6 Ревизии (1f05528ddd19316c8cfc90b82d979e0b9b079cb3)

Автор SHA1 Съобщение Дата
  Thomas Buck c0bb765fbf Wrong assert was used when including glm преди 9 години
  Thomas Buck e2f3ea30ad TextureManager is now completely static. преди 9 години
  Thomas Buck 63e5a0b55f Performance boost by storing data in GL buffers directly преди 9 години
  Thomas Buck 55c1192438 Bugfixes in WindowSDL, Console. Added ShaderBuffer. преди 9 години
  Thomas Buck a3d6411368 Removed Exceptions, moved GL code into Shader преди 9 години
  Thomas Buck f41562f7f2 Windowing classes now static. Tried to clamp camera rotation. преди 9 години