Thomas Buck
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46acd107ba
|
Guarded interactive commands
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10 years ago |
Thomas Buck
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5644dac47a
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Added pigtail command
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10 years ago |
Thomas Buck
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4cf403d809
|
Moved game commands into OpenRaider. Added hop cmd.
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10 years ago |
Thomas Buck
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12b203507b
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Render is now also service
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10 years ago |
Thomas Buck
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fce2d7b0d5
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Added sshot command
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10 years ago |
Thomas Buck
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780989b3c7
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Sound interface now abstract
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10 years ago |
Thomas Buck
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237a34b03d
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Camera now also service
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10 years ago |
Thomas Buck
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e9c7c9c42f
|
World now also service
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10 years ago |
Thomas Buck
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b986369a1b
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Sound now also global service
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10 years ago |
Thomas Buck
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ed67843df6
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Console, Game, Menu, OpenRaider and Window are global services.
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10 years ago |
Thomas Buck
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02081f0d98
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Fixed doxygen comment
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10 years ago |
Thomas Buck
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29e702c578
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Added FPS display, removed limit
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10 years ago |
Thomas Buck
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7a4a5c0a96
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Added animation test commands
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10 years ago |
Thomas Buck
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14978be957
|
Fixed strange Texture offset in GL, added asserts.
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10 years ago |
Thomas Buck
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d4f4ba5d92
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Added game mode command
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10 years ago |
Thomas Buck
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4d98afd2aa
|
Using only colors that were defined for renderer
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10 years ago |
Thomas Buck
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841824229e
|
Started reimplementing game engine commands
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10 years ago |
Thomas Buck
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c70c37a4bf
|
Added basic movement
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10 years ago |
Thomas Buck
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ab29600064
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No longer segfaulting but now leaking World memory
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10 years ago |
Thomas Buck
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024206ac6c
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Added processing code. Segfault on level load.
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10 years ago |
Thomas Buck
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815ad09bd6
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Added LoadScreen Render mode back.
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10 years ago |
Thomas Buck
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23c9159d52
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Game is singleton. Started initializing Render.
Modified Camera and Render.
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10 years ago |
Thomas Buck
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df44fe47d7
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Camera sensitivity stored in OpenRaider
|
10 years ago |
Thomas Buck
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452fe3ce8b
|
gWorld and LARA for Render now moved to Game
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10 years ago |
Thomas Buck
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b32e1ce56f
|
Added Render
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10 years ago |
Thomas Buck
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54741ed7bd
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Added World, WorldData, using std list and vector.
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10 years ago |
Thomas Buck
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e02c9affed
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Added Texture
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10 years ago |
Thomas Buck
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2e2c4e2693
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Added SkeletalModel, now using std::vector
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10 years ago |
Thomas Buck
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e7b6c7bf7b
|
Added Camera, Emitter, Mesh, Particle, ViewVolume
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10 years ago |
Thomas Buck
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d61daf3fcf
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Validating pak before putting it in menu list
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10 years ago |
Thomas Buck
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345371e3ad
|
Moved TombRaider structs into TombRaiderData
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10 years ago |
Thomas Buck
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556892812d
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Added TombRaider level loader
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10 years ago |
Thomas Buck
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6a2026b656
|
Added Game class.
Moved typedefs into global header.
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10 years ago |
Thomas Buck
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9fd1622471
|
Can now also bind mouse actions
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10 years ago |
Thomas Buck
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78e55f04a8
|
Added mouse scrolling support.
Used in Console to scroll the history.
|
10 years ago |
Thomas Buck
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62af5ce2ba
|
Added proper command history for console
|
10 years ago |
Thomas Buck
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48b09ec110
|
Added help command
|
10 years ago |
Thomas Buck
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5a7d335545
|
Console working.
Added quit command. Fixed bug in bufferString segfaulting with too big strings.
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10 years ago |
Thomas Buck
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02ceb1687a
|
Fixed system timer for BSDs
|
10 years ago |
Thomas Buck
|
0da8aace78
|
Moved drawText into WindowSDL. Added Console.
|
10 years ago |
Thomas Buck
|
e17f49b67e
|
Added mouse motion support
|
10 years ago |
Thomas Buck
|
355253f9b0
|
Mouse support for menu
|
10 years ago |
Thomas Buck
|
c0b2f96ab4
|
basic menu functionality working
|
10 years ago |
Thomas Buck
|
066ff8356c
|
preparing menu
|
10 years ago |
Thomas Buck
|
933c01b593
|
Key bindings working
|
10 years ago |
Thomas Buck
|
4821f10582
|
Mouse and keyboard handler for Menu
|
10 years ago |
Thomas Buck
|
61486b7e36
|
Menu draws half-transparent overlay
|
10 years ago |
Thomas Buck
|
982261e7aa
|
Added Menu
|
10 years ago |
Thomas Buck
|
7443062c49
|
Finished implementing set command.
Only mouse is missing.
|
10 years ago |
Thomas Buck
|
c5d2af8adb
|
Added Sound initialization
|
10 years ago |