Thomas Buck
d22e17b95c
Updated imgui. Can now display linked lib versions.
9 years ago
Thomas Buck
0e0c0947a7
Now v0.1.4. New Readme. Updated docs.
9 years ago
Thomas Buck
6cf1b1923b
Support for imgui/SDL text input IME
9 years ago
Thomas Buck
71bf2febc7
Back face culling, log levels, clipboard support.
10 years ago
Thomas Buck
c0bb765fbf
Wrong assert was used when including glm
10 years ago
Thomas Buck
a3d6411368
Removed Exceptions, moved GL code into Shader
10 years ago
Thomas Buck
98199883db
Fixed window resizing and initial camera offset.
10 years ago
Thomas Buck
f41562f7f2
Windowing classes now static. Tried to clamp camera rotation.
10 years ago
Thomas Buck
826c05f5b6
Draw room bounding boxes in wireframe mode
10 years ago
Thomas Buck
6625071dfd
Render StaticModels
10 years ago
Thomas Buck
5a95f1c49f
Camera movement, first Mesh drawing
10 years ago
Thomas Buck
86eb716b47
Fix glm includes for Travis
10 years ago
Thomas Buck
c2db7bcfbd
Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib.
10 years ago
Thomas Buck
ad4fa38113
Rewrote OpenAL, SoundManager, added system folder
10 years ago
Thomas Buck
86066a01ca
Implemented get command
10 years ago
Thomas Buck
e83305bc8e
Auto code indentation [skip ci]
10 years ago
Thomas Buck
2c547828ae
Minor bugfixes
10 years ago
Thomas Buck
0ac5aa293a
GLUT windowing working more or less
10 years ago
Thomas Buck
3c90bc49a8
Created UI windowing interface
10 years ago
Thomas Buck
39e274460d
Some small changes.
Using namespace for file-scope declarations.
SoundNull now pretends to have even more functionality.
Mousegrab state can be queried. Should now grab more reliably.
10 years ago
Thomas Buck
604539e334
Fixed many 64 to 32 bit warnings
10 years ago
Thomas Buck
b1fb7c9965
Removed vec_t typedefs
10 years ago
Thomas Buck
d9bd58771a
Removed gl driver setting
10 years ago
Thomas Buck
93af7ceb65
Split Font subsystem from Window
10 years ago
Thomas Buck
1de393f974
Various little fixes
10 years ago
Thomas Buck
b8ee254b56
New assert implementation, meta improvements
10 years ago
Thomas Buck
e841776fe1
Prepared for Windows support
10 years ago
Thomas Buck
5032172fee
Many small fixes
10 years ago
Thomas Buck
d4f4ba5d92
Added game mode command
10 years ago
Thomas Buck
4d98afd2aa
Using only colors that were defined for renderer
10 years ago
Thomas Buck
6a2026b656
Added Game class.
Moved typedefs into global header.
10 years ago
Thomas Buck
9fd1622471
Can now also bind mouse actions
10 years ago
Thomas Buck
0da8aace78
Moved drawText into WindowSDL. Added Console.
10 years ago
Thomas Buck
355253f9b0
Mouse support for menu
10 years ago
Thomas Buck
933c01b593
Key bindings working
10 years ago
Thomas Buck
61486b7e36
Menu draws half-transparent overlay
10 years ago
Thomas Buck
982261e7aa
Added Menu
10 years ago
Thomas Buck
841ec1cd84
Added GL initialization
10 years ago
Thomas Buck
9ab9b81ba7
Wrote TTF string rendering
10 years ago
Thomas Buck
64d182c6cb
More ttf code
10 years ago
Thomas Buck
3b6f0730c6
Started font support
10 years ago
Thomas Buck
c40ad37355
Displaying empty SDL window
10 years ago
Thomas Buck
a72a1e7f5b
Added main loop, started event handling
10 years ago
Thomas Buck
794f871462
Added SDL GL buffer swap
10 years ago
Thomas Buck
f50d7d6c3a
WindowSDL GL driver support and more error checks
10 years ago
Thomas Buck
fe8d624d75
Finished most of WindowSDL
10 years ago
Thomas Buck
9a3be10000
Started porting SDL code
10 years ago
Thomas Buck
ac30fd8388
Started with Window and WindowSDL
10 years ago