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@@ -259,10 +259,9 @@ void Render::initTextures(char *textureDir, unsigned int *numLoaded,
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mString.Init(5);
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// String 0: OpenRaider version in lower right corner
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- mString.Scale(1.00);
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+ mString.Scale(0.75f);
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err = mString.glPrintf(mWidth - 15 * strlen(VERSION),
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mHeight-35, "%s", VERSION);
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- mString.SetString(0, "%s", VERSION);
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if (err)
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{
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@@ -270,9 +269,8 @@ void Render::initTextures(char *textureDir, unsigned int *numLoaded,
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}
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// String 1: Used for FPS in game text output
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- mString.Scale(0.75);
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+ mString.Scale(0.60f);
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err = mString.glPrintf(8, mHeight - 25, "%s", " ");
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- mString.SetString(1, "%s", " ");
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if (err)
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{
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@@ -280,9 +278,8 @@ void Render::initTextures(char *textureDir, unsigned int *numLoaded,
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}
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// String 2: Used for game console
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- mString.Scale(1.0);
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+ mString.Scale(0.75f);
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err = mString.glPrintf(8, 25, "%s", console);
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- mString.SetString(2, "%s", console);
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if (err)
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{
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@@ -290,9 +287,8 @@ void Render::initTextures(char *textureDir, unsigned int *numLoaded,
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}
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// String 3: Used for one line map select menu
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- mString.Scale(1.75);
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+ mString.Scale(1.25f);
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err = mString.glPrintf(mWidth/2-235, mHeight/2-24, "%s", menu);
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- mString.SetString(3, "%s", menu);
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if (err)
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{
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@@ -300,9 +296,8 @@ void Render::initTextures(char *textureDir, unsigned int *numLoaded,
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}
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// String 4: Used for one line in game text output
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- mString.Scale(1.0);
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+ mString.Scale(0.75f);
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err = mString.glPrintf(8, 55, "%s", " ");
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- mString.SetString(4, "%s", " ");
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if (err)
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{
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