65 Incheckningar (master)

Upphovsman SHA1 Meddelande Datum
  Thomas Buck 99f07ee6fe Commander now ezOptionParser. Fixed many warnings. 8 år sedan
  Thomas Buck 164ba94597 Fixed Sprite rotation, Sound upside-down, Entity UI 8 år sedan
  Thomas Buck 6a51c7c010 Selector ray casting 8 år sedan
  Thomas Buck d26aedf803 More debug output and support for windows compiling. 9 år sedan
  Thomas Buck e69203238d Keep Camera in Room. Travis glbinding changes. 9 år sedan
  Thomas Buck f8eee299e8 OpenGL error checking. 9 år sedan
  Thomas Buck cffa1c7041 Fixed new 2D portal visibility checks. 9 år sedan
  Thomas Buck 4681b6ac10 New vis check (work in progress) 9 år sedan
  Thomas Buck 5c9a47e4cd Now always copying GL data 9 år sedan
  Thomas Buck 9121091e5e No longer including gl.h globally, renamed own assert. 9 år sedan
  Thomas Buck 0e0c0947a7 Now v0.1.4. New Readme. Updated docs. 9 år sedan
  Thomas Buck 09b110bb28 Fixed crashing TR3 levels. SoundSources working. 9 år sedan
  Thomas Buck aa52606cc1 LoaderTR1 Unfinished Business support. Sprint for camera movement. 9 år sedan
  Thomas Buck accd3ea4e8 Render into textures, camera room tracking & target UI (all non-working) 9 år sedan
  Thomas Buck 187855894f Controller menu navigation & limit camera rotation 9 år sedan
  Thomas Buck 9dd7432bfd Imgui update, controller & camera movement improvements. 9 år sedan
  Thomas Buck 6c6d49f2ee Started work on Entity system 9 år sedan
  Thomas Buck 6d26fdc0ea Updated imgui, now with own TTF support. 9 år sedan
  Thomas Buck b4360d62d2 Fixed Camera Z rotation bug 9 år sedan
  Thomas Buck c0bb765fbf Wrong assert was used when including glm 9 år sedan
  Thomas Buck 63e5a0b55f Performance boost by storing data in GL buffers directly 9 år sedan
  Thomas Buck a3d6411368 Removed Exceptions, moved GL code into Shader 9 år sedan
  Thomas Buck 98199883db Fixed window resizing and initial camera offset. 9 år sedan
  Thomas Buck 4e9ef0cb43 Fixed StaticMesh Y offset 9 år sedan
  Thomas Buck b2436b7de4 RunTime now static. StaticMesh displays bounding boxes. 9 år sedan
  Thomas Buck f41562f7f2 Windowing classes now static. Tried to clamp camera rotation. 9 år sedan
  Thomas Buck 826c05f5b6 Draw room bounding boxes in wireframe mode 9 år sedan
  Thomas Buck a2bed57177 Controller support, Camera Quaternion 9 år sedan
  Thomas Buck 7f4de9d5a7 Fixed view frustum calculation and culling 9 år sedan
  Thomas Buck 21d2478397 Added basic view frustum culling 9 år sedan
  Thomas Buck 014962658a Room Mesh displayed more or less correctly 9 år sedan
  Thomas Buck 5a95f1c49f Camera movement, first Mesh drawing 9 år sedan
  Thomas Buck 86eb716b47 Fix glm includes for Travis 9 år sedan
  Thomas Buck c2db7bcfbd Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 9 år sedan
  Thomas Buck 86066a01ca Implemented get command 9 år sedan
  Thomas Buck 1bb089c311 imgui integration working more or less 9 år sedan
  Thomas Buck ae635bd43a Moved getX() methods [skip ci] 9 år sedan
  Thomas Buck b1fb7c9965 Removed vec_t typedefs 10 år sedan
  Thomas Buck a74c620a72 loadImage(), move command 10 år sedan
  Thomas Buck ab8b1ba104 Added walk action. No longer crashes in World::isWall() 10 år sedan
  Thomas Buck b8ee254b56 New assert implementation, meta improvements 10 år sedan
  Thomas Buck e898b03a05 Removed Emitter and Particle 10 år sedan
  Thomas Buck dbeb29c8ac Removed unnecessary Camera functionality 10 år sedan
  Thomas Buck 237a34b03d Camera now also service 10 år sedan
  Thomas Buck ed67843df6 Console, Game, Menu, OpenRaider and Window are global services. 10 år sedan
  Thomas Buck df44fe47d7 Camera sensitivity stored in OpenRaider 10 år sedan
  Thomas Buck e7b6c7bf7b Added Camera, Emitter, Mesh, Particle, ViewVolume 10 år sedan
  Thomas Buck c676a07a35 Fresh start 10 år sedan
  Thomas Buck efecb6eea3 Fixed warnings with new Xcode 10 år sedan
  Thomas Buck ab733572ff Removed unused code in Camera 10 år sedan