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Added (blank) binary file reading utils

Thomas Buck 10 lat temu
rodzic
commit
d8d2fce36b
8 zmienionych plików z 101 dodań i 20 usunięć
  1. 0
    3
      CMakeLists.txt
  2. 8
    8
      README.md
  3. 1
    6
      TODO.md
  4. 30
    0
      include/utils/binary.h
  5. 1
    1
      src/Menu.cpp
  6. 2
    2
      src/TombRaider.cpp
  7. 1
    0
      src/utils/CMakeLists.txt
  8. 58
    0
      src/utils/binary.cpp

+ 0
- 3
CMakeLists.txt Wyświetl plik

@@ -36,9 +36,6 @@ if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
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     set (WARNINGS "${WARNINGS} -Wno-padded -Wno-packed")
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     set (WARNINGS "${WARNINGS} -Wno-global-constructors -Wno-exit-time-destructors")
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     set (WARNINGS "${WARNINGS} -Wno-documentation-unknown-command -Wno-c++98-compat-pedantic")
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-
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-    set (WARNINGS "${WARNINGS} -Wno-sign-conversion")
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-
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     set (OpenRaider_CXX_FLAGS "${OpenRaider_CXX_FLAGS} -std=c++11")
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     set (OpenRaider_CXX_FLAGS_DEBUG "${OpenRaider_CXX_FLAGS_DEBUG} -g -O0 -ftrapv")
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     set (OpenRaider_CXX_FLAGS_RELEASE "${OpenRaider_CXX_FLAGS_RELEASE} -O2 -fomit-frame-pointer")

+ 8
- 8
README.md Wyświetl plik

@@ -1,5 +1,7 @@
1 1
 # OpenRaider
2 2
 
3
+[![Build Status](https://travis-ci.org/xythobuz/OpenRaider.svg?branch=master)](https://travis-ci.org/xythobuz/OpenRaider)
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+
3 5
 This is a fork of the [OpenRaider](http://openraider.sourceforge.net) Open Source implementation of the classic Tomb Raider Game Engine. The original project was abandoned in 2003.
4 6
 
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 This fork aims to get OpenRaider in a more usable state, maybe one day even being able to play the old Tomb Raider games flawlessly...
@@ -8,8 +10,6 @@ If you just want to see OpenRaider doing something on your Mac, without installi
8 10
 
9 11
 It seems as if OpenRaider will currently only work on Little-Endian platforms. This is not nice and will hopefully be fixed in the future!
10 12
 
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-[![Build Status](https://travis-ci.org/xythobuz/OpenRaider.svg?branch=master)](https://travis-ci.org/xythobuz/OpenRaider)
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-
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 [![Flattr this git repo](http://api.flattr.com/button/flattr-badge-large.png)](https://flattr.com/submit/auto?user_id=xythobuz&url=https://github.com/xythobuz/OpenRaider&title=OpenRaider&language=&tags=github&category=software)
14 14
 
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 ## Configuration
@@ -30,14 +30,14 @@ A more or less recent [Doxygen documentation](http://xythobuz.github.io/OpenRaid
30 30
 
31 31
 Basically, OpenRaider depends on the following:
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+* C++11 compiler
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+* cmake
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 * OpenGL
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+* zlib
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 * SDL2
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 * SDL2-TTF (optional, needed if you want to use TTF fonts)
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-* OpenAL & ALUT
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-* zlib
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-* cmake as build system
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+* OpenAL & ALUT (optional, needed for sound output)
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 * libpng (optional)
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-* C++11 compiler
41 41
 
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 On Mac OS X 10.9 with [XCode](https://developer.apple.com/xcode/) and [MacPorts](http://www.macports.org) installed, the following should be enough to get all dependencies that are available as port:
43 43
 
@@ -57,7 +57,7 @@ Get, compile and install freealut like this:
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 Linux Distributions will probably provide an ALUT library ready to install with their package manager, so you won't need to compile freealut.
59 59
 
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-Sound support is optional now, however. If cmake can’t find OpenAL and ALUT, Audio will be deactivated. If you want to explicitly deactivate it, call cmake with `-DENABLE_AUDIO=NO`.
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+Sound support is optional, however. If cmake can’t find OpenAL and ALUT, Audio will be deactivated. If you want to explicitly deactivate it, call cmake with `-DENABLE_AUDIO=NO`.
61 61
 
62 62
 ## Building
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@@ -142,7 +142,7 @@ I’ve made [a small writeup on my website](http://xythobuz.de/2014_06_14_trle_f
142 142
 
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 ## License
144 144
 
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-OpenRaider is based on code, specs, and alogrithms from:
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+OpenRaider is based on code, specs, and algorithms from:
146 146
 
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 * GooseEgg/Freyja 3d Modelers by Mongoose
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 * TR Rosetta Stone spec sheet by Anonymous

+ 1
- 6
TODO.md Wyświetl plik

@@ -2,21 +2,16 @@
2 2
 
3 3
 ## General
4 4
 
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+* Move to newer OpenGL (GLES or 3.x or 4.x?)
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 * Endian dependence ugly, shouldn't dereference to different types?
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     * TombRaider.h/cpp structs aren't aligned... unportable to some big endian & other archs?!
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     * Maybe replace loader with [VT](http://icculus.org/vt/), also used by OpenTomb.
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-* Use more asserts
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 * Don't use C-Style code, try to replace with C++ lib
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     * Use std::strings
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     * Rewrite Console and use operator << to write to the console?
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-* SDL_TTF 2.0.12+ [can do line breaks](http://stackoverflow.com/questions/17847818/how-to-do-line-breaks-and-line-wrapping-with-sdl-ttf/18418688#18418688), use it
13 12
 * Mesh has 2 different approaches of storing the same data (eg. mColors and mColorArray), but half of ‘em isn’t implemented. Unify this, probably even combining Mesh and StaticMesh...
14 13
 * Don’t use float everywhere just because (eg. float colors)
15 14
 
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-## Changes
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-
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-* Using std::vector with [] is not bound checked. Segfaults were caused because the upper bound of the argument was never checked and garbage was returned... Do consistent checks, or use .at() as it throws an exception
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-
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 ## Cmake
21 16
 
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 * Support SSE with other compilers than Clang (src/CMakeLists.txt)

+ 30
- 0
include/utils/binary.h Wyświetl plik

@@ -0,0 +1,30 @@
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+/*!
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+ * \file include/utils/binary.h
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+ * \brief Binary file reading utilities
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+ *
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+ * \author xythobuz
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+ */
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+
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+#ifndef _UTILS_BINARY_H_
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+#define _UTILS_BINARY_H_
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+
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+void binOpen(const char *file);
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+void binClose();
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+
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+unsigned long binTell();
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+void binSeek(unsigned long pos);
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+
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+int8_t binRead8();
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+uint8_t binReadU8();
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+
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+int16_t binRead16();
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+uint16_t binReadU16();
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+
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+int32_t binRead32();
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+uint32_t binReadU32();
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+
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+int64_t binRead64();
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+uint64_t binReadU64();
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+
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+#endif
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+

+ 1
- 1
src/Menu.cpp Wyświetl plik

@@ -31,7 +31,7 @@ Menu::Menu() {
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     mCursor = 0;
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     mMin = 0;
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-    mainText.text = bufferString(VERSION);
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+    mainText.text = bufferString("%s", VERSION);
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     mainText.color[0] = BLUE[0];
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     mainText.color[1] = BLUE[1];
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     mainText.color[2] = BLUE[2];

+ 2
- 2
src/TombRaider.cpp Wyświetl plik

@@ -3334,7 +3334,7 @@ void TombRaider::getRoomTriangle(unsigned int roomIndex,
3334 3334
                 {
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                     k = triangleIndex - count;
3336 3336
 
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-                    *texture = *flags = 0; // FIXME
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+                    *texture = *flags = 0; //! \fixme
3338 3338
 
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                     // Setup per vertex
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                     for (j = 0; j < 3; ++j)
@@ -3342,7 +3342,7 @@ void TombRaider::getRoomTriangle(unsigned int roomIndex,
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                         // Get vertex index {(0, a), (1, b), (2, c) }
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                         indices[j] = mRoomsTR5[roomIndex].faces[i].tris[k].vertices[j];
3344 3344
 
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-                        // FIXME
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+                        //! \fixme
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                         //tIndex = mRoomsTR5[roomIndex].faces[i].vertices[j].texture & 0xff;
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                         //computeUV(objectTexturesTR5[tIndex].vertices + i,
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                         //          texCoords+i*2, texCoords+i*2+1);

+ 1
- 0
src/utils/CMakeLists.txt Wyświetl plik

@@ -1,4 +1,5 @@
1 1
 # Source files
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+set (UTIL_SRCS ${UTIL_SRCS} "binary.cpp")
2 3
 set (UTIL_SRCS ${UTIL_SRCS} "pcx.cpp")
3 4
 set (UTIL_SRCS ${UTIL_SRCS} "pixel.cpp")
4 5
 set (UTIL_SRCS ${UTIL_SRCS} "strings.cpp")

+ 58
- 0
src/utils/binary.cpp Wyświetl plik

@@ -0,0 +1,58 @@
1
+/*!
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+ * \file src/utils/binary.cpp
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+ * \brief Binary file reading utilities
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+ *
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+ * \author xythobuz
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+ */
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+
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+#include "global.h"
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+#include "utils/binary.h"
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+
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+void binOpen(const char *file) {
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+
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+}
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+
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+void binClose() {
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+
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+}
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+
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+unsigned long binTell() {
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+    return 0;
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+}
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+
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+void binSeek(unsigned long pos) {
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+
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+}
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+
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+int8_t binRead8() {
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+    return 0;
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+}
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+
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+uint8_t binReadU8() {
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+    return 0;
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+}
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+
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+int16_t binRead16() {
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+    return 0;
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+}
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+
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+uint16_t binReadU16() {
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+    return 0;
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+}
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+
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+int32_t binRead32() {
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+    return 0;
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+}
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+
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+uint32_t binReadU32() {
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+    return 0;
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+}
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+
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+int64_t binRead64() {
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+    return 0;
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+}
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+
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+uint64_t binReadU64() {
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+    return 0;
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+}
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+

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