ /*!
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+ * \brief States of the Giant Mutant (Item 34)
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+ */
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+ enum GiantMutantStates {
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+ GiantMutantState_Dying = 0,
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+ GiantMutantState_Sitting = 1, //!< Sitting on floor
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+ GiantMutantState_Pulling = 2, //!< Pulling self forward
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+ GiantMutantState_SlappingRight = 4, //!< Slapping with right hand
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+ GiantMutantState_SlappingBoth = 5, //!< Slapping with both hands
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+ GiantMutantState_MakingWave = 6, //!< Making big wave with right hand
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+ GiantMutantState_Dropping = 8, //!< Dropping to floor after hatching
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+ GiantMutantState_RaisingArms = 9,
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+ GiantMutantState_Shaking = 11 //!< Shaking victim with right hand
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+ };
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+
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+ /*!
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+ * \brief States of a piece of Collapsible Floor (Item 35)
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+ */
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+ enum CollapsibleFloorStates {
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+ CollapsibleFloorState_Stationary = 0,
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+ CollapsibleFloorState_Shaking = 1,
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+ CollapsibleFloorState_Falling = 2,
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+ CollapsibleFloorState_Settling = 3 //!< Settling down
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+ };
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+
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+ /*!
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+ * \brief States of a Swinging Blade (Item 36)
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+ */
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+ enum SwingingBladeStates {
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+ SwingingBladeState_Stationary = 0,
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+ SwingingBladeState_Swinging = 2
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+ };
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+
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+ /*!
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+ * \brief States of a Boulder (Item 38)
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+ */
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+ enum BoulderStates {
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+ BoulderState_Stationary = 0,
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+ BoulderState_Rolling = 1
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+ };
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+
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+ /*!
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+ * \brief States of a Dart Gun (Item 40)
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+ */
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+ enum DartGunStates {
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+ DartGunState_Idle = 0, //!< ?
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+ DartGunState_Firing = 1 //!< ?
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+ };
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+
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+ /*!
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+ * \brief States of a Door opening upwards (Item 41)
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+ */
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+ enum DoorUpwardStates {
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+ DoorUpwardState_Upward = 0,
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+ DoorUpwardState_OnSide = 1
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+ };
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+
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+ /*!
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+ * \brief States of a Slamming Door (Item 42)
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+ */
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+ enum SlammingDoorStates {
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+ SlammingDoorState_Open = 0,
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+ SlammingDoorState_Closed = 1
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+ };
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+
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+ /*!
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+ * \brief States of the Handle of Thors Hammer (Item 44)
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+ */
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+ enum ThorHammerHandleStates {
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+ ThorHammerHandleState_Stationary = 0, //!< Stationary in up position
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+ ThorHammerHandleState_Moving1 = 1, //!< Moving down a little and returning
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+ ThorHammerHandleState_Moving2 = 2, //!< Moving down all the way
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+ ThorHammerHandleState_Stopped = 3 //!< Stopped at down position
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+ };
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+
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+ /*!
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+ * \brief States of the Block of Thors Hammer (Item 45)
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+ */
|
|
365
|
+ enum ThorHammerBlockStates {
|
|
366
|
+ ThorHammerBlockState_Stationary = 0,
|
|
367
|
+ ThorHammerBlockState_Moving1 = 1, //!< Moving down a little and returning
|
|
368
|
+ ThorHammerBlockState_Moving2 = 2 //!< Moving down all the way
|
|
369
|
+ };
|
|
370
|
+
|
|
371
|
+ /*!
|
|
372
|
+ * \brief States of a Metal Rod (Item 47)
|
|
373
|
+ */
|
|
374
|
+ enum MetalRodStates {
|
|
375
|
+ MetalRodState_Stationary = 0,
|
|
376
|
+ MetalRodState_Moving = 1
|
|
377
|
+ };
|
|
378
|
+
|
|
379
|
+ /*!
|
|
380
|
+ * \brief States of a Pushable Cubical (Item 48 - 51)
|
|
381
|
+ */
|
|
382
|
+ enum PushableStates {
|
|
383
|
+ PushableState_Stationary = 0,
|
|
384
|
+ PushableState_Pulled = 1, //!< ?
|
|
385
|
+ PushableState_Pushed = 2 //!< ?
|
|
386
|
+ };
|
|
387
|
+
|
|
388
|
+ /*!
|
|
389
|
+ * \brief States of a Movable Tall Block (Item 52)
|
|
390
|
+ */
|
|
391
|
+ enum MovableTallBlockStates {
|
|
392
|
+ MovableTallBlockState_Stationary = 0,
|
|
393
|
+ MovableTallBlockState_MovingForward = 1, //!< ?
|
|
394
|
+ MovableTallBlockState_MovingBackward = 2 //!< ?
|
|
395
|
+ };
|
|
396
|
+
|
|
397
|
+ /*!
|
|
398
|
+ * \brief States of Falling Pieces (Item 53)
|
|
399
|
+ */
|
|
400
|
+ enum FallingPiecesStates {
|
|
401
|
+ FallingPiecesState_Stationary = 0,
|
|
402
|
+ FallingPiecesState_Falling = 1,
|
|
403
|
+ FallingPiecesState_Settling = 2 //!< Settling down
|
|
404
|
+ };
|
|
405
|
+
|
|
406
|
+ /*!
|
|
407
|
+ * \brief States of a Switch (Item 55, 56)
|
|
408
|
+ */
|
|
409
|
+ enum SwitchStates {
|
|
410
|
+ SwitchState_Off = 0,
|
|
411
|
+ SwitchState_On = 1 //!< States may be reversed
|
|
412
|
+ };
|
|
413
|
+
|
|
414
|
+ /*!
|
|
415
|
+ * \brief States of a Door (Item 57 - 66)
|
|
416
|
+ */
|
|
417
|
+ enum DoorStates {
|
|
418
|
+ DoorState_Closed = 0,
|
|
419
|
+ DoorState_Open = 1
|
|
420
|
+ };
|
|
421
|
+
|
|
422
|
+ /*!
|
|
423
|
+ * \brief States of a Cog (Item 74 - 76)
|
|
424
|
+ */
|
|
425
|
+ enum CogStates {
|
|
426
|
+ CogState_Stationary = 0,
|
|
427
|
+ CogState_Turning = 1
|
|
428
|
+ };
|
|
429
|
+
|
|
430
|
+ /*!
|
|
431
|
+ * \brief States of a Shack (Item 162)
|
|
432
|
+ */
|
|
433
|
+ enum ShackStates {
|
|
434
|
+ ShackState_StartingPosition = 0,
|
|
435
|
+ ShackState_DroppingFirst = 1, //!< Dropping after first fuse
|
|
436
|
+ ShackState_DroppingSecond = 2, //!< Dropping after second fuse
|
|
437
|
+ ShackState_DroppingThird = 3, //!< Dropping to ground after third fuse
|
|
438
|
+ ShackState_OnGround = 4
|
|
439
|
+ };
|
|
440
|
+
|
|
441
|
+ /*!
|
|
442
|
+ * \brief States of a Mutant Egg & Holder (Item 163 & 181)
|
|
443
|
+ */
|
|
444
|
+ enum MutantEggStates {
|
|
445
|
+ MutantEggState_Starting = 0,
|
|
446
|
+ MutantEggState_Hatching = 1 //!< Is the fragmenting hardcoded?
|
|
447
|
+ };
|
|
448
|
+
|
|
449
|
+ /*!
|
|
450
|
+ * \brief States of a Motorboat (Item 182)
|
|
451
|
+ */
|
|
452
|
+ enum MotorboatStates {
|
|
453
|
+ MotorboatState_StationaryInitial = 1,
|
|
454
|
+ MotorboatState_Moving = 2,
|
|
455
|
+ MotorboatState_StationaryFinal = 3
|
|
456
|
+ };
|
|
457
|
+
|
|
458
|
+ /*!
|
|
459
|
+ * \brief Items & IDs in Tomb Raider 1
|
|
460
|
+ */
|
|
461
|
+ enum Items {
|
|
462
|
+ Lara = 0,
|
|
463
|
+ PistolAnimation = 1,
|
|
464
|
+ ShotgunAnimation = 2,
|
|
465
|
+ MagnumAnimation = 3,
|
|
466
|
+ LaraAlternate = 4, //!< Lara's home appearance, wounded, or turned to gold
|
|
467
|
+ UziAnimation = 5,
|
|
468
|
+ LaraMutant = 6,
|
|
469
|
+ Wolf = 7,
|
|
470
|
+ Bear = 8,
|
|
471
|
+ Bat = 9,
|
|
472
|
+ CrocodileLand = 10,
|
|
473
|
+ CrocodileWater = 11,
|
|
474
|
+ LionMale = 12,
|
|
475
|
+ LionFemale = 13, //!< Same states as Male Lion
|
|
476
|
+ Panther = 14, //!< Same states as Male and Female Lion
|
|
477
|
+ Gorilla = 15,
|
|
478
|
+ GiantRatLand = 16,
|
|
479
|
+ GiantRatWater = 17,
|
|
480
|
+ Tyrannosaur = 18,
|
|
481
|
+ Raptor = 19,
|
|
482
|
+ WingedMutant = 20, //!< Also winged mummy (unused)
|
|
483
|
+ LaraHips1 = 21,
|
|
484
|
+ LaraHips2 = 22,
|
|
485
|
+ CentaurMutant = 23,
|
|
486
|
+ Mummy = 24,
|
|
487
|
+
|
|
488
|
+ Larson = 27,
|
|
489
|
+ Pierre = 28,
|
|
490
|
+ Skateboard = 29,
|
|
491
|
+ SkateboardKid = 30,
|
|
492
|
+ Cowboy = 31,
|
|
493
|
+ MrT = 32,
|
|
494
|
+ WingedNatla = 33, //!< Actually Natla with a winged mutant
|
|
495
|
+ GiantMutant = 34,
|
|
496
|
+ CollapsibleFloor = 35,
|
|
497
|
+ SwingingBlade = 36,
|
|
498
|
+ Spikes = 37,
|
|
499
|
+ Boulder = 38,
|
|
500
|
+ Dart = 39,
|
|
501
|
+ DartGun = 40,
|
|
502
|
+ DoorUpward = 41,
|
|
503
|
+ SlammingDoor = 42,
|
|
504
|
+ SwordOfDamocles1 = 43,
|
|
505
|
+ ThorHammerHandle = 44,
|
|
506
|
+ ThorHammerBlock = 45,
|
|
507
|
+ HangingBall = 46, //!< Hanging ball? Some kind of box?
|
|
508
|
+ MetalRod = 47, //!< Metal rod? / Powered mining cart
|
|
509
|
+ PushableCubical1 = 48,
|
|
510
|
+ PushableCubical2 = 49,
|
|
511
|
+ PushableCubical3 = 50,
|
|
512
|
+ PushableCubical4 = 51,
|
|
513
|
+ MovableTallBlock = 52,
|
|
514
|
+ FallingPieces = 53,
|
|
515
|
+ SwordOfDamocles2 = 54,
|
|
516
|
+ AboveWaterSwitch = 55,
|
|
517
|
+ UnderWaterSwitch = 56,
|
|
518
|
+ Door1 = 57,
|
|
519
|
+ Door2 = 58,
|
|
520
|
+ Door3 = 59,
|
|
521
|
+ Door4 = 60,
|
|
522
|
+ Door5 = 61,
|
|
523
|
+ Door6 = 62,
|
|
524
|
+ Door7 = 63,
|
|
525
|
+ Door8 = 64,
|
|
526
|
+ Trapdoor1 = 65, //!< Uses DoorStates
|
|
527
|
+ Trapdoor2 = 66, //!< Uses DoorStates
|
|
528
|
+
|
|
529
|
+ BridgeFlat = 68,
|
|
530
|
+ BridgeSlope1 = 69,
|
|
531
|
+ BridgeSlope2 = 70,
|
|
532
|
+ PassportOpen = 71, //!< Passport opening up
|
|
533
|
+ Compass = 72,
|
|
534
|
+
|
|
535
|
+ Cogs1 = 74, //!< animated
|
|
536
|
+ Cogs2 = 75, //!< animated
|
|
537
|
+ Cogs3 = 76, //!< animated
|
|
538
|
+ CS_Lara = 77, //!< Lara / Scion holder in Cut Scene
|
|
539
|
+ CS_Larson = 78, //!< Larson / Natla / Scion holder in Cut Scene
|
|
540
|
+ CS_LarsonGun = 79, //!< Larsons gun / Scion / Natla in Cut Scene
|
|
541
|
+ CS_Scion = 80, //!< Scion in Cut Scene
|
|
542
|
+ PassportClosed = 81, //!< Passport closed
|
|
543
|
+ N = 82, //!< N-thingy, Playstation memory card?
|
|
544
|
+ SaveCrystal = 83,
|
|
545
|
+ _Pistols = 84,
|
|
546
|
+ _Shotgun = 85,
|
|
547
|
+ _Magnums = 86,
|
|
548
|
+ _Uzis = 87,
|
|
549
|
+ _PistolAmmo = 88, //!< ?
|
|
550
|
+ _ShotgunAmmo = 89,
|
|
551
|
+ _MagnumAmmo = 90,
|
|
552
|
+ _UziAmmo = 91,
|
|
553
|
+
|
|
554
|
+ _SmallMedipack = 93,
|
|
555
|
+ _LargeMedipack = 94,
|
|
556
|
+ Sunglasses = 95,
|
|
557
|
+ Cassette = 96, // Cassette player and headphones
|
|
558
|
+ DirectionKeys = 97,
|
|
559
|
+
|
|
560
|
+ Pistol = 99,
|
|
561
|
+ Shotgun = 100,
|
|
562
|
+ Magnum = 101,
|
|
563
|
+ Uzi = 102,
|
|
564
|
+ PistolAmmo = 103, //!< ?
|
|
565
|
+ ShotgunAmmo = 104,
|
|
566
|
+ MagnumAmmo = 105,
|
|
567
|
+ UziAmmo = 106,
|
|
568
|
+
|
|
569
|
+ SmallMedipack = 108,
|
|
570
|
+ LargeMedipack = 109,
|
|
571
|
+ _Puzzle1 = 110,
|
|
572
|
+ _Puzzle2 = 111,
|
|
573
|
+ _Puzzle3 = 112,
|
|
574
|
+ _Puzzle4 = 113,
|
|
575
|
+ Puzzle1 = 114,
|
|
576
|
+ Puzzle2 = 115,
|
|
577
|
+ Puzzle3 = 116,
|
|
578
|
+ Puzzle4 = 117,
|
|
579
|
+ Slot1Empty = 118,
|
|
580
|
+ Slot2Empty = 119,
|
|
581
|
+ Slot3Empty = 120,
|
|
582
|
+ Slot4Empty = 121,
|
|
583
|
+ Slot1Full = 122,
|
|
584
|
+ Slot2Full = 123,
|
|
585
|
+ Slot3Full = 124,
|
|
586
|
+ Slot4Full = 125,
|
|
587
|
+ _Pickup1 = 126,
|
|
588
|
+ Pickup1 = 127,
|
|
589
|
+ LaraHips3 = 128,
|
|
590
|
+ _Key1 = 129,
|
|
591
|
+ _Key2 = 130,
|
|
592
|
+ _Key3 = 131,
|
|
593
|
+ _Key4 = 132,
|
|
594
|
+ Key1 = 133,
|
|
595
|
+ Key2 = 134,
|
|
596
|
+ Key3 = 135,
|
|
597
|
+ Key4 = 136,
|
|
598
|
+ Lock1 = 137,
|
|
599
|
+ Lock2 = 138,
|
|
600
|
+ Lock3 = 139,
|
|
601
|
+ Lock4 = 140,
|
|
602
|
+
|
|
603
|
+ _ScionPiece = 143,
|
|
604
|
+
|
|
605
|
+ CompleteScion = 146,
|
|
606
|
+ ScionHolder = 147,
|
|
607
|
+
|
|
608
|
+ ScionPiece = 150,
|
|
609
|
+ _Flare = 151, //!< Flare(?) / Explosion
|
|
610
|
+
|
|
611
|
+ _Splash = 153,
|
|
612
|
+
|
|
613
|
+ _Bubbles1 = 155,
|
|
614
|
+ _Bubbles2 = 156,
|
|
615
|
+
|
|
616
|
+ _BloodSplatter = 158,
|
|
617
|
+
|
|
618
|
+ _FlyingDisk = 160,
|
|
619
|
+ CentaurStatue = 161,
|
|
620
|
+ Shack = 162, //!< Suspended from wire rope
|
|
621
|
+ MutantEggNormal = 163, //!< Mutant Egg and Holder (Normal)
|
|
622
|
+ _BulletHit = 164,
|
|
623
|
+ _Sparkle = 165,
|
|
624
|
+ Gunflare1 = 166,
|
|
625
|
+
|
|
626
|
+ LaraHips4 = 169,
|
|
627
|
+ LaraHips5 = 170,
|
|
628
|
+
|
|
629
|
+ MutantBullet = 172,
|
|
630
|
+ MutantGrenade = 173,
|
|
631
|
+
|
|
632
|
+ _Splatter = 176,
|
|
633
|
+ LaraHips6 = 177,
|
|
634
|
+ _Fire = 178,
|
|
635
|
+ LaraHips7 = 179,
|
|
636
|
+ FlowingLava = 180, //!< Flowing Atlantean Lava
|
|
637
|
+ MutantEggBig = 181, //!< Mutant Egg and Holder (Big)
|
|
638
|
+ Motorboat = 182,
|
|
639
|
+ LaraHips8 = 183,
|
|
640
|
+
|
|
641
|
+ ShrinkingWedge = 189, //!< ?
|
|
642
|
+ _StandardSymbols = 190,
|
|
643
|
+ _Plant1 = 191,
|
|
644
|
+ _Plant2 = 192,
|
|
645
|
+ _Plant3 = 193,
|
|
646
|
+ _Plant4 = 194,
|
|
647
|
+ _Plant5 = 195,
|
|
648
|
+
|
|
649
|
+ _Bag1 = 200,
|
|
650
|
+
|
|
651
|
+ _Bag2 = 204,
|
|
652
|
+
|
|
653
|
+ Gunflare2 = 207,
|
|
654
|
+
|
|
655
|
+ _Rock1 = 212,
|
|
656
|
+ _Rock2 = 213,
|
|
657
|
+ _Rock3 = 214,
|
|
658
|
+ _Bag3 = 215,
|
|
659
|
+ _Pottery1 = 216,
|
|
660
|
+ _Pottery2 = 217,
|
|
661
|
+
|
|
662
|
+ _PaintedPot = 231,
|
|
663
|
+
|
|
664
|
+ _IncaMummy = 233,
|
|
665
|
+
|
|
666
|
+ _Pottery3 = 236,
|
|
667
|
+ _Pottery4 = 237,
|
|
668
|
+ _Pottery5 = 238,
|
|
669
|
+ _Pottery6 = 239
|
|
670
|
+ };
|
|
671
|
+};
|
|
672
|
+
|
|
673
|
+#endif
|